A very gnice game :)
That was a lot of fun, and I loved watching the development process!
It's not actually that difficult, and even works on non-jailbroken devices (although jailbreaking makes it considerably easier.)
The download and full instructions can be found at https://dolphinios.oatmealdome.me/
Yes, but for Linux compatibility, I think the easiest way would probably be to run a cracked version of MacOS on a virtual machine.
With this, you can easily emulate an iPhone on the VM to use Dolphin to emulate a Wii program like DeSmuMe!
Once you get DeSmuMe working, you should be able to seamlessly get the DS version of this game loaded up in no time!
Hope this helps :)
ps: please do not try this, this is purposefully convoluted and terrible advice
Okay, this game is fantastic! The tight controls, and smart machnics are perfect, and I really enjoyed how the difficulty ramped up throughout the game. I love the shild sliding, it made me feel like Legolas, I wish there was a better thumbnail for the game, as the current one makes it look kinda cheap which is a false representation. Great job, and good luck in the Jam!
This concept is fantastic and hilarious!
In that first room I felt like a bad-ass gangerter from the god father, walking through a wall with a tommygun and with one throw, knocking the two thugs to the ground. Then I walked up behind another thug, grabbed him by the crotch and throw him across the roof top knocking down his friend!! This game is funny, does an amazing job with the machanic, has great level design, a fantastic art style, and ontop of that it just is totally bad-ass!
There are a few problems, not with the design, but just standered glitches. One of the main ones I encountered was the gun hitbox, when holding a wepon and spamming the jump button while looking down you are able to fly... this allowed me to sequence break the chopper fight at the end and kill the chopper before it is active, then walk to the ramp and get the gameover text.
Good job on the game! The presentation is very nice, and the idea of dissabling direct control of the player really worked! I got a little further than Monstr, but there was no way I could make the long jump across spikes, WHILE also trying to burn wooden crates to make a path. Anyhow nice job, and good luck in the Jam!
Hey, I'm sure this is a great game, but I'm sorry to tell you that the download link isn't working... After decompressing the .rar file I tried to run "OConceptO.exe" but it gave me this pop-up. Anyhow, good job finishing your first game, game development can have frustrations like this somtimes, I did almolst this exact same thing on my first gamejam, but regardless of what happens in the end the importent thing is that you made somthing cool, and that you learned somthing new!
It is probebly too late to enter a fixed download link into the GMTK game(jam);, but if you do want to make a new link my best advice is when you click "Build Project" select the folder to build in as a new empty folder, that way once you compress the file it will have forsure everything that you need inside of it, if you do get that working please send me a message so that I can check it out! Good luck on your future projects!
I think we have a winner here! The gameplay is smooth, the artstyle is clean and crisp, the music is perfect for the atmosephere, the machinics are well thoughout, and the level design is on point. I love the idea in the last section where you have to intentionally harm the player so that he is short enough to get to his bedroom, so smart!
Thanks, yep I agree compleatly about the camera movement and am currrently working on a solution. Also I did not actually finish this 1 day early, I made this submittion page, and submitted a prototype yesterday, but I didn't upload this current .zip file until about 30 minutes before the jam ended. That way I would get a few more veiws from participents before the rest of the games flooded the page, thus allowing for my game to be recommended more often on the download screen of another project.
A possible solution I just thought of when you said that, would be a time freeze where when you held right-click the game would freeze until rightclick was released. I'll try adding that now and see if it works, although I won't be able to update the game-jam version so a seprate download would be nessassary.
I don't usually give 5 stars but in this case I had to, the level design is cohesive and brillient, and the machanic -even though it is simple- forces the player to think in unique ever changing ways! It also allows for some great verticality in the layout because of the way that the floor rose or fell as you switched scenes! Good luck in the jam!