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A jam submission

Shifter's DungeonView game page

GMTK 2018 Entry
Submitted by ALGameDev — 1 hour, 31 minutes before the deadline

Play jam entry

Shifter's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Design#964.0004.000

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great game!  Really fun puzzle game, the only problems I had with it were that it was sort of difficult to judge when the knight would jump and when he would decide to just walk off into the lava and that moving blocks around was a little bit of a grind with the arrow keys, would have benefited from mouse controls in that regard. But you did an amazing job!  Wonderful work, definitely feels like a fully polished finished game! 

Submitted(+1)

One of my favourites so far for sure :) The mechanic leads to some interesting emergent strategies, like configurations of blocks that can keep the knight trapped for a while and dropping enemies down a hole in the floor to get them out of the way. I had two main gripes - I think that it was a bit too slow to move blocks around, and I feel like some levels may have benefit from a non-moveable block that would force the player into finding creative solutions to puzzles.

Submitted(+1)

I like this concept a lot, and the way the levels keep adding new things to consider (like using blocks that are kinda understood as just part of the scenery at first, or dealing with the skeletons in later levels) was challenging but never overwhelming. I the only weak spot I found was that some levels where you have to do a lot of building when you've already figured out the solution can feel a bit like busywork, but overall it's a pretty great game.

Submitted(+1)

Well done! Gives an almost Lemming-y feel to it! Great job on making the tutorial and easing the different mechanics level by level. I feel that cursor controls would fit this better as spamming left and right to pick different blocks gets a bit tedious at times but still works well overall. Great job!

Submitted(+1)

Great mechanics and great taste of the different possibilities of level layouts.

Submitted(+1)

Very cool and executed well ! I had hard time on some levels but it was really cool ! Great job!

Submitted(+1)

Great idea with solid execution! Curious to see what sort of projects you'd get up to outside of the context of a game jam.

Submitted(+1)

I really liked the concept! It was well polished for a 2day jam as well! The current cursor movement (step by step) might be important to make sure the player doesn't brute force through everything with instantaneous block movement, but I can't help thinking that I'd want to play it on a touch screen (a DS screen with a stylus would be perfect haha)

Submitted(+1)

Really well designed game. Great theme fit. I really like how every player can find his own way to beat each level. Good job. If you don't mind check my entry too. https://itch.io/jam/gmtk-2018/rate/300687

Submitted(+1)

very good idea, and execution! Also, since you plug your game everywhere im gonna do the same here: https://itch.io/jam/gmtk-2018/rate/301335

Submitted(+1)

Nice idea !  

But it would be better to Initialize the level when the player wants,especially in the level three...

Submitted(+1)

Great concept, polished beautifully! Mouse input would have helped hugely - with a keyboard some levels became very tedious. Also, completely resetting the level on death is a pain - I died multiple times on the lava level and had to spend a lot of time moving the same blocks around!

Minor complaints, though - love your game!

(+1)

Great idea, but the controls make it very tedious, it would really help if you could use the mouse.

Submitted(+1)

Great game! Loved the concept, made me think real hard 

(+1)

Love the sword mechanic.

Submitted(+1)

Wow! Fantastic work on this game! I love the concept, and level of polish and detail are amazing! Good luck in the jam!

Submitted(+2)

Awesome idea.