This was such a sweet game. The visuals are so remarkable, it's insane to think this is made in RPG maker. L oved the variety of side quests and I always love an RPG that lets me grind early until I'm overpowered (which I absolutely did lol). Great work! (and 10/10 Le Mon, Soldier, Runny and Fumes)
Rayluaza
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Very very fun combat puzzle mechanics, and I dont know if I was just lucky with the rng, but great ramp up of difficulty! I feel like at the start I kinda only had to worry about how to build my pieces but by the time I was facing DSD I had to be way more aware of his board and what pieces to steal.
Oh please, do not feel sorry at all! I wanted to bring it up, just because it felt a bit weird in relation to the competition, but I still completely understand where you're coming from and, most importantly, you were told it was okay.
I'm sorry for bringing it up and again, your game looks sick! I'll try it out later today after getting something to eat.
I get you, but making an enjoyable game was everyone's goal, except we all still had to compromise according to the deadline. But if you were told it was okay then i apologize for bringing it up.
And no, I won't abstain from praising your game. I'll enjoy it and give it an honest rating, completely divorced from the fact that it was updated. L&R
Sorry to bring this up, Max, but it seems a bit shady to update your game post-deadline with new content. I get fixing glitches or AI for sure, but adding content like new playable characters, a worldmap, cutscenes and a whole new boss doesn't seem fair (in relation to the competition, I mean). We all probably had a lot more stuff we wanted to add or change but still respected the deadline.
Sorry if this is a bit grouchy on my part. I'm still excited to try your game. From the screenshots alone, it looks fantastic!
(edit: if it was updated before the deadline finished and I just missed it then disregard everything I just said, my bad)

