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RVGaming

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A member registered Jan 17, 2025 · View creator page →

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I’m excited to share my latest video on CeruleanSpiritAI, a 39-minute interview and playthrough with Christian Crockett, the dev behind *ERAIASON*! This AI-powered indie game lets you evolve robot animals in a voxel world, with dynamic creature behaviors and terrain editing. Christian’s vision for this evolving project is inspiring, and the AI tech is super cool! Check it out to see what’s possible with AI in game dev:

EVOLVE YOUR OWN AI ROBOT!

You are The Keeper, a scientist-turned-virtual god overseeing a population of evolving AI robots in a dynamic voxel landscape. These robotic animats walk, jump, eat, mate, fight, and adapt to their surroundings as they strive to survive and reproduce. In theory, the capacity for their intelligence is limitless, as their brains can evolve to any shape and complexity. Will you choose to passively observe their evolution, letting nature take its course? Or will you intervene, shaping their world and influencing their evolutionary path?

📺 Watch here: https://youtu.be/EcBq0sdX8nE Try it on his Itch.io page: https://ccrock4t.itch.io/eraiason

Are you an indie dev working on an AI-powered game? I’d love to feature your project in a podcast-style video like this! Reach out via Discord CeruleanSpirit123 or email (ceruleanspirit.contact@gmail.com) to collaborate and showcase your work to my audience.

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My first game ROTEM is officially LIVE on Steam!

Available now — 3 puzzle types, 240 puzzle images, relaxing music.

This game means a lot to me. I hope you give it a try!

Steam:  https://store.steampowered.com/app/3660540/Rotem/ Itch.io: https://raphaelvanier.itch.io/rotem

💜 Wishlist it, buy it, share it!

#indiegame #puzzlegame

My first game ROTEM is officially LIVE on Steam!

Available now — 3 puzzle types, 240 puzzle images generated in Midjourney, 22 relaxing music themes created with Musicfy.

r/aigamedev - tech theme puzzle

This game means a lot to me. I hope you give it a try!

Steam:  https://store.steampowered.com/app/3660540/Rotem/
Itch.io: https://raphaelvanier.itch.io/rotem

💜 Wishlist it, buy it, share it!

#indiegame #puzzlegame

Filled it!

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It's true that I am linking to a my Youtube channel. But I am also offering a free service. I have feature 2 Itch.io game on it so far and the creators were very happy for the coverage as Sheyne can attest in this post:
https://itch.io/t/4887491/new-youtube-channel-featuring-ai-indie-game

Hi Itch.io devs!

I’m Cerulean Spirit, a indie game lover and creator running Cerulean Spirit AI, a YouTube channel offering free Let’s Play videos to showcase AI-powered indie games. My mission is to highlight your creative endeavors. I’m passionate about supporting Itch.io’s solo devs and small teams, giving your games a spotlight for RPG and indie fans. I have done 2 Let's Play for now and one tutorial and I am looking for more content.

I’m seeking AI indie games to feature! If you’ve got a project that fits, email me at ceruleanspirit.contact@gmail.com with details. I select games that excite me and work at my own pace for sustainable content. This is a free service for now!

Check out my channel to see my vibe: https://www.youtube.com/@CeruleanSpiritAI

Follow @CeruleanSpirit1 on X and join r/aigamedev for AI indie chats. What cool games are you building on Itch.io? Excited to connect!

Hey indie dev community! I’m Cerulean Spirit, an AI indie dev and game enthusiast, showcasing AI-powered indie gems on my YouTube channel. My *Alumnia Knights* Let’s Play, an animesque RPG by Sheyne, plus First Impressions on v0.6! It's a strategy RPG with great potential.

My let's play video: https://www.youtube.com/watch?v=1mkDLPPw55s

r/aigamedev - Maria in Edgewind

On the sacred planet of Alumnia, once protected by Auriel the Goddess of Light, the lingering presence of Outer Gods has left rifts and corrupted zones across the land. Newly summoned Knights—like you—join forces to seal these portals, battle monstrous foes, and restore peace. Whether you start in the Edgewind Sewers or venture into the Pirate Seas, every quest intertwines with Alumnia’s rich lore. Explore, fight, and grow stronger under Auriel’s guidance as you unlock new chapters of this ever-evolving saga.

Alumnia Knights links:
Itch.io: https://sheyne.itch.io/alumnia-knights 
Wiki: https://alumnia-knights.fandom.com/wiki/Alumnia_Knights_Wiki 
Stable Diffusion Model: https://www.comflowy.com/model/dark-sushi-mix

Want your AI indie game featured? I’m inviting devs to submit their games for Let’s Play videos! I pick and choose based on fit and work at my own pace, focusing on fun gameplay to promote your work. Send me a chat, PM or Email me at ceruleanspirit.contact@gmail.com with your game details.

Subscribe for more AI indie Let’s Plays, tutorials and more! What AI games are you loving? Let’s connect!

#aigamedev #indiegame

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🧩 7 days to go!

Rotem, my solo tile-puzzle game built with love, launches on May 22! Rotate, swap, and solve 240 image with 3 types of puzzles. I am so proud of it, it's my first game as an indie dev. Rotate, swap, and solve. Here's me solving a 6x6 rotator in under 40s 😄


Wishlist now on Steam: https://store.steampowered.com/app/3660540/Rotem/

Itch.io page: https://raphaelvanier.itch.io/rotem

#indiegame #gamedev #puzzlegame

On Itch.io? Probably not since it is filled with free content, made for fun, etc. On Steam? Yes, there's that 130$ barrier to publish which make sure all the games there are at least serious games. If you've pourred a lot of effort into a project, you should ask money for it that's my opinion. I have a puzzle game on Steam that's 9.99$. If it's something you've made for fun, part of a game jam, yes maybe free is the way to go.

In 2007-2008, I went to follow a university degree in video game programming in partnership with Ubisoft. I had so much fun with the programmers there and made some friends! But the problems was that I didn't have a good health and most often. In the game industry, they were working 70 hours a week crunchtime at the end of project. I decided to put my dreams of working in video games on ice and worked as a programmer in other industry: full-stack, 3D cameras, google map, etc.

I went through a rough patch last year — I was diagnosed with cancer in October 2024 and had to put a lot of things on hold. During recovery, I poured my energy into creating a small game project to stay sane and creative… and that project eventually became a full game called Rotem (now on Steam to be released on May 22nd). I am now completing my second game, a point-&-click adventure. My health is getting better and I am hoping I can continue in this path as Indie gamedev.

Reddit Karma is based on Upvotes & Downvotes. My guess is that you were probably downvoted a few times too many. Try to post elsewhere (wherever) and farm those upvotes like you would do for a gaming currency.

For Reddit, it depend where you're posting. In my experience: r/gaming and r/Steam are a Big No, they will ban your post or you if you promote. But r/IndieDev and r/IndieGaming are actually good. The trick is to present your game and ask for feedback, include screenshots and link youtube gameplay video and it should pass. Don't spam of course.

Another forum, https://forums.tigsource.com/index.php. I have never been able to get throught their registration process... :-(

The ones I have found covering indie titles below. Looking at them, most game they cover are polished. They probably pick & choose the best they. The trick I think is to prepare a good press-kit (website with video, screenshots, etc). It's like a portfolio you would present a game company to get hired, do your best:

IndieGamesPlus
Website: https://indiegamesplus.com/

Alpha Beta Gamer
Website: https://www.alphabetagamer.com/

Indie Game Buzz
Website: https://indiegamebuzz.com/

GameIfYouAre
Website: https://gameifyouare.com/

Indie Game Reviewer
Website: https://indiegamereviewer.com/

Big Indie Beat
Website: https://bigindiebeat.com/

IndieWatch
Website: https://indiewatch.net/

IndieGames.com
Website: https://www.indiegames.com/

GameDeveloper.com
Website: https://www.gamedeveloper.com/

PressEngine
Website: https://pressengine.net/

Hi Aideed,

I have tried your game seafood cafe and saw your channel. My take on 3D games is to import from 3D asset stores to have a more polished look. Otherwise I can guess you've built the whole small town yourself in Unity and Blender. Right now, the interaction is mostly in the cafe. I would add interaction in the town too, it seem like a chill place. Just my own 2 cents.

BTW, your Tsunami simulator seem fun.

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If no human is involved, none. Example: Doom recreated by Gamengen by watching 900 hours of doom gameplay

It's an hallucination, not real doom. Not a real game, period.

But I have a better opinion of game which are created by human users using AI assets (Images, music, voices, code, etc...). I think AI give us indies a potent tool to rivals big studios. But there must be a symbiosys between machine and human, no former without the latter, The human become the maestro or conductor bringing the elements together. If you've made your game using AI, you have less excuses and pass than a hand crafted game. I will not judge you on the graphics but I expect them to be good since you've used AI. I will also judge the game on composition, how the elements were weaved together and the gameplay.

How to Play Rotem: Puzzle Gameplay Overview

I have a new game showcase video on youtube. Ever wondered how Rotem puzzles work?

Here’s a quick breakdown:

🧩 Tile Swapper Mode: Swap pieces to reassemble the picture.
🔄 Tile Rotator Mode: Rotate the pieces until everything aligns.
🧠 Rotem Mode: A combination of swapping and rotating!

Difficulty levels go from 3x3 all the way to 8x8!

Tell me if youre excited about it!😁

Rotem is Now Live on Steam!

I'm super excited to announce that Rotem is officially launched on Steam! 

It's a relaxing yet challenging tile puzzle game where you swap, rotate, and solve beautiful images.

https://store.steampowered.com/app/3660540/Rotem/

Thank you so much for checking it out — your support means everything! Feel free to leave a comment if you have any feedback or just want to say hi! 😊

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Hi Louis, nice to have you chime in on this. I have looked at your stuff and you actually start from a real drawing and apply a finish with the AI. For me, you're doing 70%-80% of the job and the AI is applying a final touch. Kudos!

As I said before AI slop is still slop. It needs the human touch to make it special. Quality first is my Motto. It's is known that a lot of AAA games companies have been making flops lately, I suspect a lot of their employees are not actually good at their job. AI give Indies a tool to create a full game in less time with more quality. It makes us compete better. I could bet money that the big studios are already using AI, but they have plausible deniability since they have art teams that can do the art. I suspect many employees there are keyboard warriors who bully small indies that use AI. They actually want your game to look like it was made in the 80s.  Either that, or the trolls are mediocre indie creators with a crab in the bucket mentality. If they spend their day roasting other, they are not crafting games in the meantime! That's the point! 

Thanks for the feedback on my game, I would also love to network with like minded creator. I will be following you.

Your games are lost in the ocean of 900K titles on Itch. There's a chance that every members and posters are making games. I have looked at some of the games you made, Brickbreaker seems to be the one which call me the most because of it's more polished presentation image,  I think there is a certain level of quality that people are expecting when they are going to buy a game, try to to raise your graphics, you will then float above the rest.

136$ and 284 payment is better than 0. Don't gets your hopes down and keep going.

I have started making games last fall I use AI for both graphical and music. I think AI is a wonderful tool for indies like us, it allows us a chances to rival the big studios by making the process quicker for a lone devs. That said, I am entirely for the Generative AI disclosure tag. If some assets came from stable diffusion, midjourney, suno, declare it! even if it's just one little graphic or logo. 

In my latest tile puzzle game that's coming out on Steam, all the UX/UI was made by me (No AI), but the puzzle images and music were AI made.

If you're gonna go 1% of content on AI, might as well go 5-10-20-40%. And slop will still be slop no matter. Human oversight is absolutely necessary. I have seen some video: "Put up a video game in one hour with ChatGPT". That's terrible. The danger with AI is that the market will get flooded with garbage that look good on surface because of AI graphics. When you start to play it, you find out it's terrible.

Unity is good if you're C# fluent. But Unreal has Blueprint which transform coding into visual scripting:
https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprints-visual-sc...

My take if you're starting game coding, ask an AI chatbot like ChatGPT for complex classes or even as the baseline of your game architecture. These days. I use both Grok and ChatGPT, they are very helpful.

Hey everyone,

I'm an indie dev who went through a rough patch last year — I was diagnosed with cancer in October 2024 and had to put a lot of things on hold. During recovery, I poured my energy into creating a small project to stay sane and creative… and that project eventually became a full game called Rotem.

Rotem is a minimalist puzzle game built in Godot. It features 240 handcrafted image-based puzzles, including tile swapping, rotation, and a unique mode I call the “Rotem puzzle.” It’s meant to be relaxing, beautiful, and gently challenging — like something you can enjoy over coffee or late at night.

The art and music were both created using AI tools, which helped me focus more on gameplay while still keeping the vibe aesthetic and immersive.

Steam page here: https://store.steampowered.com/app/3660540/Rotem/

I’d love your feedback, support, or just a share if you think someone you know might enjoy this kind of game. It's been a deeply personal project and getting it out into the world already feels like a win ❤️

The last shift


Godot is fantastic for 2D. In comparison: Unreal is overkill for 2D (3D only) and Unity's license is unappealing. Godot has all the tools you need for simple games.

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The Last Shift

For any good tutorials, I usually go to Udemy. Here's one on Godot 2D: 

https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginn...

Its paid. But they usually have discount for first time buyer. The price tag I see is CA$24.99 which is very reasonable for 71.5 hours of tutorials videos. That's what I would buy.

My first game: Rotem

Rotem is a unique and challenging tile puzzle game featuring three distinct puzzle modes: Tile Rotator, Tile Swapper, and Rotem Puzzle. With 240 themed images, 20 ambient music tracks, and a variety of difficulty levels, test your logic and problem-solving skills as you rotate, swap, and arrange tiles to complete beautiful images!

This is my first game, I am doing an official launch on march 1st 2025

Cant wait to see the final product! Looking at your screenshot, a constructive remark I can give you is to make the top surface a lighter color than the wall. Also make it more uniform so that your character sprites will come out more. Keep going! Dreams birth great projects.

Hi Everyone, here's my little story.

For nearly 20 years, I worked as a software programmer, building systems, solving problems, and honing my craft. I'm a gamer just like all of you. I am also a self-taught graphic artist. For so long, I have enjoyed games from behind the gamepad. But deep down, I always carried a dream  to create video games. Life, however, has a way of pulling us in different directions, and that passion sat quietly on the backburner.

Everything changed last September when I lost my job due to health issues. Shortly after, I received a diagnosis that turned my world upside down: lymphocytic leukemia, a type of cancer. Battling cancer and facing an uncertain future was daunting, but it also gave me time to reflect on what truly mattered to me. I decided to embark on this journey to be a gamedev. If not now, when?

In december, while undergoing treatments, I found a spark of hope in an unexpected place: the AI revolution. Advances in technology were making game development tools, assets, and resources—such as art and music—more accessible than ever. Making games alone once seemed an insurmountable task, it now felt within reach. I know that AI is not popular in some gamedev communities. But as small gamedevs, it gives us an edge against big AAA studios. So I advocate the open use of AI: if you use it, tell the public how you used it and let them decide if they want your game or not.

Rotem, my first game, was born. It is a relatively simple tile puzzle game for Casual gamer and puzzle enthusiasts. It has 3 types of puzzles with different different difficulty settings. It's development phase is done. I am making an official launch on Steam, Epic Games Store and Itch.io on march 1st. I am pretty excited about it. I have slowly started my next project, a deckbuilder RPG based on tarot cards. This will be much more for the hardcore gamer. 

I hope to continue growing as a game developer. I’m fighting cancer, but I’m also fighting for my dream, and with the support of the gaming community, I hope this is only the beginning of something great.