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Godot tutorials?

A topic by esotericpig created Jan 12, 2025 Views: 416 Replies: 7
Viewing posts 1 to 7

I went through the official Godot tutorial already, but then I started to make my own game and realized I basically don’t know anything from that tutorial haha.

GDScript is fine, no problem with that. It’s just the whole process of making a proper menu, proper game & enemies, etc. The official tutorial doesn’t really teach enough I think.

I’m mostly interested in 2D games, but 2.5D (think YouTube games) would be quite fun as well.

Any good YouTube tutorials to watch or whatever?

Thanks very much!

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Brackeys have made a beginner tutorial on godot platformers.  I believe it covers most of the basics. Highly recommend it: 

Cool, thanks! I’ve been thinking I might also pay for GDQuests’ stuff in the future, who seems to have some good stuff.

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For any good tutorials, I usually go to Udemy. Here's one on Godot 2D: 

https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginn...

Its paid. But they usually have discount for first time buyer. The price tag I see is CA$24.99 which is very reasonable for 71.5 hours of tutorials videos. That's what I would buy.

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I found this Godot 4 video very useful:

It's almost 12 hours long, but it's structured in bite-sized chunks. Full disclosure I only watched about half of it but I learned a ton so far.
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Haha, that’s totally normal, bro! Learning from a tutorial is one thing, but making your own game is a whole different beast. For solid 2D/2.5D Godot tutorials, check out Heartbeat, GDQuest, and Miziziziz on YouTube. They break things down well and actually show real game dev processes. Also, don’t stress too much - just start building, and you’ll figure things out as you go

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An important part in development is finding your own process in developing a game. There’s many many different possible approaches to making a game and using the tools at your disposal.

There’s also the issue with Tutorials that they often are made by people who are still learning themselves. I’ve seen some tutorials try teaching some fundamentals without actually understanding them. So whenever you watch a tutorial always question the quality of the tutorial itself and try coming up with other solutions.

The only Godot tutorial I can truly reccommend is Wye’s remake of super mario world. He’s new to godot but already experienced in making Games through ROMhacking. He’s also very carefull when implementing things, always trying to find a good solution. Though the tutorial series focuses more on the structure of solutions that actual direct coding. And as he isn’t finished with the project yet, he hasn’t released the source code for it yet.

Also if you’ve got any direct questions, I wouldn’t mind if you asked me. I’ve already gotten a good bunch of Godot experience by now and feel fairly competent in my personal developing style with the engine.

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I would recommend just joining a jam.  I learned godot almost exclusively by doing jams.  Pick a small project you think you can handle, you'll learn a few things with implementation, then do another jam.  If you need any help or pointers  Discord : NastyDrac