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An important part in development is finding your own process in developing a game. There’s many many different possible approaches to making a game and using the tools at your disposal.

There’s also the issue with Tutorials that they often are made by people who are still learning themselves. I’ve seen some tutorials try teaching some fundamentals without actually understanding them. So whenever you watch a tutorial always question the quality of the tutorial itself and try coming up with other solutions.

The only Godot tutorial I can truly reccommend is Wye’s remake of super mario world. He’s new to godot but already experienced in making Games through ROMhacking. He’s also very carefull when implementing things, always trying to find a good solution. Though the tutorial series focuses more on the structure of solutions that actual direct coding. And as he isn’t finished with the project yet, he hasn’t released the source code for it yet.

Also if you’ve got any direct questions, I wouldn’t mind if you asked me. I’ve already gotten a good bunch of Godot experience by now and feel fairly competent in my personal developing style with the engine.