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noviko_dev

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A member registered Mar 26, 2022

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Thanks a lot for your feedback, GGG. Every comment really matters to me and helps me understand if I'm moving in the right direction. By the way, about the upward boost - it's already there: just hold left + right arrows together. I thought it felt intuitive to do it that way :)

Yes, I'm making the game in Godot 4 and I do plan to release it on mobile too. But I also really love the idea of web games, where anyone like you can instantly jump in and test without installing anything. For now, I'm just trying to find the right direction for the game's growth 

Thx bro. Okey, a week later I'm ready to show a new prototype of the game. You can play on my website. I gathered some player feedback and made two big changes.

First change: I reworked the controls. Let me know if it feels more comfortable now. You can move your hero left and right with the arrow keys, hold both side arrows for a straight boost upward, and the biggest new thing - press the down arrow to make your hero quickly dive down.

Second change: I realized playing alone against random enemies would get boring fast, so I decided to make the game online. For now, you can fight against AI (real players will come later). The prototype is simple: your goal is to collect 12 keys faster than your AI opponent and be the first to fly into the tube. And yes, the enemy will try to stop you. It can:

- crash into you, making both of you lose all keys
- build a strategy based on what's happening on the stage
- use power-ups to block you (or help itself)

Right now I made a simple test level, and I'm really looking forward to your feedback. I think once the gameplay feels good, we can start adding shared enemies on the stage for extra interaction

Okay, I see no one's really saying anything here, but I'm still working on the game. I already added three new power-ups that make it a lot easier to get through the levels. You can, as always, play the latest build (v0.32) on my site.

Quick question though - should I add a “fast drop” move for easier control?

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I’m working on my first game EVER. The idea is simple: collect all the keys, dodge the enemies and holding the keys to get to the tube. I made a small prototype, drew the graphics myself, and here’s what I got so far. For convenience, I built an HTML5 version (v 0.31) so you can play it right on my website.

The problem is, I DONT really know how to make players come back to the game. Why would they replay it? Just for fun? A leaderboard? Beating their own record? Or maybe I could generate a new unique level every day from the server (like Leapday game)?

I’d really love some game design advice on what could be a good hook to keep players engaged. I’m sure there are some experienced devs here  :slight_smile:  Does this game have potential? Would you play something like THIS?


Totally get where you’re coming from. The home address thing feels like a serious overstep, especially for indie devs who just want to share their work without putting their personal life on display. It’s frustrating that official stores hold so much trust power, leaving few good alternatives if you want to reach people. I’m in the same boat - still figuring out the best balance between exposure and privacy

Sounds like you’ve got the passion and drive  - now it’s all about getting in front of the right people! Have you considered showcasing your experience with concrete examples? Maybe highlight specific games you’ve moderated, communities you’ve grown, or bugs you’ve caught that made a difference.

Also, networking is key - jump into relevant Discord servers, gaming forums, and LinkedIn groups where studios are hiring for these roles. If you haven’t already, a strong portfolio (even if it’s just a case study of past work) could set you apart 

If you're into 3D horror games and want to avoid heavy coding, Unity could be a solid choice, but keep in mind - you will need some coding eventually. Unity has visual scripting (Bolt), which can help you get started without diving deep into C#.

Since you're a beginner, I'd also recommend checking out Godot - it’s lightweight, has an easy-to-learn scripting language (GDScript), and works great for both 3D and pixel-art 2D. If you're after really simple horror game creation, maybe even try Unreal Engine with Blueprints (totally no-code) 

Haha, that’s totally normal, bro! Learning from a tutorial is one thing, but making your own game is a whole different beast. For solid 2D/2.5D Godot tutorials, check out Heartbeat, GDQuest, and Miziziziz on YouTube. They break things down well and actually show real game dev processes. Also, don’t stress too much - just start building, and you’ll figure things out as you go