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Thx bro. Okey, a week later I'm ready to show a new prototype of the game. You can play on my website. I gathered some player feedback and made two big changes.

First change: I reworked the controls. Let me know if it feels more comfortable now. You can move your hero left and right with the arrow keys, hold both side arrows for a straight boost upward, and the biggest new thing - press the down arrow to make your hero quickly dive down.

Second change: I realized playing alone against random enemies would get boring fast, so I decided to make the game online. For now, you can fight against AI (real players will come later). The prototype is simple: your goal is to collect 12 keys faster than your AI opponent and be the first to fly into the tube. And yes, the enemy will try to stop you. It can:

- crash into you, making both of you lose all keys
- build a strategy based on what's happening on the stage
- use power-ups to block you (or help itself)

Right now I made a simple test level, and I'm really looking forward to your feedback. I think once the gameplay feels good, we can start adding shared enemies on the stage for extra interaction