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esotericpig

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A member registered Oct 28, 2020 · View creator page →

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No, I haven’t, but that would be fun. I’d rather Cherno try compiling it with Emscripten though and making it a browser game. :D

I can make a pull request if he’d approve it, but I don’t think he checks his GitHub repo.

Got it, thanks!

Ah okay, I figured it out, thanks haha. I got the hole in a different spot once, so I thought there was a trick to do that somehow.

Can’t get past Laphroaig. I can never get the black hole up on the last barrel. You can spin it on the wall, but then can’t move it away from wall. Any help?

1 million would be crazy! That’ll be cool.

About 180,000 is still smooth for me. Using NVIDIA 4.6 in Chrome.

After 180k, I can tell a bit of jerkiness.

Absolutely awful. Apple should refund the money to all buyers or send your team the money instead.

Their actions (or lack of action) has cost your team money and time and has affected your business, as well as many others I’m sure.

It’s crazy to think that game developers making free games now need to start paying for trademarks, per their suggestion.

Someone should send this to Thor @ Pirate Software to get this more publicity.

Thank you very much! Yes, I’ll most likely lower the speeds of the maps for the next version.

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It’s a good snake game! I like the color theme of this page too.

Ah ok. I’m sure could use the graphics. I guess just hard to recreate the actual gameplay though. Fun game!

Hi, I deeply apologize for posting here, but no DMs on itch. Will you ever make Operation Spacehog for browser? I liked that game a lot when I was a kid!

Thanks for playing & commenting! Yes, the “B” key is by design. Just press “B” again or Backspace to go back. You can read more about it in my devlog Boss Key. It also acts as a pause screen.

The input sensitivity might be a little higher in Web browsers compared to the desktop app. It also depends on the map. Each map has a different turn/walk speed. The “Tank” map is the slowest one. I’ll consider lowering the map speeds for the next version. Thanks!

Thanks very much! Yes, maybe I could just have the player move all pieces in a different variation of this. I was trying to lean into the “you are the weapon” theme so that you are a “weapon” on a team with an AI captain.

Having the pieces also move differently is a great idea! Maybe I can do something like that in the future. Originally, I also wanted each piece to have a different “special attack,” but didn’t have time to implement it.

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https://esotericpig.itch.io/weepawn

Chess meets real-time 2D combat! Play for free in browser.

Note: there might be some small bugs since it was made quickly for a Game Jam.

“Pawns” have the same moves as Kings so that you never get stuck.

You start off as a Pawn. You make a move; then your “Captain” (same team) makes a move; and then your Opponent makes a move.

Rules for Battle:

  • If you attack a piece, then every piece that can “see” the attacked piece joins into a real-time 2D battle. “See” means if a legal move would “touch” that piece.
  • If a piece on your team is attacked and you can “see” the attacked piece, then a battle also starts.
  • If any King is attacked, then a battle also starts.
  • If a King is attacked, all of its team’s pieces join in the battle, so be careful before attacking the King!

If you win/lose the battle, then the appropriate piece takes the square. If you win, your Pawn is also promoted.

During battle, each piece has slightly different attacks.

Can you promote your Wee Pawn to a Queen? Can you defeat the enemy King?

Enjoy!

Like the other comment, I had to zoom in to over 150% in order to see the entire board. I’m on desktop browser.

Besides that, really great idea! I enjoyed the game a lot and matches the theme well. Simple and sweet.

I enjoyed it! I think the physics is good, and I liked the touch of making it dark when going in a cave. For some reason, I felt like my space bar was unresponsive at times though. Fun platformer.

The art style is really cool! I really liked the opening, and then changing between times is a neat idea.

Good use of the theme. I enjoyed it!

Nice work! That was fun and cute! I like Flare’s faces the best I think. :D

I’m trying a lot of them out just now, since didn’t have time previously. If you like chess, there is another chess-like submission called Rook’s Last Stand, which is not bad. I see you have a game on your profile, so I’ll try that out today as well!

The 3D graphics are cute and fun! I think the idea is great, especially for couples. Does the 2nd player have to use a game controller? I think it’d be good to have the ability to play on the same keyboard.

That was fun! I think the pogo-stick idea was quite unique! It was a bit difficult for me though (no gamepad) – I wish there was an easy mode haha.

Sorry, that must be a bug! I made it very quickly, so still have some bugs haha. If I have time in the future, I’ll try to fix it, but not fixable at the moment since updates are disabled while the Game Jam voting is occurring.

Thank you very much for playing! If you enjoyed it and would like to play it again in future, I can try to make any suggestions/fixes for next release. :)

Thanks very much! Yes, I agree that SFX & animations would make it a lot more enjoyable!

Yes, you technically beat the game. However, that is probably a bug, as it’s supposed to show when you defeated the king haha. For some reason, I have some small bugs that occur in battle that I couldn’t fix. I think it’s due to manually making some physics calculations in the battle (in Godot, I need to switch to using RigidBody2D instead of CharacterBody2D), which causes a piece to disappear but not be reported as dead – the king piece is probably just outside of the world.

Unrelated, on the chess board, I also had some bug once where the enemy rook went through my pawn to attack another piece. I’ve never been able to recreate it again though.

Thanks very much! Yes, the rules are a bit complicated. I made all “pawns” move like “kings” because that was easier to program (no double move on first move, no en passant, no diagonal attack). And since the player starts out as a pawn, it also means you never get stuck (a true pawn could get stuck facing a piece without a move).

If I revisit the game in the future, maybe I’ll implement the pawn moves, and if you get stuck, then just no move for you haha, as your Captain will make a move anyway.

Hi, thanks for your assets! I used them in a Game Jam submission:

https://esotericpig.itch.io/weepawn

Hi, thanks for your assets! I used them in a Game Jam submission:

https://esotericpig.itch.io/weepawn

Thanks very much! Yes, I agree haha. I didn’t have enough time (or ability) to make the fighting better. Next time!

Okay thanks very much! I was just worried too because the only option is downloadable or html5, not both. So I’ll just choose html5 then, and it’ll work.

I guess when I first make a push using butler it will be downloadable. Then I have to change it manually for the build.

I might make a temporary, not released page to test first I guess. Then just delete it.

Hi. I don’t know if it’s possible to do both? I couldn’t find any documentation on it. So I assume I’d need to make a second page for the Web version?

And would the second page violate itch’s TOS or anything? Basically same game, but web version.

Cool, thanks! I’ve been thinking I might also pay for GDQuests’ stuff in the future, who seems to have some good stuff.

Yo. I used your font in my game. Thank you very much!

https://esotericpig.itch.io/ekoscape

Maybe wrong thread? What 6 files?

That was fun! 😅

I had this issue today while working in an AWS remote desktop. I solved it by closing the itch app and then doing the captcha in my web browser when logging into itch.io. You still get a bunch, but eventually broke the infinite loop for me.

Then when I went back to the itch app it worked without having to do a captcha.

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In my itch manifest, I used platform = (following this guide) for all of my play actions. For whatever reason, this caused my Linux one to always try to use the Windows one and open MyGame.exe.

I also ran butler validate on the .itch.toml and directory and always validated successfully.

Anyway, I decided to never use platform and just modify the .itch.toml to create the correct paths per platform build.

My uname -a comes back as Linux and GNU/Linux, so not sure what the problem is with it. I’m using Pop!_OS, so it’s possible that the itch app is only checking for Ubuntu/Fedora or something like that and not derivatives.

I went through the official Godot tutorial already, but then I started to make my own game and realized I basically don’t know anything from that tutorial haha.

GDScript is fine, no problem with that. It’s just the whole process of making a proper menu, proper game & enemies, etc. The official tutorial doesn’t really teach enough I think.

I’m mostly interested in 2D games, but 2.5D (think YouTube games) would be quite fun as well.

Any good YouTube tutorials to watch or whatever?

Thanks very much!

All right, thanks! Working now.

Since it’s not working currently, I will use manual upload, until it works again…

For butler push, you could try increasing the timeout in seconds to something crazy:

butler push --context-timeout=1000

If you use butler push –verbose, it actually looks like itch/butler uses some Google backend URLs, so probably not possible to fix. They would need to use some other service for Chinese users. VPN might be the only way for now.