I timed both of their load times for me in Chrome, Hectic Toys loaded in 18 seconds and Find the Flag loaded in 9 seconds. No idea why Find the Flag takes so much longer on your computer, but my general suggestion is to double check for any large unused or duplicate assets in your build (though you might have done this already).
maymotothebone
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I definitely don't think AI will render all technical and creative jobs obsolete like some silicon valley types do, but I do think big corps will keep pumping money into it for a few more years at least. I imagine it will be similar to the way streaming has been huge for the past 10-15 years despite seemingly never being profitable, and only recently has started to decline
Thank you for the kind words, I really appreciate it!
I made the shooting sound in Audacity after watching a YouTube video by Jonas Tyroller. It's mostly some finger snaps I recorded with the EQ highlighting the lower tones. I actually intended it to sound more like a typical laser blast, but it seems to fit the underwater vibe well
So far I've only submitted one, but I'm also curious if others have submitted more
I recently published a small top-down shooter called Mutiny in Fish Space which will be a main ingredient for my jam game. I have been wanting to iterate on a small project like this to gradually grow my skills, and Alchemy Jam seems right in line with that!
I am posting this thread partly to keep myself accountable to release a new game in this jam, but also to let anyone who is interested see my starting point for my jam submission. I look forward to seeing everyone's games!
https://maymotothebone.itch.io/fish-space-opera-beta

I worked on my game right down to the wire and borked up the export as I panicked to submit it. Is it allowed to export it properly and upload the fixed file now, or do the games need to be judged by their initial submissions only?
Either way, this was a fun jam, good luck to everyone in the rating phase!
For question #2, what I usually do for the description is list the controls, 1-2 sentences of context for the setting/gameplay, and credits for any assets or assistance used in development.
My pages are usually pretty barebones as far as style, but I will upload at least a screenshot of the game to be the thumbnail image if I don't take the time to make a nicer looking title image.









