In 2007-2008, I went to follow a university degree in video game programming in partnership with Ubisoft. I had so much fun with the programmers there and made some friends! But the problems was that I didn't have a good health and most often. In the game industry, they were working 70 hours a week crunchtime at the end of project. I decided to put my dreams of working in video games on ice and worked as a programmer in other industry: full-stack, 3D cameras, google map, etc.
I went through a rough patch last year — I was diagnosed with cancer in October 2024 and had to put a lot of things on hold. During recovery, I poured my energy into creating a small game project to stay sane and creative… and that project eventually became a full game called Rotem (now on Steam to be released on May 22nd). I am now completing my second game, a point-&-click adventure. My health is getting better and I am hoping I can continue in this path as Indie gamedev.