Apologies everyone for the tectonically slow response to this. It's been a year.
This is finally fixed now.
Quantum Soup Studios
Recent community posts
Ah, that's a personal preference that I should have made optional, sorry about that.
I like it because I find raw mouse position looks really staccato and I tend to home in on a target gently with the cursor, but I appreciate that if you have high FPS skills you want to be able to twitch the mouse to the precise point you expect it to land. Give me a day or two and I'll add a toggle!
The best reference for Celtic myth is probably the Mabinogion, although the stories it collects were most likely written down by Christian monks. I mostly google and explore as many different sources as possible because they all have slightly different takes on the material, so I couldn't recommend a single authoritative source. It's always nice to find an obscure retelling that includes some juicy new detail...
Couldn't spare the money or time this year, unfortunately.
On the final push to launch Annwn: The Otherworld now...
- The game will be playable at Player Nation in Cardiff on Saturday (without me)
- We're in the Leftfield Collection at EGX Rezzed in London in a few weeks - come say hi!
- Or you can play the demo RIGHT NOW!
This is an old jam game that I've dusted off for posterity. It's simple and short, but got positive feedback from the Ludum Dare community, so I thought it'd be worth re-releasing (since Dropbox won't host exes any more!)
It was originally going to be a series of procedurally generated towers to climb, but I quickly had to cut the scope down to one...and hardwire the random generation so I was certain it could be solved. I recorded my own SFX and VO for it, so I was out in the garden scraping bricks together in the small hours of the morning :D
It was really fun to make - hope some of you enjoy playing it!