Interesting game. Near the end clicking on the deck only removes money.

programersi
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Thanks for the inspiration, Gabor. I twisted the idea, but the main spark for Patternsight appeared after watching your game.
It would be great if you shared your opinions at the game page. If you add your gameplay recordings (available in Settings) we can discuss them and maybe draw ideas how to expand the game.
I did not reach with it beyond itch yet. I think it has potential, with pvp and with bot lab - where you design bots to do chores for you.
Yes, the game requires a lot of tuning and that scares me. Actually the strategy is simple - against bots at least - just pause and catch wild patterns. The bots are not trivial, they can catch the patterns too. But they don’t plan, don’t scheme. What would be really interesting though is to see how PvP would work. Then the most advanced strategies and counter-strategies can be discovered.
What dragged me into this was exactly the fragility of the world. You don’t build walls with more and more hit points. All you can do is to build strategic depth, guard your resources, and keep expansion rolling forward.
Attacking is quite difficult, you need to push forward a few times to get results. That’s were guns are useful, intruding into enemy territory consistently.
If you play in Sandbox you will discover the endgame patterns.
Have you discovered the recording function? As the game is deterministic, you can share the games you played for others to review and the recording is small.
What you see here is a single-player game, released to get feedback about the idea. My goal was to see 8 human players competing on one board, but that needs to wait until I understand if this game can be enjoyed at all. The balance, scenario setup and goals - all require more refinement.
Sandbox and the single settlement scenarios are there to enjoy the game concept by itself. Playing against bots can be challenging at times, they can be more efficient than the player.

Play the game: https://programersi.itch.io/patternsight
Conway’s Game of Life has a real community that’s spent decades hunting: drawing on paper, then moved to computers, and revealed long-searched treasures of PATTERNS. That history is deep, but it’s not really game-like on its own. I took this lore and squeezed into a simple RTS. You want territory, and there is only one way to get it: infect the lifeforms on the planed to spread your … flag. Before it comes out creepy, just play it:
yeah, I simulated a regular user who is too lazy to read all the text. The font color is not readable enough - at least for me, when I played in a browser seeing the yellow text on the blue board with yellow surroundings. Now the game makes much more sense :rofl:
Maybe some animated explanation for simple people like me. This game is hard.

the game is playable, though the UX is poor. I’m not sure now how many times I need to beat the rook to finish the first puzzle. Have a look at my game https://programersi.itch.io/imagichess to see what I’m used to regarding the piece movement.
Hi. The game is impressive. It allows casual play and crazy optimizations.
The graphics is ok, but it is mixing visual languages: some pictures look like prepared for kids, while the game has strategic depth that can be enjoyed by adults.
I had low quality connection in the last few days, so all the glitches showed - attempting to download non-existing resources, also I think I saw the full monster picture when its hand went straight through the table.
Still, for AI-generated the graphics looks very consistent. But I think the main elements: backgrounds and monsters, would benefit from more refinement or a different approach, to set more clear vibe.
BTW, it still uses scientific notation for presentation of millions.
I have a game that is stable enough that it could benefit from more language versions. And I would have a surprise for my friend.
https://programersi.itch.io/imagichess
If you are interested, you can attempt an online translation at https://imagichess.programersi.edu.pl/?xlate=tr - this is my main site and translation harness wrapped over the same version of the game.
For answers you can join my discord server https://discord.gg/GQ7eB62YJ
People still need translators, especially for narration-heavy games where engaging text-driven storyline is key. My games do not have much text and I did not consider reaching the Spanish-speaking audience. But I ran an experiment using machine translation of https://programersi.itch.io/imagichess into Spanish. If you could review this and point out mistakes it would be very helpful.

















