yeah, I simulated a regular user who is too lazy to read all the text. The font color is not readable enough - at least for me, when I played in a browser seeing the yellow text on the blue board with yellow surroundings. Now the game makes much more sense :rofl:
Maybe some animated explanation for simple people like me. This game is hard.

programersi
Creator of
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the game is playable, though the UX is poor. I’m not sure now how many times I need to beat the rook to finish the first puzzle. Have a look at my game https://programersi.itch.io/imagichess to see what I’m used to regarding the piece movement.
Hi. The game is impressive. It allows casual play and crazy optimizations.
The graphics is ok, but it is mixing visual languages: some pictures look like prepared for kids, while the game has strategic depth that can be enjoyed by adults.
I had low quality connection in the last few days, so all the glitches showed - attempting to download non-existing resources, also I think I saw the full monster picture when its hand went straight through the table.
Still, for AI-generated the graphics looks very consistent. But I think the main elements: backgrounds and monsters, would benefit from more refinement or a different approach, to set more clear vibe.
BTW, it still uses scientific notation for presentation of millions.
I have a game that is stable enough that it could benefit from more language versions. And I would have a surprise for my friend.
https://programersi.itch.io/imagichess
If you are interested, you can attempt an online translation at https://imagichess.programersi.edu.pl/?xlate=tr - this is my main site and translation harness wrapped over the same version of the game.
For answers you can join my discord server https://discord.gg/GQ7eB62YJ
People still need translators, especially for narration-heavy games where engaging text-driven storyline is key. My games do not have much text and I did not consider reaching the Spanish-speaking audience. But I ran an experiment using machine translation of https://programersi.itch.io/imagichess into Spanish. If you could review this and point out mistakes it would be very helpful.
I did an experiment with a simple game. If you can give it a try and review accuracy, that would be very helpful.
I make free, distraction-free educational games, primarily for people with learning difficulties, but designed to work for everyone. Educators are welcome to create their own scenarios or extensions on top of them. If you work on similar topics, have an idea that builds on what I’ve made, or just see ways to improve it - reach out.
The idea already implemented: https://programersi.itch.io/imagichess
Nice one! Still https://conwaylife.com/ has more interesting patterns. What they are missing though is connecting the opposite borders - to form a "sphere".
I used the cat in https://programersi.itch.io/kill-9-demo. It's employed as a pet that can be purchased in the game store. Thanks.
ImagiChess is not meant to be a full classical-chess simulator, that is by design.
The focus is on creativity, experimentation, and testing unusual ideas. The AI is here mostly to help you try out your designs, not to replace a serious chess engine.
Have you built an unusual army, a fun board, or a piece with surprising rules? Post it here.
Share your creations, screenshots, or JSON setups with other players.
The best and most original community-made designs may be included as future presets in the game.















