Thank you, everything is working properly now.
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Hello, I made a rather silly mistake. After downloading the new version, I tried the community presets, but then decided to go back to my own, and it started translating everything to %text%. I used the Azure AI Translator API. Does anyone know how to solve this problem?
Yes, you're right, I forgot about the font. That solved the problem. Thank you.
About the scattered text, in 0.4.7 was more pleasant with it. But when I removed the transparency Text box, then scattered words almost was not. (in 0.4.8)
Maybe it was the transparency of the Text box or because of more columns in my new game (maybe recognising text will be more difficult).
And I hope that you manage to add a new translator, although it may not be easy. We will wait.
Hello, in the last update there are more scattered words in automatic translation (Ukrainian or Russian).
Also, when using Internal Translator I noticed that in the translated text often appear words that do not exist or do not make sense in the context.I didn't see this when translating DeepL.Can I ask if there will be another translator?


I would like to suggest. When automatic translation in the game, selecting the whole screen for translation, you can select a place where translation is not needed. For example, remove the translation on the edges of the screen where it says: ‘Settings’, “History”, ‘Auto’.
And I would also like to add, is it possible in the future to make it so that the translation was the same colour as the original text?
Thank you, I will wait for news.I have a small request or suggestion. In my game, the text sometimes appears with a slight delay, and I noticed that in those moments when there is no text on the screen, the background of the translation window becomes dark (black). This causes a "flickering" effect, and is a bit distracting. It would be great if in such moments the background remained without darkening (or at least it could be turned off in the settings). Not necessarily


