Thanks, the first method helped. I still have a question, when I start the translation, Nvidia ShadowPlay stops working along with the translation, is there a way to solve this?
Great!
Oh, hmm. I don't know, I have not tried them two together. Maybe there is a way to add an exception to GameTranslate through ShadowPlay?
I could look into this next week, but it is possible that they can't run together since they are both overlay applications. I believe that it won't be a problem if you can run the internal mode though.
Thank you, I will wait for news.I have a small request or suggestion. In my game, the text sometimes appears with a slight delay, and I noticed that in those moments when there is no text on the screen, the background of the translation window becomes dark (black). This causes a "flickering" effect, and is a bit distracting. It would be great if in such moments the background remained without darkening (or at least it could be turned off in the settings). Not necessarily