Yep, unfortunately that's just how it is. But I will let you know if I find a way to let them co-exist without having to use the internal mode. Thank you for reporting this!
Thank you, I will wait for news.I have a small request or suggestion. In my game, the text sometimes appears with a slight delay, and I noticed that in those moments when there is no text on the screen, the background of the translation window becomes dark (black). This causes a "flickering" effect, and is a bit distracting. It would be great if in such moments the background remained without darkening (or at least it could be turned off in the settings). Not necessarily