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A member registered Sep 03, 2020

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Pretty cool, creative & fun! I think it would pair nicely with portal mechanics etc.

I've gotten to 6.6k score, so probably my dear friend died pretty early, but it's a cool game nonetheless!

Yea, collision detection is a bit clunky and it takes a while to load - but other than that, I like the mechanics; the swapping idea is nice.

Plenty difficult, but quite fun! I think Unreal has problems with denoising parts of the scene, though (it looks like lightning around pumpkins can't quite settle).

Optionally (while in game) you can use `Tab` and then `Enter`!

Assets & gameplay are high-quality and the game is pretty well balanced, great job! -- I liked small touches such as the parallax background :-)

Pretty difficult to play on touchpad (understandably!), but I like the mechanics & realization :-)

Camera movement is very janky, but I think the game's got a potential - I'm getting strong Penumbra vibes here!

Outstanding quality & very well balanced; online leaderboards are cherry on top :-)

Nope 😢 (Firefox on MacOS)

I feel the character is somewhat clunky to control (it's easy to fall down from ledges etc.) and I wouldn't mind more checkpoints, but overall it's neat!

It takes a while to learn how the controls & environment work, but then it's a pretty alright platformer - difficult as well, but that's a + for me! 😄

It looks like the restart menu doesn't work (it shows just a black-semi-transparent rectangle without any options), so failing to complete a level requires restarting the entire game, but overall I like the idea & art (touch monkey touch monkey)!

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Thanks for such a thorough review! I've noticed the immortality bug as well, but failed to fix it on time, unfortunately 😅 (could be considered an easter egg 😇)

> The mouse pointer is not captured

Hmm, it should get captured - which version were you playing, the web one?

It's here: :-) Note that due to some technical difficulties, opening this website might block your browser for a minute (the browser compiles our game's shaders then and, unfortunately, that seems to get Chrome & Firefox stuck for about a minute).

Well, that's unfortunate 😢 Could you try the web version? (should work on every browser, but in our tests Chrome gave the best results)

Hmm, are you using the web or *.exe version? The web version might need a minute to load, but the *.exe version should work just-like-that;

I love your game's unique art style - going with a negative-flashlight-unveiling-a-parallel-world approach played out pretty nicely here!

One of the best games I've played here! I'm getting strong SUPERHOT vibes :-)

Not sure what's going on, but it looks like the controls don't work 😢 At least on my machine, they seem to be stuck for the first minute and then behave very, uhm, chunky, effectively making it impossible to play. It's a pity, 'cause the game looks pretty awesome basing on the screenshots, so I'd love to play it!

I love the idea - graphics, audio & level design all come here together to create a pretty enjoyable game :-)

I like the Neighbours From Hell~ish gameplay idea 😄

The mechanics need some adjustments (e.g. the last level doesn't really require using wine + I've accidentally caused the father to run out of the house, through the walls, by being too close to him) - but it's pretty solid overall.

Probably the most fun game I've played here so far! -- I love both the underlying idea and its very polished realization.

I liked the narration (e.g. the grave saying "loser") & simplified graphics, but unfortunately I've got stuck on the second level - not sure if I've done something wrong, but I just didn't see the archers (arrows were coming from the outside of the screen and I've had no way of defending myself / killing anybody).

Other than that, feels nice!

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I agree, it's a plenty-polished game - I've had a blast playing it; I liked the world, graphics, and tiny touches such as the character's image squishing a bit when they jump :-)

The only problematic thing for me was, uhm, the jumping mechanism - I feel like either the colliders are too big or the player jumps for too short distance, since 95% cases of me dying was trying to jump over those solders 😅 (so a low-hanging fruit would be introducing a difficulty switcher that would affect the jumping height - that would make the game more fun to me)

edit: also, the camera accelerating to the player's direction (so fast-forwarding left/right) was a bit tough on my eyes - it would be nice if there was an option to disable it (or change its amplitude, so that it doesn't shift that much)

It's really neat! I loved the graphics, audio & storyline - I'd certainly pay to play a full version, had it came to life :-)

The interface got me stuck a few times though, splitting me between "let's wait and see what happens" and "let's click everything and see what happens" (e.g. before I figured out to re-read the letters to click on the topics, I stalled for a minute or so, waiting for a bird to come, thinking that's what supposed to happen).

Overall, it's a nice concept and realization.

I like the Icy Tower vibe to this game - it's plenty hard, too 😁

Technical-wise a keyboard-only option would be nice - I'm playing on a laptop, which made maneuvering the character with mouse extra difficult; it also looks like the game doesn't support resizing its viewport (be it through resizing the window or just going fullscreen), which adds extra difficulty-points on 4k screens (since the game window takes like 1/10th of my physical screen area 😅).

I loved the graphics & audio, but gameplay was a bit difficult for me - I couldn't get past the second/third (?) level, where player is required to walljump between tight walls and thorns.

It's breathtakingly written, designed and executed - really an astonishing piece of work!

I love all the mini-games, story and design - I've had quite a fun playing your game!

I absolutely adore the audiovisual setting, minigames and the overall idea! I'd downright totally play a fully-featured variant with some more (back)story :-)

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Okie, I've replayed on the easiest difficulty - I got stuck at the boss level though :-( 

Nonetheless the game is turbo fun - I love the ads' descriptions :D

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We've prepared 14 levels - most of them were actually designed to be solved in many ways (e.g. the sixth level has at least three entirely different solutions :-D), but I agree that some are probably way too simple (i.e. compared to the game's average difficulty).

Thank you for playing and preparing such a thorough comment! :-)

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Thanks! :-)

About that tombstone bug: it's actually a part of the game's mechanics (we've called it tombstone drifting); initially there was a level requiring player to perform this technique to win, but we've struggled on how to present it to player and eventually we've abandoned the idea, leaving tombstone-winning as an easter egg  (unexpected!) :-)

To be honest, I haven't been able to finish it - I played it on the hard level first and wanted to retry today on the easiest, to get a comparison :-)

It'd be great if there were some mechanics beyond walking to other people (or animals) and talking to them, but I like the overall idea. The execution is also great - from audio, to visuals and story :-)

The aesthetics are phenomenal! I'd love to see a little bit more gameplay & mechanics, but it's a cool idea whatsoever :-)

I agree with @Zoolouie: a little bit of backstory could greatly improve the narrative. That being said: I've enjoyed the game. A bit frustrating, a bit goofy, nice.

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I love the gameplay, audio, visuals and the entire idea! :-) I've been missing some health packs or power-ups (or at least I haven't found any). As others have pointed out, the steering is a bit tough - I'd gladly play a version with reduced gravity (maybe it could be controllable when starting the game - like "easy = low attraction to surfaces", "hard = high attraction to surfaces"). Fantastic work nonetheless though.

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Cool idea, narrative-wise felt a bit like Portal / The Stanley Parable (which is a virtue, ofc.!). The hard level is properly hard :-)