It's breathtakingly written, designed and executed - really an astonishing piece of work!
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We've prepared 14 levels - most of them were actually designed to be solved in many ways (e.g. the sixth level has at least three entirely different solutions :-D), but I agree that some are probably way too simple (i.e. compared to the game's average difficulty).
Thank you for playing and preparing such a thorough comment! :-)
About that tombstone bug: it's actually a part of the game's mechanics (we've called it tombstone drifting); initially there was a level requiring player to perform this technique to win, but we've struggled on how to present it to player and eventually we've abandoned the idea, leaving tombstone-winning as an easter egg (unexpected!) :-)
It'd be great if there were some mechanics beyond walking to other people (or animals) and talking to them, but I like the overall idea. The execution is also great - from audio, to visuals and story :-)
I love the gameplay, audio, visuals and the entire idea! :-) I've been missing some health packs or power-ups (or at least I haven't found any). As others have pointed out, the steering is a bit tough - I'd gladly play a version with reduced gravity (maybe it could be controllable when starting the game - like "easy = low attraction to surfaces", "hard = high attraction to surfaces"). Fantastic work nonetheless though.