It'd be great if there were some mechanics beyond walking to other people (or animals) and talking to them, but I like the overall idea. The execution is also great - from audio, to visuals and story :-)
Thank you ! Yes the gameplay is supposed to be a sort of puzzle, with the dialogues lines that you must match, but it lacks challenge so it's really almost just an interactive story, or visual novel. We thought about adding objects that should be gathered in several rooms, but it was way too much work, so we stuck with the dialog matching as the only mechanic and focused on the story and the art in general..