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PAAL Studios

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A member registered May 05, 2026 · View creator page →

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Hello! My name is Nikolas Valentino Orellano.

Today, I’m offering my services as an English-to-Spanish translator (both Latin American and European Spanish). My only goal is to help indie games reach a wider audience in the Spanish-speaking community. I’m not looking for anything in return—I do this purely out of love for small indie projects and to give a helping hand in the amazing world of indie video games!

My workflow is simple:

  • You send me the text you need translated.
  • I take my time to read, translate, and proofread everything to ensure perfect spelling, grammar, and natural phrasing.
  • Then, I send it back to you, and that’s it!

I stay dedicated to the project until the translation is finished, so I can guarantee the work will get done no matter what! I can also adapt song lyrics or similar creative content if your game includes them.

Feel free to ask any questions! I promise to help you in any way I can, and I hope we can work together. Thank you so much!

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No me gusta el fútbol (o al menos, no me gusta cuando jugaba con quienes me insultaban y desmotivaban), ¡pero este juego me hace quererlo! Es como plantear el fútbol de una forma distinta, con sus cosas buenas y otra cosita.

  • Trampas: Los pinchos son lo normal… ¿pero una pelota-pinchos? ¡Eso está GENIAL y bien pensado! Y el hecho de que patear una pelota normal rompa esta trampa es genial (me hice un speedrun así).
  • Mecánica: Lo de patear la pelota está bien implementado de tal forma que es aún más divertido estar encontrando otra luego de perder la anterior. ¡Al menos no está bugueada!
  • Colisión: Esto es algo menor que noté, ¡pero se soluciona fácil! Lo que pasa es que, como se ve en la captura, la colisión del personaje está algo mal colocada, haciendo que deba acercarme TOTALMENTE para agarrar las monedas. Para arreglar esto, ¡solo deben mover la colisión del personaje un poco más hacia el jugador y listo! Problema resuelto.
  • Falta de niveles: Es todo lindo, pero ¡el juego se termina en 10-15 segundos! Más niveles (incluso reutilizando los mismos recursos) hubieran estado geniales, pero aun así hallé la forma de disfrutar lo que pude.

¡Es un gran juego, sinceramente! No soy fan del fútbol, ¡pero este juego me hace opinar lo contrario! ★★★

El problema de colisión mencionado:

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I love it! I’ve been playing it for a good while because it gives me major Cult of the Lamb vibes, as well as Card Wars (the Cartoon Network card game).

  • Art: It’s beautiful! The character design and the game itself look great. It has a style that reminds me of Cult of the Lamb because of its aesthetics. Without a doubt, Lucy is my favorite character so far.
  • Gameplay: It’s really polished! I didn’t get it at first, but once I figured it out, it became even more fun. It felt as if math suddenly stopped being boring, and I got completely hooked on planning strategies!
  • Graphics: This is something that will probably be added in the future, but even though the game is well-optimized, it would be awesome to have options to adjust screen resolution, toggle effects on/off, and lower the graphics settings. This way, players wouldn’t have to rely solely on the default optimization. This is a VERY important factor because you can lose potential users if they can’t play due to lag.

I absolutely love it! I’m really curious and intrigued about what future updates will bring to this project. I’m sure you will do excellent with everything you have to offer! ⭐⭐⭐🌟

By the way, I noticed you support several languages (English, Japanese, Simplified Chinese, Traditional Chinese). It would be amazing to have Spanish as well! In fact, I’d love to offer my services to translate the game into Latin American and European Spanish completely free of charge! I would love to have the opportunity, especially since players really need to understand the text to play without having to look up guides online. (By the way, sorry if this sounds like a scam or something similar. Offering it “free of charge” is simply because I prefer helping indie games get translated out of pure passion and love for indies).

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¡Estuve jugando durante varios minutos y tengo que decir que acabo de encontrar una joya! (¡Gatitoooo!)

  • Jugabilidad: ¡Esto está muy bien hecho! Genera adicción ganar dinero, aunque tenga que aplastar a Yuno.

  • Atuendos: ¡Esto está genial! Me pareció curioso que redibujaras a Yuno algunas veces en vez de usar siempre el mismo diseño y solo cambiarle la ropa. ¡Su versión más simple es muy tierna! (Parece el estilo de dibujo de Sunky’s Schoolhouse). Sin embargo, noté que si cambiás el atuendo del torso (su camiseta), este no solo cambia al personaje, sino que a veces hace que el sombrero equipado no se vea (por ejemplo, con el atuendo de MEME no se pueden ver los sombreros). Por cierto, sería genial que en el futuro la interfaz de atuendos permita crear personajes; ¡sería divertido ver cómo quedan aplastados! Después de todo, si el código del juego aplasta el sprite, no debería ser MUY difícil (a menos que el sprite se haya aplastado fotograma por fotograma usando una secuencia de imágenes, ahí sí sería complicado). ¡Esos colores y lápices me dieron mucha curiosidad!

  • Mejoras: ¡Me gustan mucho! Lo de ganar 0.5 de dinero está genial y bien pensado, ya que si fuera $1 directo, todo iría demasiado rápido. Aunque algo que noté es que la mejora de “Cooldown” para bajar 0.5 segundos no funciona. Llegué como a $80 (literalmente) y compré la mejora muchas veces, pero no afecta en nada. Estaría bueno que se arregle.

El juego tiene un arte muy lindo y tierno. Los gatitos me dan ganas de abrazar la pantalla, aunque me hagan ver raro si alguien me pregunta: “¿Qué hacés abrazando a un gato?”. En esencia, ¡este juego me encanta! No me imagino cómo serán las futuras actualizaciones y las cosas que dijiste que ibas a añadir, ¡pero me dejás con mucha intriga! ⭐⭐⭐🌟

Por cierto… ¡no te perdono que me hagas aplastar al michi! image.png

Pero esto sí. ^^’’ (XD) image.png

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Honest review: I absolutely love it!

Ever since I saw the trailer and the two videos for this game, I have to honestly admit… I fell in love with it! It’s incredibly cute and pleasant. After spending some time playing, I have a few thoughts to share, including both things I loved and some bugs I encountered:

  • Marshmallow: He is adorable, pleasant, and great company! He is literally the kind of pet cat I’ve always wanted. I love that he has real reactions and doesn’t feel rigid. If I play music, he starts dancing. If I throw an apple at him, he falls over and gets mad at me when he gets back up. It’s really well made!
  • Bugs: I noticed a few technical issues during my playthrough:
  1. Visuals: Many objects tend to pop in and out of existence. This causes visual glitches, like the house lights flickering or disappearing depending on where you look or how close the camera is. It also affects trees and other objects. This might be due to web browser limitations or object culling/rendering settings. Since you are developing in Unity, I highly recommend uploading a downloadable PC or Android build. Testing a standalone build makes it much easier to tell if these are just browser-specific WebGL glitches or issues within the game itself.
  2. Apples: The physics work well, but grabbing apples is a bit clunky. You have to look at and press “E” on very specific spots to pick them up. It would feel much better if you could grab them just by aiming generally at the apple and pressing “E,” without needing such pixel-perfect precision.
  • Screen & UI: This is a very common issue, likely caused by browser scaling or different monitor resolutions. The user interface stretches outside the screen boundaries, and the green bar is barely visible. Instead of using fixed UI positions, anchoring the UI elements properly in Unity to auto-adjust to different aspect ratios would easily fix this without needing a thousand manual configurations.
  • Controls: This one is important! The game doesn’t check if you are actually looking at the radio before interacting. This means if you try to pick up an apple with “E”, the radio turns on at the same time (since it shares the same key). I actually spent a while blaming Marshmallow, thinking he was the one turning it on and getting spooked! There are two easy ways to fix this:
  1. Change the radio interaction to a completely different key.
  2. Implement a raycast check so the radio only turns on/off with “E” IF the player is directly looking at it. This is what most games do to avoid triggering multiple interactions at once.

And that’s all! I had a blast playing and messing around with Marshmallow, and I even took screenshots of my favorite moments. This game genuinely has a future, and I’m not just saying it to be nice. Nowadays, most games fall into the repetitive “creepy friend/yandere wants to hurt you” trope, but this game is doing something much better and unique. If this is what the early versions look like, I can’t wait to see how amazing it will be in the future! ⭐⭐⭐🌟!

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I’ve been playing this game for a long time, and I honestly really love how it’s designed! However, it has its pros and cons:

  • Wolf-sheep: I loved this! It reminds me a lot of the saying “A wolf in sheep’s clothing,” but here it was turned into an actual mechanic! I don’t know if it’s just me, but when you launch the wolf into the air, its sound effect glitches a bit. This might be because the game runs in a browser (since it was made in Godot, a release for Android or PC would have been awesome!).

  • Somewhat frustrating controls: At first, herding the sheep into the pen is fun… but only 40 seconds? If the goal was to make the game difficult, then fair enough! But if it wasn’t, I think the short time limit is a problem because of the following reasons:

  1. It’s not very clear where the sheep are going: When you bark at them, sometimes they follow the mouse, and sometimes it depends on where you bark from. This ends up being confusing, and sometimes they just go wherever they want!
  2. The tight time limit: Since we only have 40 seconds and need to pen at least 9 sheep, it gets frustrating because when you bark at them, they sometimes SPLIT UP! It’s basically a domino effect: first we have the time issue, then point 1, and now point 2 where the sheep scatter, making it even more complicated and frustrating.
  3. There are times when the sign indicates the sheep are up ahead, but when you go up, it tells you they are down, and so on. This felt cheap because, well… you shouldn’t tell the player they are up and lie to their face, making them waste 10 precious seconds. It makes it so you can’t trust the signs or your own sheep.
  • Art: I love the simplistic style of the game! It reminds me of the cartoons I used to watch on TV.

  • Music: I have to congratulate Katuria for making such an absolute banger! It’s a simple yet beautiful song—short but effective, lovely, and cheerful! It’s the kind of song I would save to listen to over and over again just to study how a few notes can make a track feel so… nostalgic. Combined with the game’s art style, it gives me an emotional feeling that, for some reason, I just don’t know how to explain.

Honestly, the game was good! My favorite parts will always be the music and the art. It’s always important to balance music and gameplay because they are the core elements (art style will always depend on the person, but it doesn’t need to be fancy to make a good game as long as it’s clear). ⭐⭐⭐🌟

I noticed the game is in English, but at least I could understand it well enough to play! In case you need to translate everything into Spanish, it would look like this:

  • Code: Código
  • Art: Arte
  • Audio: Audio (it’s written the same way)
  • To move: Para moverse
  • (Left-click icon) Or (Space) to bark: O (Espacio) para ladrar
  • Some sheeps are wolves. (Right-click icon) One to bite it: Algunas ovejas son lobos. (Icono de clic derecho) para morderlos.
  • Herd the flock into the pen before time runs out: Lleva a las ovejas al corral antes de que se acabe el tiempo.

If the camera starts moving wildly, then yes.

I have played the Windows version.

من این نسخه 0.8 رو تست کردم و باید بگم که بازی خیلی بهتر شده و پیشرفت چشمگیری داشته! چیزهایی مثل خورشید، نوار سلامتی دشمنان و یه سری جزئیات دیگه الان بهتر شدن! و یه چیزی هست که خیلی نظرم رو جلب کرد و بازی تو رو متمایز می‌کنه:

  • فیزیک درخت‌ها: خیلی از بازی‌ها فیزیک درخت دارن.. بله، اما برام جالب بود که وقتی یه درخت رو قطع می‌کنی، از داخل درخت دیگه رد نمیشه بلکه بهش تکیه میده و روش می‌مونه! عاشق این جزئیات شدم، چه عمداً اینطوری طراحی شده باشه چه نه، فوق‌العاده‌ست!

  • تولید جهان بازی (جنریشن): مثل نسخه قبل (که ترجیح دادم بهش اشاره نکنم چون هنوز مراحل اولیه بازی بود، یعنی حتی به 1.0 هم نرسیده بود و من اون موقع نسخه 0.7 رو تست کرده بودم) هنوز این اتفاق می‌افته که وقتی به آخر دنیا می‌رسی -که اتفاقاً خیلی زود هم می‌رسی- می‌تونی سقوط کنی و توی یک سقوط بی‌انتها بمونی. این موضوع دو تا ایده برای آینده به ذهن میاره:

  1. بسته به اینکه دنیا بی‌انتها باشه یا سازه‌هایی داشته باشه که به صورت تصادفی تولید میشن (یا هر دو مورد در یک حالت خاص)، فقط کافیه که سیستم تولید procedural (مراحل‌سازی پویا) اضافه بشه؛ چیزی که بازی‌هایی مثل ماینکرفت و عناوین دیگه ازش استفاده می‌کنن تا دنیاها تموم نشن. حالا اگر یک جهان‌باز (اپن ورلد) هست که بازیکن باید همه‌جاش رو کاوش کنه، اونجا فقط باید همه‌چیز رو آماده کرد اما نذاشت که بازیکن از نقشه بیرون بیفته (و اگر اینطور شد، حداقل یه مرگ بر اثر سقوط اضافه بشه).
  2. نقطه ریسپاون (Spawn): این دومین چیزیه که آدم رو به فکر فرو می‌بره، چون اگه بازیکن توی بی‌انتهایی سقوط کنه.. یعنی باید از بازی خارج بشه و دوباره وارد بشه؟ خوبه که برای این موضوع برنامه‌ریزی بشه.
  • اینونتوری (کوله پشتی): عاشقشم! هرچند در حال حاضر نمیشه ازش استفاده کرد (به خاطر تعداد محدود اکشن‌ها و آیتم‌های روی نقشه)، اما از الان تصویری از آینده این بخش به آدم میده.

با این حال، همونطور که قبلاً گفتم، این نسخه 0.8 هست! چیزی که الان وجود داره خیلی بیشتر از اون چیزیه که به نظر می‌رسه و تلاش تو که توی تک‌تک جزئیات نقشه دیده میشه، واقعاً قابل تقدیره. بازی صمیمانه زیبامونه. خیلیا توی این مسیر گاهی با خودشون فکر می‌کنن «توی آپدیت بعدی همه چیز رو اضافه می‌کنم تا بازی بهتر بشه» و دچار فرسودگی شغلی (Burnout) میشن. یک فلسفه‌ای که من بهش اعتقاد دارم اینه که «اگر کمتر انجام بدی، بیشتر بازدهی داری.. و اگر کارهای بیشتری رو اما کم‌کم و با استراحت انجام بدی، در نهایت کار خیلی بزرگتری خواهی کرد». با خوندن این متن خودت متوجه منظورم میشی. من همیشه با کامنت‌هام و تست کردن بازی ازت حمایت می‌کنم! هرچند، باید اعتراف کنم که شاید حرفام برای بعضی‌ها کمی احمقانه به نظر برسه.

Hi! I’d like to review this game… but I can’t give a full review just yet because of a weird bug: upon starting, the player begins spinning 360° unless I move. It’s probably a collision issue with the floor or something like that. If you could look into what the problem is and fix it, I would write a FULL review like I usually do with all indie games (they are all beautiful after all).

I have tested the game and I must say WOW, it is cozy-tastic!! I love relaxing games, and if they feature kittens and little animals, even better! (I don’t know why I cry when I hear meows, it always happens to me!)

  • The pixel art is incredible! It reminds me a bit of “Pureya” (the game developed by Alva Majo).
  • The music is relaxing; it is much better than having oversaturated music playing throughout the entire gameplay.
  • Those mini capsules with more little animals are the absolute best! I would definitely fill my room with all of them if I could have 1,000,000! ♥

I didn’t notice any bugs; you did a great job cleaning them up, and it really shows since this 4.00 version feels highly polished!

However, here are a few of my suggestions:

  • Custom animals: This is more of an AESTHETIC thing, but it would be lovely for the community. I’m sure many players would love to create their own little animal instead of just using the built-in ones. It would be a nice touch for everyone! A modding system isn’t necessary, just a customization tool for the user.
  • Translations: With everything the game offers, it really needs a language system. Right now, new players might not understand what to do and could waste 20 minutes on the tutorial (luckily, it only took me 5 minutes).

If you ever need it, I would be happy to offer my services as a translator for Latin American Spanish and European Spanish completely FREE of charge! Just in case you want a careful and efficient translation for your game.

A great game, with great graphics, and cute kitties! ⭐⭐⭐⭐🌟

After testing the game fully, I have to admit it is fantastic! It features a great art style alongside beautiful character designs and areas to explore that left me deeply intrigued! However, it does have a few minor issues:

  • The Floating Action Button: When you’re about to talk to someone, enter a minigame, or do anything that triggers this button, it glitches out quite often. This mostly happens during conversations, where the button starts jittering like crazy. My suggestion is to make the button disappear the exact moment an interaction or conversation begins.

  • An Easy and Buggy Minigame:

    1. The Match-3 minigame is WAY too easy. This ends up being an issue on its own, as even someone who doesn’t play video games could clear it immediately in just 2 or 3 moves.
    2. Whether you win or lose, hitting the retry button restarts the match, but the game over/victory text stays on screen the entire time. It should disappear once inside the minigame; otherwise, you can end up stacking and playing over 5 minigames simultaneously just by pressing the button repeatedly. It also glitches due to the “Floating Button” issue I mentioned earlier, creating a domino effect that messes with the gameplay and leaves the button jittering.
  • Design Flaws:

    1. Once you take the forward path after leaving the Kindergarten, you can’t go back because a proper exit pathway is missing.
    2. Occasionally, it gets confusing to tell where you are entering or exiting. It would be great to have some visual cues or signs for better navigation, as the interaction icon isn’t quite enough.
    3. Adding a brief tutorial or controls mention at the start would be helpful so players don’t have to guess how to talk to NPCs (sometimes icons alone aren’t enough for everyone).
  • Lack of Content: For a version 0.1, this is COMPLETELY UNDERSTANDABLE! However, it would be awesome if characters had more lines in future updates. Giving each character only a single line of dialogue makes it hard to get to know them; a little more dialogue would go a long way.

Ultimately, the game really hooked me with its art style! The character designs make me want to learn more about all of them. If you ever want a proper Spanish translation (either Latin American or European), I’d love to offer my services for free! I specialize in translating indie games, and it could really help non-English speakers enjoy the game comfortably.

A great game with a bright future ahead, without a doubt! ⭐⭐⭐🌟

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I absolutely loved the story! If this is just version 1.0, I can’t even imagine what’s coming next! The plot teaches a powerful lesson about self-acceptance, and I really appreciated that message. Here is what I LOVED about it:

  • The Art: It’s beautiful! The fairy’s design is really well done. You don’t need to be the Mona Lisa or have 15 years of drawing experience for it to look great; her design fits her description and character perfectly!
  • Options: Well implemented! Features like these are always crucial for tailored user preferences.

There are a few things I noticed, which is COMPLETELY normal for a first release:

  • Readability Issues: If you know English or are a native speaker, reading this won’t be an issue. However, for non-native speakers, it gets complicated, which might cause players to leave or struggle to translate everything.
  • The Music: It’s fine for a first version. My advice for the music would be to add a second track and experiment with different notes to improve the melody so it doesn’t sound too static.
  • Future Updates: Even though the game has ended, there are still many intriguing things that would be fascinating to learn about in future updates. Will there be more parts to the story? Who exactly is the fairy? Even though they are simply referred to as “the fairy,” it leaves you deeply curious to know more in-depth details about the protagonist, Emilie, and the lore surrounding the fairies.

Honestly, I loved the game! I vastly prefer this over visual novels with nonsensical scripts. If you ever need a Spanish translation (either Latin American or European), I would love to offer my help for free! It is truly what I’m passionate about.

Best of luck with the project! I’ll definitely be following it because I’m eager to see what happens next with Emilie and the fairy. There is still so much to discover and I’m deeply intrigued! ⭐⭐⭐🌟

من بازی رو تست کردم و واقعاً فوق‌العاده و زیبا به نظر می‌رسه! سایه‌ها، هیولاها، درخت‌ها و اون اتمسفر و محیط آرامش‌بخش و... اما چند تا نکته کوچیک به نظرم رسید:

- کمبود محتوا: البته این کاملاً قابل درکه! ساختن یه بازی جهان‌باز (حتی اگه به صورت رندوم و پروسجرال تولید بشه) کار خیلی سختیه. برای این نسخه (0.7) واقعاً خوبه! مطمئنم با مرور زمان اون‌قدر پخته و کامل میشه که حتی مردم در آینده حاضرن براش پول پرداخت کنن و بخرنش (مثلاً اینکه بشه با سنگ‌هایی که پیدا می‌کنیم یه کاری انجام داد).

- خورشید: پیشنهاد می‌کنم یکم کوچیک‌تر بشه. اگه واقع‌گرایانه بهش نگاه کنیم، خورشید در واقعیت کوچیک‌تر دیده میشه، در حالی که توی بازی بیش از حد نزدیک به نظر می‌رسه و وقتی مستقیم بهش نگاه می‌کنی چشم رو می‌زنه.

- هیولاها: ظاهرشون عالیه! اما در حال حاضر فقط زمانی متوجه میشیم داریم می‌بریم که شروع به فرار می‌کنن. خیلی خوب میشه اگه موقع ضربه خوردن قرمز بشن یا یه نوار سلامتی بالای سرشون باشه تا بازیکن بفهمه داره بهشون آسیب می‌زنه یا نه.

- تنظیمات گرافیکی: این موضوع خیلی مهمه! از اونجایی که بازی حرکت چمن، سایه‌ها و نورپردازی زیادی داره، ممکنه خیلی از سیستم‌ها به خاطر سخت‌افزارشون نتونن راحت اجراش کنن. اگه بخش تنظیمات گرافیکی اضافه بشه، بازی بهینه‌تر میشه و بازیکن‌هایی که سیستم ضعیف‌تری دارن رو از دست نمی‌دید؛ کسایی که شاید بتونن بازی رو اجرا کنن اما الان به خاطر لگ شدید سراغش نمیان.

در نهایت: عاشق بازی شدم! داستان بازی اگه بهش توجه کنی کاملاً قابل فهمه، هرچند خیلی‌ها ممکنه متوجهش نشن چون فقط به یک زبانه. می‌خواستم بگم اگه زمانی خواستید بازی رو به زبان اسپانیایی منتشر کنید، من با کمال میل حاضرم به عنوان مترجم کمکتون کنم! هیچ مشکلی برای ترجمه تمام بخش‌ها ندارم و این کار رو کاملاً رایگان انجام میدم؛ هر کاری که از دستم بربیاد برای حمایت از جامعه بازی‌های ایندی.

با آرزوی موفقیت برای پروژه‌تون! وقتی نسخه 0.7 این‌قدر خوبه، نمی‌تونم نسخه 1.0 رو تصور کنم! ⭐⭐⭐⭐

The game is awesome! After thoroughly testing it (despite a few issues at first), I have to admit that the game design, along with its mechanics and puzzles, is really well made! However, there are a few issues that need to be fixed:

  • Restart: If you run out of moves for your friends, your only option is to quit the game and start over FROM SCRATCH! There is no restart level button. It would be great if pressing R for 3 seconds restarted the level (3 seconds so players don't trigger it by accident).
  • Loose F10 key: While looking for a restart button, I pressed F10 and realized it takes you straight to the boss fight. If that was meant for playtesting, you don't need to leave it in the actual game build.
  • The Boss: Speaking of the boss... it just needs a bit of polishing. If you play it for a few minutes, you'll notice the combat mechanics feel a bit strange. I managed to land a few hits, but the gameplay still feels slightly clunky (though I have to admit, the battle itself is super CLEVER!).

This game has a bright future, and I truly mean it. I loved the puzzle design and the characters. Everything is very well thought out, and a small polish would make it even better than it already is! ⭐⭐⭐⭐

Thanks! I’m always happy to provide feedback—it’s actually my only job.

Also, I wasn't aware of the thing about the days; I didn't usually use this account.

I just tried it out, and it's honestly great! I also want to say I loved the touch of catching your own fish.

I hadn't realized there was another area until I saw the screenshots; it's really turning out great (the cat's paw when fishing was so cute).

Luego de haber pasado el juego directo, ¡debo decir que me encantó! Mi personaje favorito, sin dudas, es Chester, la verdad. El arte es bonito y su música, aunque simple, no es nada irritante (¡lo que aprecio bastante!). Aunque noté unas cositas:

  • Colisiones: hay veces en donde tu personaje está tocando las croquetas o algo y ni siquiera las agarra; quizás la colisión debería estar un POQUITO más hasta sus orejas.
  • Sacudidas: al vencer a un jefe, la pantalla se sigue sacudiendo, algo que debería detenerse luego de vencerlos (llega a dificultar a la hora de leer los resultados).
  • Diseño de niveles: cuando digo "diseño" no hablo de los gráficos (ya mencioné que es bonito), solo quiero aclarar un par de cositas que noté:

    1.
    Cuando tú te mueves adelante, la carretera se mueve adelante también. Esto, de forma natural, tendría que ser al revés: si tú te mueves adelante, entonces la carretera tendría que estar yendo para atrás. En su lugar, parece que la carretera está compitiendo con nosotros.
    2. En el tercer nivel noté un par de cosas que sufren el mismo problema que el primer punto, pero a la inversa:
    - Vehículos de fondo: están al revés (básicamente conducen marcha atrás).
    - Barreras de contención: esas estructuras verdes que están de fondo nos siguen todo el tiempo. Deberían estar fijas, ya que al moverse junto al jugador se genera un efecto visual muy EXTRAÑO y mareador.

En conclusion, me encanto! los jefes me encantaron, y el doble jefe no me lo veia venir de ninguna forma! me pregunto si habra mas contenido, porque esto tiene mucho potencial! ⭐⭐⭐⭐

Aqui te dejo algunas imagenes para que sepas de que hablo.
Colisiones:

Diseño (punto 1 y punto 2): incluye los autos al revés, etc. Como dije, ambos puntos.

It’s a real pleasure to meet the creator of such an amazing character, honestly!

Sure! sorry for the delay... I’ll be as detailed as possible so you understand.

You see, right now as cats we’re on the ground, right? That’s where the "depth" issue I mentioned comes into play.

If we move upwards and go behind the house, we suddenly collide with the roof, as if we’d climbed right onto it. Other games handle this differently: when you go to that area, they prevent you from hitting the roof's collision box and slightly reduce its opacity (applying a fade effect), creating the illusion that you’re actually *behind* the house rather than on top of it.

If I’m actually just confused and it was meant to be this way, let me know—because, honestly, sometimes I can be a bit blind.

Personally, when learning to program in Lua, HTML, or GDScript (the latter being the most important for the Godot engine I use), I rely heavily on AI—provided it teaches me rather than just handing me the fully corrected code. It’s good to set boundaries!

I AM FASCINATED by this game! Not only is it addictive, but it is also spectacular. My high score is 300 and something (though I didn't have enough money to buy anything in the shop). It can be a bit boring at first, but then it gets interesting. I would say it feels like an "Endless" game. Even so, I think I noticed a few things:

  • Lack of content: Although it manages to be fun, the pacing can feel too slow or overwhelming (at least in my opinion). It doesn't take long to finish if you play for a good while, but it still gets quite repetitive.

  • Guaranteed death: Obviously, we are going to die eventually, but it feels strange that you are forced to die NO MATTER WHAT just because your level isn't high enough. This means the gameplay loop becomes "Advance > die from insufficient level > level up and advance again > die again," and it keeps repeating like that until the end. At least for me, it gets quite... tedious.

Leaving all that aside, it's really cool! At least you included both English and Spanish, which is great because usually many developers only make their games in their native language or strictly in English because they think it will do better. Without a doubt, this is a game that deserves to be played more! ⭐⭐⭐⭐⭐

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The game is great! I spent several minutes playing it while having breakfast, and I must say it entertained me quite a lot. I honestly really like Femdroida; even though she is crazy about Henry, I understand her completely. (I hope it doesn't affect me mentally to agree with her, haha!). However, it does have a few minor issues:

  • Controls: Femdroida moves a bit rigidly. Sometimes she won't even burn someone when you press "1" or try to make them follow you (they only follow you when they want to). Killing with "E" after pressing "Q" works perfectly, though! It just needs some control adjustments.
  • Bugs: Every game has them, and that's completely normal! I noticed that Femdroida gets stuck sometimes.
  • Debug Mode:I should mention this in case it helps: I noticed that pressing keys like Z, X, etc., resets characters and other elements. Perhaps you forgot to disable it for the live gameplay version?

(Oh, by the way! You should adjust the green color at the bottom of the game's page. It is so BRIGHT AND GLOWING that it's a bit blinding!)

I loved the game! Honestly, what I love the MOST about this game is Femdroida's design. I really hope this game keeps getting updates because it has so much to offer! ⭐⭐⭐⭐

The game is BEAUTIFUL! It is simple, but I fell in love with the kittens' personalities. *scroll, scroll, scroll* Even in pre-release, you can feel the love put into it. You don't need better graphics to be a great game because the artistic style is gorgeous! I'm not just being nice, I truly mean it! However, I did notice a few minor things, but they aren't serious at all.

  • Lack of content: This is OBVIOUS, but I'm mentioning it just in case. I'm sure future updates will bring more areas, which will be amazing! Right now, there are only a few cats and quests.

  • Depth: I noticed that if you move upwards, you suddenly hit the roof of the house. It would be better to add a "fade" effect to that part of the house when we are there. This would make it feel like we are BEHIND the house rather than on the roof (and don't forget the collisions, or players will hit a ghost roof!).
  • Objects: If an item is for a quest, it should disappear. Instead, it just stays there with a dialogue telling you to ignore it. To be honest, the dialogue is funny (though making them disappear after completing the quest shouldn't be too difficult).

I look forward to future updates! This is truly a project worth following. 

Great game, with lovely graphics and huge potential! ⭐⭐⭐⭐

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The game keeps players curious as they progress, though it does have a few issues:

  • Staircase bug: The staircase found after entering the code "2008" is bugged. You have to mash the keys frantically to climb it.
  • Cheap jump scares: The "long hallway = jump scare" trope is extremely cliché by now. While it might catch some players off guard, for many it will just elicit a bored "oh," as the tactic gets tiresome (in fact, it happens about three times).
  • Puzzle design: The riddles and puzzles themselves are great, especially how they tie into the story. However, if you don't pay close attention to the dialogue before a door, you can get permanently stuck since there is no way to replay that dialogue. It would be perfect if you could interact with the door again to repeat the last three lines. This would prevent the frustration of having to restart the game from scratch just because you missed a few numbers.

  • Sensitivity issues: It would be perfect if this could be adjusted, as the camera and character movement feel really odd right now.
  • Collision bugs: Just a heads-up—I noticed that you can climb onto various objects if you run and press hard against them. You might want to look into that. It is not a huge issue, but I wanted to let you know.

Aside from that, I love the story! For some reason, it gives me Outlast vibes. This game definitely has potential. ★★★

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It’s a pretty good game! I already gave you my feedback, but I’ll share it here too:

- The music is beautiful! It makes you want to keep trying to beat the levels.

- Difficulty balance: The levels are neither too easy nor impossible—it’s a really well-balanced difficulty!

That said, I’d like it if the game elements didn't go off-screen when changing the resolution, and I’d also love to see languages other than just English (though I get that—it is a prototype, after all!).

I hope the final version is ready soon; I’m excited about how great the game is! I actually recorded some footage of it, in case that’s useful to you.