Sure! sorry for the delay... I’ll be as detailed as possible so you understand.
You see, right now as cats we’re on the ground, right? That’s where the "depth" issue I mentioned comes into play.
If we move upwards and go behind the house, we suddenly collide with the roof, as if we’d climbed right onto it. Other games handle this differently: when you go to that area, they prevent you from hitting the roof's collision box and slightly reduce its opacity (applying a fade effect), creating the illusion that you’re actually *behind* the house rather than on top of it.
If I’m actually just confused and it was meant to be this way, let me know—because, honestly, sometimes I can be a bit blind.