I'm currently trying to fix the depth thing, but I don't see the problem. Could you please explain the issue?
Sure! sorry for the delay... I’ll be as detailed as possible so you understand.
You see, right now as cats we’re on the ground, right? That’s where the "depth" issue I mentioned comes into play.
If we move upwards and go behind the house, we suddenly collide with the roof, as if we’d climbed right onto it. Other games handle this differently: when you go to that area, they prevent you from hitting the roof's collision box and slightly reduce its opacity (applying a fade effect), creating the illusion that you’re actually *behind* the house rather than on top of it.
If I’m actually just confused and it was meant to be this way, let me know—because, honestly, sometimes I can be a bit blind.
I think I got it working! On top of the corners and top of the roof it fades and you can now go fully behind the roof (but not the base), it should do it in the latest update (along with new content!). I may have misunderstood, but I think I got it. (You can't go behind the base though, if it's important, I'll make it possible to do so.)