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PAAL Studios

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A member registered May 05, 2026 · View creator page →

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من بازی رو تست کردم و واقعاً فوق‌العاده و زیبا به نظر می‌رسه! سایه‌ها، هیولاها، درخت‌ها و اون اتمسفر و محیط آرامش‌بخش و... اما چند تا نکته کوچیک به نظرم رسید:

- کمبود محتوا: البته این کاملاً قابل درکه! ساختن یه بازی جهان‌باز (حتی اگه به صورت رندوم و پروسجرال تولید بشه) کار خیلی سختیه. برای این نسخه (0.7) واقعاً خوبه! مطمئنم با مرور زمان اون‌قدر پخته و کامل میشه که حتی مردم در آینده حاضرن براش پول پرداخت کنن و بخرنش (مثلاً اینکه بشه با سنگ‌هایی که پیدا می‌کنیم یه کاری انجام داد).

- خورشید: پیشنهاد می‌کنم یکم کوچیک‌تر بشه. اگه واقع‌گرایانه بهش نگاه کنیم، خورشید در واقعیت کوچیک‌تر دیده میشه، در حالی که توی بازی بیش از حد نزدیک به نظر می‌رسه و وقتی مستقیم بهش نگاه می‌کنی چشم رو می‌زنه.

- هیولاها: ظاهرشون عالیه! اما در حال حاضر فقط زمانی متوجه میشیم داریم می‌بریم که شروع به فرار می‌کنن. خیلی خوب میشه اگه موقع ضربه خوردن قرمز بشن یا یه نوار سلامتی بالای سرشون باشه تا بازیکن بفهمه داره بهشون آسیب می‌زنه یا نه.

- تنظیمات گرافیکی: این موضوع خیلی مهمه! از اونجایی که بازی حرکت چمن، سایه‌ها و نورپردازی زیادی داره، ممکنه خیلی از سیستم‌ها به خاطر سخت‌افزارشون نتونن راحت اجراش کنن. اگه بخش تنظیمات گرافیکی اضافه بشه، بازی بهینه‌تر میشه و بازیکن‌هایی که سیستم ضعیف‌تری دارن رو از دست نمی‌دید؛ کسایی که شاید بتونن بازی رو اجرا کنن اما الان به خاطر لگ شدید سراغش نمیان.

در نهایت: عاشق بازی شدم! داستان بازی اگه بهش توجه کنی کاملاً قابل فهمه، هرچند خیلی‌ها ممکنه متوجهش نشن چون فقط به یک زبانه. می‌خواستم بگم اگه زمانی خواستید بازی رو به زبان اسپانیایی منتشر کنید، من با کمال میل حاضرم به عنوان مترجم کمکتون کنم! هیچ مشکلی برای ترجمه تمام بخش‌ها ندارم و این کار رو کاملاً رایگان انجام میدم؛ هر کاری که از دستم بربیاد برای حمایت از جامعه بازی‌های ایندی.

با آرزوی موفقیت برای پروژه‌تون! وقتی نسخه 0.7 این‌قدر خوبه، نمی‌تونم نسخه 1.0 رو تصور کنم! ⭐⭐⭐⭐

The game is awesome! After thoroughly testing it (despite a few issues at first), I have to admit that the game design, along with its mechanics and puzzles, is really well made! However, there are a few issues that need to be fixed:

  • Restart: If you run out of moves for your friends, your only option is to quit the game and start over FROM SCRATCH! There is no restart level button. It would be great if pressing R for 3 seconds restarted the level (3 seconds so players don't trigger it by accident).
  • Loose F10 key: While looking for a restart button, I pressed F10 and realized it takes you straight to the boss fight. If that was meant for playtesting, you don't need to leave it in the actual game build.
  • The Boss: Speaking of the boss... it just needs a bit of polishing. If you play it for a few minutes, you'll notice the combat mechanics feel a bit strange. I managed to land a few hits, but the gameplay still feels slightly clunky (though I have to admit, the battle itself is super CLEVER!).

This game has a bright future, and I truly mean it. I loved the puzzle design and the characters. Everything is very well thought out, and a small polish would make it even better than it already is! ⭐⭐⭐⭐

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I don't mean to cause any offense, but is the game really worth that price? Honestly, if it were a solid game, I’d buy it without hesitation. The main issue is that without a demo for people to try out first, nobody will know if they'll actually like it.

I could give my opinion based on the screenshots, but out of respect, I prefer not to judge something without having played it. If this is your first indie project, let me tell you that this approach is a bad move. In fact, this is exactly how indie games end up dying. You need to offer something—at least a demo—because very few people will buy it like this. Without a way to test it, instead of constructive feedback, you run the risk of receiving massive backlash, which really hurts a new project.

Thanks! I’m always happy to provide feedback—it’s actually my only job.

Also, I wasn't aware of the thing about the days; I didn't usually use this account.

I just tried it out, and it's honestly great! I also want to say I loved the touch of catching your own fish.

I hadn't realized there was another area until I saw the screenshots; it's really turning out great (the cat's paw when fishing was so cute).

Luego de haber pasado el juego directo, ¡debo decir que me encantó! Mi personaje favorito, sin dudas, es Chester, la verdad. El arte es bonito y su música, aunque simple, no es nada irritante (¡lo que aprecio bastante!). Aunque noté unas cositas:

  • Colisiones: hay veces en donde tu personaje está tocando las croquetas o algo y ni siquiera las agarra; quizás la colisión debería estar un POQUITO más hasta sus orejas.
  • Sacudidas: al vencer a un jefe, la pantalla se sigue sacudiendo, algo que debería detenerse luego de vencerlos (llega a dificultar a la hora de leer los resultados).
  • Diseño de niveles: cuando digo "diseño" no hablo de los gráficos (ya mencioné que es bonito), solo quiero aclarar un par de cositas que noté:

    1.
    Cuando tú te mueves adelante, la carretera se mueve adelante también. Esto, de forma natural, tendría que ser al revés: si tú te mueves adelante, entonces la carretera tendría que estar yendo para atrás. En su lugar, parece que la carretera está compitiendo con nosotros.
    2. En el tercer nivel noté un par de cosas que sufren el mismo problema que el primer punto, pero a la inversa:
    - Vehículos de fondo: están al revés (básicamente conducen marcha atrás).
    - Barreras de contención: esas estructuras verdes que están de fondo nos siguen todo el tiempo. Deberían estar fijas, ya que al moverse junto al jugador se genera un efecto visual muy EXTRAÑO y mareador.

En conclusion, me encanto! los jefes me encantaron, y el doble jefe no me lo veia venir de ninguna forma! me pregunto si habra mas contenido, porque esto tiene mucho potencial! ⭐⭐⭐⭐

Aqui te dejo algunas imagenes para que sepas de que hablo.
Colisiones:

Diseño (punto 1 y punto 2): incluye los autos al revés, etc. Como dije, ambos puntos.

It’s a real pleasure to meet the creator of such an amazing character, honestly!

Sure! sorry for the delay... I’ll be as detailed as possible so you understand.

You see, right now as cats we’re on the ground, right? That’s where the "depth" issue I mentioned comes into play.

If we move upwards and go behind the house, we suddenly collide with the roof, as if we’d climbed right onto it. Other games handle this differently: when you go to that area, they prevent you from hitting the roof's collision box and slightly reduce its opacity (applying a fade effect), creating the illusion that you’re actually *behind* the house rather than on top of it.

If I’m actually just confused and it was meant to be this way, let me know—because, honestly, sometimes I can be a bit blind.

Personally, when learning to program in Lua, HTML, or GDScript (the latter being the most important for the Godot engine I use), I rely heavily on AI—provided it teaches me rather than just handing me the fully corrected code. It’s good to set boundaries!

I AM FASCINATED by this game! Not only is it addictive, but it is also spectacular. My high score is 300 and something (though I didn't have enough money to buy anything in the shop). It can be a bit boring at first, but then it gets interesting. I would say it feels like an "Endless" game. Even so, I think I noticed a few things:

  • Lack of content: Although it manages to be fun, the pacing can feel too slow or overwhelming (at least in my opinion). It doesn't take long to finish if you play for a good while, but it still gets quite repetitive.

  • Guaranteed death: Obviously, we are going to die eventually, but it feels strange that you are forced to die NO MATTER WHAT just because your level isn't high enough. This means the gameplay loop becomes "Advance > die from insufficient level > level up and advance again > die again," and it keeps repeating like that until the end. At least for me, it gets quite... tedious.

Leaving all that aside, it's really cool! At least you included both English and Spanish, which is great because usually many developers only make their games in their native language or strictly in English because they think it will do better. Without a doubt, this is a game that deserves to be played more! ⭐⭐⭐⭐⭐

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The game is great! I spent several minutes playing it while having breakfast, and I must say it entertained me quite a lot. I honestly really like Femdroida; even though she is crazy about Henry, I understand her completely. (I hope it doesn't affect me mentally to agree with her, haha!). However, it does have a few minor issues:

  • Controls: Femdroida moves a bit rigidly. Sometimes she won't even burn someone when you press "1" or try to make them follow you (they only follow you when they want to). Killing with "E" after pressing "Q" works perfectly, though! It just needs some control adjustments.
  • Bugs: Every game has them, and that's completely normal! I noticed that Femdroida gets stuck sometimes.
  • Debug Mode:I should mention this in case it helps: I noticed that pressing keys like Z, X, etc., resets characters and other elements. Perhaps you forgot to disable it for the live gameplay version?

(Oh, by the way! You should adjust the green color at the bottom of the game's page. It is so BRIGHT AND GLOWING that it's a bit blinding!)

I loved the game! Honestly, what I love the MOST about this game is Femdroida's design. I really hope this game keeps getting updates because it has so much to offer! ⭐⭐⭐⭐

The game is BEAUTIFUL! It is simple, but I fell in love with the kittens' personalities. *scroll, scroll, scroll* Even in pre-release, you can feel the love put into it. You don't need better graphics to be a great game because the artistic style is gorgeous! I'm not just being nice, I truly mean it! However, I did notice a few minor things, but they aren't serious at all.

  • Lack of content: This is OBVIOUS, but I'm mentioning it just in case. I'm sure future updates will bring more areas, which will be amazing! Right now, there are only a few cats and quests.

  • Depth: I noticed that if you move upwards, you suddenly hit the roof of the house. It would be better to add a "fade" effect to that part of the house when we are there. This would make it feel like we are BEHIND the house rather than on the roof (and don't forget the collisions, or players will hit a ghost roof!).
  • Objects: If an item is for a quest, it should disappear. Instead, it just stays there with a dialogue telling you to ignore it. To be honest, the dialogue is funny (though making them disappear after completing the quest shouldn't be too difficult).

I look forward to future updates! This is truly a project worth following. 

Great game, with lovely graphics and huge potential! ⭐⭐⭐⭐

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The game keeps players curious as they progress, though it does have a few issues:

  • Staircase bug: The staircase found after entering the code "2008" is bugged. You have to mash the keys frantically to climb it.
  • Cheap jump scares: The "long hallway = jump scare" trope is extremely cliché by now. While it might catch some players off guard, for many it will just elicit a bored "oh," as the tactic gets tiresome (in fact, it happens about three times).
  • Puzzle design: The riddles and puzzles themselves are great, especially how they tie into the story. However, if you don't pay close attention to the dialogue before a door, you can get permanently stuck since there is no way to replay that dialogue. It would be perfect if you could interact with the door again to repeat the last three lines. This would prevent the frustration of having to restart the game from scratch just because you missed a few numbers.

  • Sensitivity issues: It would be perfect if this could be adjusted, as the camera and character movement feel really odd right now.
  • Collision bugs: Just a heads-up—I noticed that you can climb onto various objects if you run and press hard against them. You might want to look into that. It is not a huge issue, but I wanted to let you know.

Aside from that, I love the story! For some reason, it gives me Outlast vibes. This game definitely has potential. ★★★

It’s a pretty good game! I already gave you my feedback, but I’ll share it here too:

- The music is beautiful! It makes you want to keep trying to beat the levels.

- Difficulty balance: The levels are neither too easy nor impossible—it’s a really well-balanced difficulty!

That said, I’d like it if the game elements didn't go off-screen when changing the resolution, and I’d also love to see languages other than just English (though I get that—it is a prototype, after all!).

I hope the final version is ready soon; I’m excited about how great the game is! I actually recorded some footage of it, in case that’s useful to you.