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OneHundredThousand

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A member registered Jun 13, 2018 · View creator page →

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Me too!

https://onehundredthousand.itch.io/katjas-abyss-tactics

https://onehundredthousand.itch.io/katjas-abyss-tactics

First of all, thank you  :'3 

You can link to the game anywhere with bit.ly/katjaitchio, and my press kit includes various assets you can download: https://www.knemeth.com/press-kit.html. I don't have any little animations available :/ but I should work on that. 

I'm stumped, then. Keys are enabled for new purchases, and there are plenty left. I can look into getting you a private key. I think I have some unused ones leftover. 

I found the page that describes how! https://itch.io/docs/buying/already-bought

Check the section called "How to download the game, or get your activation key".  You just need to find your way back to the downloads page. You should be eligible for a key even by getting it through the bundle. 

I also recommend getting the Itch desktop app. It makes managing your game library and installations waaay easier, for games that you only have on itch. https://itch.io/app

Let me know if you have any other complications!

https://onehundredthousand.itch.io/katjas-abyss-tactics

Thanks for the kind words! 

Hey! Excited to see a new pack! Do you have a specific license for your asset packs? I want to make sure I don't disrespect your work by modifying it without permission, etc. 

Thank you! The sound volume was an engine limitation that was just lifted. I'll get around to adding that into the game. (if you're curious, it's also related to why the sound volume UI is visually different from all other menus.)

I could have sworn I fixed the end turn issue with the help menu! Totally frustrating thing to encounter, I'm sure. Sorry about that. 

Oof, that is a massive problem. Thanks for reporting. Sounds like someone forgot to tick a box before shipping the last build (it was me).

I don't think so. I should add one. 

The majority of them are in the settings menu and the game's readme, but I just realized that hotkeys for unit actions are missing. I'll add that to the task list for v2.9. Thanks for pointing this out!

Thank you both for the kind words.  It really means a lot. 

All I can say about the difficulty of Deadly mode is... well, it is deadly. I have another unreleased feature for Infinite mode that allows you to customize the difficulty more, but I wasn't able to get it ready in time for release. Perhaps someday I'll fix the bugs and release it in an update. 

Thanks for commenting and taking the time to play! Glad you're enjoying it. 

I might know what the source of that is. Big whoops. That message is meant for Sector 3 in Campaign Mode.

Steam keys have been restocked.

Hi! That's because all the available Steam keys have been claimed. I did not account for the bundle sales when I requested the batch of keys from Steam! Thanks for notifying me. I will request more and post a devlog when more are available. Thanks for your patience. 

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Known Bug #05 - Hot Keys for movement and actions usable when unit already moved/acted

Description: If a selected unit has acted already, an X keypress allows the unit to act again. Similar with pressing C to trigger movement. Additionally, if a unit has acted, C cannot be used to start movement, and if a unit has moved, X cannot be used to start acting.

Steps to reproduce:

  • Perform a unit action
  • Select the unit and press X
  • Observe

How to fix: 

  • Do not press X if the selected unit has acted
  • Do not press C if the selected unit has moved 

Fixed on: 5/3/21 (Hotfix 1.0.3)

Beautiful! The post-processing and shaders are fantastic. They really do the art justice. Powerful metaphors, too. I'm not sure I comprehend the depth of everything packed in here, but it's not too opaque to be emotionally moving.

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Known Bug #04 - HQ ending breaks level select map

Description: Completing Sector 8 and receiving the "HQ ending"  results in the level select map becoming unusable after the credits finish rolling

Steps to reproduce:

  • Complete Sector 8
  • [REDACTED]
  • Proceed through the ending cutscene and credits
  • Observe

How to fix: 

  • While on the level select map after completing the credits, DO NOT CLICK QUIT IN THE MENU
  • Close the program with Alt+f4/Command+Q or by clicking the X in windowed mode
  • Reopen the game and Continue the campaign

Fixed on: 4/15/21 (Hotfix 1.0.2)

(1 edit)

Known Bug #03 - Sector 8 can be completed incorrectly

Description: Sector 8 allows you to build an Extractor. It should be disabled on this level due to a different win condition. This can cause a quite confusing and anti-climactic ending to the game. 

Threat Level: Med; likely to occur and interferes with the ending of the game.

Steps to reproduce: 

  • Enter Sector 8
  • Collect 150 energy
  • Build an Extractor
  • Observe

How to fix: 

  • Do not build an Extractor in Sector 8

Fixed on: 4/15/21 (Hotfix 1.0.2)

The barrier strat is very respectable 

Did something funny or unexpected happen? Did you manage an impressive feat? Show us! We'd love to see players interact with the game and surprise us with things that they accomplish. 

We're also interested in seeing which unit customization colors are most popular. Not for any particular reason, we just think Chrome is the best and want someone to prove us wrong. 

You can take still screenshots in-game by pressing f12 and record gifs by pressing CTRL-f12 to start and stop recording. These will be saved in the same folder that the game executable is in. Note that screenshots taken this way will be at a 1x scale, so they will appear a little small. You may prefer to take larger screenshots using your OS, instead. 

 

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Known Bug #02 (and a half) - Mid-level save data doesn't get cleared

Description: Quitting in the middle of the campaign level, then beating it later, will cause you to load back into that level when you select "Continue" from the title menu.  ADDITIONALLY, selecting "Erase save data" on the title screen will not remove the mid-level save data.

Threat Level: Mid; cannot be fixed without manipulating files in the file browser. 

Steps to reproduce: 

  • Enter a campaign level
  • Quit (don't retreat)
  • Continue campaign mode
  • Beat the level 
  • Quit to the title screen from the level select area
  • Continue campaign mode
  • Observe

How to fix: 

  • Open the file location where katjasabyss(.exe/.app) is (where the game is on your computer)
  • Open katjasabyss.saves
  • Delete 3.rsav
  • (This works to resolve both of the issues described above.)

Fixed on: 4/12/21 (Hotfix 1.0.1)

About 2.5 weeks from conception to completion. There's been some fixes and stuff since then, but the bulk of the game was developed in that time.

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Known Bug #01 - Enemies spawn on top of units

Description: When there is little fog of war and enemies spawn, there is a chance an enemy will be created at a location occupied by an existing unit.

Threat Leve: Minor; enemy can be targeted or player unit can be moved from the double-occupied space

Steps to reproduce:

  • Move player units to reduce darkness/fog of war to a minimum
  • Wait for turn multiple of 3 (eg. turn 3, 6, 9, etc.), when enemies spawn
  • Rely on random chance to spawn enemy on occupied space

Fixed on: 4/12/21 (Hotfix 1.0.1)

Please share your bugs and other issues you find here! 

We will do our best to address and fix them as soon as possible and upload a fixed version. In the case that you download a new version to fix a bug, here are the steps necessary in order to keep your save data:

  • Open the file location where katjasabyss.exe/katjasabyss.app is
  • Copy katjasabyss.saves and paste it somewhere safe (eg. on the Desktop)
  • Reinstall Katja's Abyss: Tactics
  • Move the katjasabyss.saves folder from your Desktop (or wherever you pasted it) back into the folder where the game is, choosing "replace" when prompted

The files inside katjasabyss.saves are what store your campaign progress, high score, settings preferences, and other details. If the above steps are inaccurate to your system, just make sure you don't lose the files inside katjasabyss.saves.