Hi BenevolentWanderer, I also have a project which could fit in with your list of transmasc games! https://nqn.itch.io/flies-flies-flies
Thanks for making the list :)
Hi BenevolentWanderer, I also have a project which could fit in with your list of transmasc games! https://nqn.itch.io/flies-flies-flies
Thanks for making the list :)
Thank you! I agree and I do try not to over-extend myself trying to put diversity into absolutely everything I make.
My own experience has to inform the core of my stories for sure. Some of my projects are more autobiographical and less diverse, and that's okay too. As long as I keep putting my support behind other artists and projects that are marginalized.
Yeah, the sprites and landscapes are not bad, and the intro looks pretty nice. Don't worry about the incompleteness or lack of polish, since this is your first game jam. You will improve at these things if you keep game jamming and aiming to make something better than you did last time. Good work submitting for the first time!
This was really good. The music and sounds are well done, and the stealth can get pretty tense. There are a couple problems with the controls, specifically with ladders and ducking. Sometimes the player doesn't duck or stand up when he should, and at the top of the ladder he can get stuck until I jump off of it. I thought standing up might be disabled while moving but this was not always the case.
This is really great! Your core mechanic is elegant and a joy to discover when playing blindly. I stopped reading the description after it said the game was designed to be self-evident, and I think it delivered on the promise. Very well polished, though jumping seemed more difficult than it needed to be, as has been mentioned.
Great game. The graphics are fantastic, and the mechanics really do convey the themes of the source material quite well.
It took me quite a while to realize that the other whales were the dark shapes in the foreground, though. I read the tutorial before playing and then I was wondering where the other fish were. Once I did I got much farther. :P
I'm adding this to my collection of favorites from the jam. Good job.
Very polished. As Jupiter mentioned, there's no apparent goal, but I actually see that as a positive element of what you've made. It's aimless, peaceful, and relaxing. I liked picking up the birds, enjoyed gliding through the clouds, was sad when my birds left me, then calmly accepted death as the plane caught fire. (Hope there wasn't more to it that I missed :P)
Incidentally I made an Icarus-themed game for the Flappy Jam a couple months ago. It's also called Icarus but we definitely took it in opposite directions.
I'm adding your game to my collection of favorites from the jam. Good job.
OK, lots of thoughts on this one.
Very interesting entry. Learning the controls at first is confusing, even with the help overlay, because the player starts in a formless void and really can't tell where they're moving to because they have no landmarks to compare their position with. However once I figured it out I really enjoyed the rest. The poems are great, and fit together well. The character model and animations are very detailed, and very well done. The environments you created really connected with the emotions of the poetry (even the confusion in the beginning can be seen as fitting the poetry - an
"unconquerable soul" will figure it out and keep playing till they get it. :)
So good work on a more experimental entry. I liked it a lot, just wanted to give helpful and honest feedback based on my experience.
Great blended use theme and source material! Fun game, too. I was surprised and impressed with how you used confusing visuals to increase the difficulty. I think, if anything, it could be improved with better music and synchronization with the rhythm, but it's a very good proof of concept from 7 days.