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Nat Quayle Nelson

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A member registered Oct 16, 2013 · View creator page →

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Hi! There’s one thing that needs to be done to make it run on MacOS for now:

In the Terminal app, type xattr -c "Blades of Exile.app" with the path where you downloaded Blades of Exile.

Have you done that yet?

If you slide into the community Discord, I can help figure this out if that’s not the issue. https://discord.gg/bHv2RCBQzX

Aw thanks!!

You were right about fields and walls hurting monsters every turn! I’m opening a bug for this.

I have a vague memory that you might be right about field effects damaging monsters over time. I’ll test that in my emulator install of the original version when I get a chance.

About carrying capacities, I’m not sure, but I agree it frequently gets annoying in this version, so maybe a change was made by accident.

Ok. There are scales 2.0 and above, but they have some UI elements that clip outside the screen making it unplayable so we only provide options for the largest size where everything can fit.

If we make some adjustments to our taller menus I think we should be able to allow 2.0 on 1080p.

In the game preferences there is UI scale! It should be trying to set that as high as it can fit on your screen, so if it’s starting at 1.0 scale on a 1080p screen there might be something wrong…

Thanks! Love to hear it.

Hiya! Sorry for the delay in this. I did get a build running on my computer today. If you try again I hope it will work for you!

You will find that the game is very buggy and that might be frustrating. Keep in mind that I developed this game as open-source software and have never been paid for doing it. I can’t prioritize working on it right now, aside from getting it to launch, because it was a shame that it wasn’t at least opening correctly.

Yeah, it’s very cool to see someone interested! When I get a chance, I’ll make a new build and try to figure out why this one doesn’t launch.

(1 edit)

For what it’s worth, that puzzle is so hard because I was out of time and wanted to get every bit of the music track into the level! I would 100% redesign it–it’s mainly difficult for unfair reasons.

EDIT: Ohhhh, I think you’re actually talking about the cat puzzle? You may be struggling to solve that one because you have good moral values.

I think I fixa da problem real good

bought this :)

Hi BenevolentWanderer, I also have a project which could fit in with your list of transmasc games! https://nqn.itch.io/flies-flies-flies

Thanks for making the list :)

Awesome

Thanks!

I'm stuck in the third dungeon, with the hint "Where arrows fly when fired thrice, look between the rightmost eyes." I've checked in every room where arrow traps are, and I don't see "eyes" anywhere.

Thank you! I agree and I do try not to over-extend myself trying to put diversity into absolutely everything I make.

My own experience has to inform the core of my stories for sure. Some of my projects are more autobiographical and less diverse, and that's okay too. As long as I keep putting my support behind other artists and projects that are marginalized.

Glad you enjoyed! Thanks for the support. :)

thanks :)

https://nqn.itch.io/dancing-with-demons

https://nqn.itch.io/the-whisperer-in-darkness

https://nqn.itch.io/i-think

I think you did a good job on the sound effects. They make the combat pretty satisfying, although I think the game is almost impossibly difficult. Good work, though!

Yeah, the sprites and landscapes are not bad, and the intro looks pretty nice. Don't worry about the incompleteness or lack of polish, since this is your first game jam. You will improve at these things if you keep game jamming and aiming to make something better than you did last time. Good work submitting for the first time!

This was really good. The music and sounds are well done, and the stealth can get pretty tense. There are a couple problems with the controls, specifically with ladders and ducking. Sometimes the player doesn't duck or stand up when he should, and at the top of the ladder he can get stuck until I jump off of it. I thought standing up might be disabled while moving but this was not always the case.

Well, I took the time to read the rules and understand them before starting, and had no trouble. This is more than most players will give, sadly.

Good work! The art style is cohesive and fits the theme well. The music is also pleasant. I felt really stupid after falling for both optional traps. :P

Cool to see more interactive fiction in the jam. My game is also somewhat of a visual novel, though we picked very different source material.

After getting the hang of it, the gameplay is kind of fun and the difficulty scales nicely for a challenging experience. Nice job.

I'm adding this to my collection of favorites.

This is really great! Your core mechanic is elegant and a joy to discover when playing blindly. I stopped reading the description after it said the game was designed to be self-evident, and I think it delivered on the promise. Very well polished, though jumping seemed more difficult than it needed to be, as has been mentioned.

I noticed the GIF but since I read the tutorial fully and understood the mechanics, I can't say whether it was helpful of not. I had no confusion. 

Glad you found my comments helpful. 

Great game. The graphics are fantastic, and the mechanics really do convey the themes of the source material quite well.

It took me quite a while to realize that the other whales were the dark shapes in the foreground, though. I read the tutorial before playing and then I was wondering where the other fish were. Once I did I got much farther. :P

I'm adding this to my collection of favorites from the jam. Good job.

Lovely ending: "Bill Sikes cuts your throat and dumps you in the river." :)

Pretty fun, and a great use of the source material. Maybe you could have added a "Stop, thief!" voice bubble to further reference the novel.

Very nice.

The graphics look well done, based on the screenshots. There's no download or game link, though. At least you made something, but I would like to play it if it comes to anything more.

Good work. The gameplay is polished, and I enjoyed how you tied it into the play (and the theme, though I almost missed the connection).

This is a fun, challenging game. It got really scary when I was down to my last health unit.

I like what you've accomplished for the lowrez jam, also, but I don't see how it addressed the theme of the pdjam.

Good work.

Very polished. As Jupiter mentioned, there's no apparent goal, but I actually see that as a positive element of what you've made. It's aimless, peaceful, and relaxing. I liked picking up the birds, enjoyed gliding through the clouds, was sad when my birds left me, then calmly accepted death as the plane caught fire. (Hope there wasn't more to it that I missed :P)

Incidentally I made an Icarus-themed game for the Flappy Jam a couple months ago. It's also called Icarus but we definitely took it in opposite directions.

I'm adding your game to my collection of favorites from the jam. Good job.

Challenging game. I enjoyed it.

I added your game to my PDJam favorites collection. Good work.

Your game is the first I've put in my "Public Domain Jam Favorites" collection. Good work.

OK, lots of thoughts on this one.

  • Good use of screenshake. The controls are very kinesthetically polished. Were you inspired by Vlambeer at all?
  • Fantastic art style. Animations were great, especially on the tripods. I love how small the player is, relatively, and the presence of so many human survivors who all get picked off so easily.
  • Great tagline, really.
  • You did such a great job conveying hectic, stressful emotions and total hopelessness. After sticking with it for maybe 15 minutes, I was able to kill 2 tripods (in separate games :P). I love how the new tripods can arrive while you're still dealing with the first one.
  • Gilfoyle. Do you watch Silicon Valley? :)