Ok that does explain it!
Nat Quayle Nelson
Creator of
Recent community posts
I found all of the nests, but one of them I think I found totally by accident, clipping through the floor in the water room with the rotating platforms. I fell for a long, long time before entering another water zone. After getting that nest I was never able to find the intended route to get to that zone. So I’m curious what it was.
Hi! I do want to have a Linux build, it’s just lower on the priorities list. I still have to get code signing done on the Mac build, because that’s affected a lot more players so far.
Money is tight for me right now and I do prioritize requests from paid supporters. If you backed the IndieGoGo or subscribe to the Patreon, let me know so I can take that into account!
Hi! There’s one thing that needs to be done to make it run on MacOS for now:
In the Terminal app, type xattr -c "Blades of Exile.app" with the path where you downloaded Blades of Exile.
Have you done that yet?
If you slide into the community Discord, I can help figure this out if that’s not the issue. https://discord.gg/bHv2RCBQzX
I have a vague memory that you might be right about field effects damaging monsters over time. I’ll test that in my emulator install of the original version when I get a chance.
About carrying capacities, I’m not sure, but I agree it frequently gets annoying in this version, so maybe a change was made by accident.
Hiya! Sorry for the delay in this. I did get a build running on my computer today. If you try again I hope it will work for you!
You will find that the game is very buggy and that might be frustrating. Keep in mind that I developed this game as open-source software and have never been paid for doing it. I can’t prioritize working on it right now, aside from getting it to launch, because it was a shame that it wasn’t at least opening correctly.
For what it’s worth, that puzzle is so hard because I was out of time and wanted to get every bit of the music track into the level! I would 100% redesign it–it’s mainly difficult for unfair reasons.
EDIT: Ohhhh, I think you’re actually talking about the cat puzzle? You may be struggling to solve that one because you have good moral values.
Hi BenevolentWanderer, I also have a project which could fit in with your list of transmasc games! https://nqn.itch.io/flies-flies-flies
Thanks for making the list :)
Thank you! I agree and I do try not to over-extend myself trying to put diversity into absolutely everything I make.
My own experience has to inform the core of my stories for sure. Some of my projects are more autobiographical and less diverse, and that's okay too. As long as I keep putting my support behind other artists and projects that are marginalized.
Yeah, the sprites and landscapes are not bad, and the intro looks pretty nice. Don't worry about the incompleteness or lack of polish, since this is your first game jam. You will improve at these things if you keep game jamming and aiming to make something better than you did last time. Good work submitting for the first time!
This was really good. The music and sounds are well done, and the stealth can get pretty tense. There are a couple problems with the controls, specifically with ladders and ducking. Sometimes the player doesn't duck or stand up when he should, and at the top of the ladder he can get stuck until I jump off of it. I thought standing up might be disabled while moving but this was not always the case.
This is really great! Your core mechanic is elegant and a joy to discover when playing blindly. I stopped reading the description after it said the game was designed to be self-evident, and I think it delivered on the promise. Very well polished, though jumping seemed more difficult than it needed to be, as has been mentioned.
Great game. The graphics are fantastic, and the mechanics really do convey the themes of the source material quite well.
It took me quite a while to realize that the other whales were the dark shapes in the foreground, though. I read the tutorial before playing and then I was wondering where the other fish were. Once I did I got much farther. :P
I'm adding this to my collection of favorites from the jam. Good job.
Very polished. As Jupiter mentioned, there's no apparent goal, but I actually see that as a positive element of what you've made. It's aimless, peaceful, and relaxing. I liked picking up the birds, enjoyed gliding through the clouds, was sad when my birds left me, then calmly accepted death as the plane caught fire. (Hope there wasn't more to it that I missed :P)
Incidentally I made an Icarus-themed game for the Flappy Jam a couple months ago. It's also called Icarus but we definitely took it in opposite directions.
I'm adding your game to my collection of favorites from the jam. Good job.



















