Type "music", one of the last things i found as well. Its actually really nice music. You can also change the color saturation of the scene with "color"
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I like the illustrations and the sound-effects was like a triple chocolate glaze over a chocolate glazed, chocolate filled, chocolate covered, chocolate wrapped, with a chocolate cherry on top chocolate cake-volcano with chocolate fondue layers, that erupts chocolate. Overall i give it a 4/5 for gameplay experience.
Please do yourself a favor and google search "Ace of spades". It is the same game as this but amazingly better. It used to be completely free and there was an amazing community, but now it's on steam and is not free, however you can still download the old version for free which still has a lot of players playing in it. Please do not promote game copying, please do not let the developers of this game receive any attention or profit.
My anti-virus software blocked the exe from running at the unity run window and closed it and took away my permission to even open it. I'm not saying that this is a scam, other people seem to have no problems, but the game might have some virus that the devs don't know about.
Nice idea, but you really shouldn't have put in zombies. Setting aside the whole "zombies make a game fun" cliche and the fact that it just doesn't make much sense as we don't get a backstory of why they are there or why you are there. The zombies just make the game too difficult especially because they don't work properly, the sounds make me think i walked right past a zombie and then the zombies growl gets dimmer and suddenly it tells me i've been eaten. Played it multiple times and couldn't get to the beacon. Also some backstory would be nice.
First five minutes were spent to figure out what the action button is, lots of wasted time right there, could have just written it in the game options menu or write it on the screen, it was an instant turn off at the very beginning. Object placement seems very odd, like why would 3 trashcans in a 5 meter long hallway or pillars in the ground in a small open indoor space, no cars would ever get there. Shouldn't do puzzles that relay on reading all the text, the player ends up wasting a lot of time and gets frustrated. Don't use the same asset in one place so much. Player could move faster and overall the movement could be made better. Loved the sound design and the text that was written with shiny letters. Graphics are nice of course. Generally should have way less text, you can always find ways to say things without using words and blocks of text, but of course it's more difficult. Can't say i enjoyed the experience, given the time it took to do everything, but this has good potential.
The story is faulty at best, didn't really interest me, didn't make me feel like i wanted to read all that text, or follow along with the narrative. Though, my biggest issue with the game is that you didn't capture the characteristics of the devil, you see, he is powerful, and humans are worthless to him, you couldn't care less about them, he doesn't need to got out there and capture innocent souls. Instead in most cultures, the devil is portrayed as an evil master-mind, he gets in your head, makes YOU think you are the good person, whilst doing something bad, makes you worship the devil, and overall deludes you, for his own pleasure and gain. Or even worse, tricks you into deluding yourself, until you go mad, and eventually go to hell for all this, he thrives on peoples suffering and regret and anger as they realize they've been fooled, and are paying the price in hell for their wrong doings.
There is a bug where you fall through the floor, in the scene where you first see the pinkish world(where all the tapes are), right before the first blue light, the flat bit has an invisable hole in it, its missing a collider or something, i think its a big hole, however i got around it by walking along the right side of the cliff. I have a windows 7, 64-bit.
Hey, yeah i`d love to work with someone else or on your other projects, i just love making the music. I think it would be better if we discussed this via email. Contact me at firstname.lastname@example.org