Very fun! Memorable dungeon design despite graphical limitations (although looks great as well) with well-considered mechanics. I also really enjoyed the bosses, especially the ones with reverse snake-like progression through the battle. Nice surprise for a cosy retro evening.
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You have to stretch while standing on a platform (you cannot stretch in the air), and then touch spikes while falling. It's a little bit tricky but you'll get used to it over the course of the game :)
Unless it's not the right floor? This is the one on which playtesters would always spend a little bit more time :)
Also if you are playing on the phone w/ a controller you are going to have a bad time with this unfortunately (though it is still possible to clear the game)
Try to conquer the Video Tower as you self-expand and reduce through an array of fun and challenging levels.
You cannot jump, however you can use various deadly obstacles present in the tower to your advantage. Suddenly a bullet you would usually just want to avoid becomes essential to your progression. If something wants to kill you, you may just need it. Upon hit, your extended body will retract to your head, allowing you to suddenly change elevation (or ummm, I guess jump). However if you get hit in your head, then, erm, *stage resets*.
I'm sure a few gifs will be more effective at showing you the rules than my words ever will:
Try to get to the end - ending cutscene is a real treat. I promise! And wow, the game even records your time upon completion.
Now real talk. I have seen The Analytics. They are not looking bright. The game is Free with Pay What You Want, but the truth is, at this point, if you play MISSTRETCH, it will be me who is indebted to you. Oh well! At least I had fun making it!
Wait, one more thing. You can dance too!
In any case, thank you for your time.
nezonaru (me :) )
Edit: Added browser support! I wish I had done that sooner - did not realise how important this is. Oh well! Now you can stretch your limits in your browser, or even on your phone (though the touchscreen buttons make much more difficult than it should be, consider using a controller)!
Thank you for playing!
About the difficulty, I definitely agree. The "only one" life thing wasn't really a priority. The truth is we were running out of time so we decided to drop lives and try balancing what we had made up to this point... That may have been a mistake :). Oh well, there is always next time.
In our game, armed with only your wits and one reusable bullet, you have to fight neverending hordes of robo-bugs. Perhaps your surroundings can be of help as well...
One Shot BUGaloo: https://itch.io/jam/gmtk-2019/rate/462587
The presentation isn't as polished as in your game (i like the dynamic camera there) , but it's still pretty fun. Please enjoy!
I've seen many topics about games made in game engines like unity, game maker, godot, etc, but I've yet to see any about Monogame, the framework we used. Some of us on the team have dabbled in monogame before, but it's the first time we have actually finished a game with it.
It's called One Shot BUGaloo: https://itch.io/jam/gmtk-2019/rate/462587
Fight through hordes of robo-bugs using your trusty (if a little unreliable) weapon. Perhaps your surroundings can help as well.
I'm curious if there were others who used Monogame for the jam. Show me your game and I will rate it :)
And please consider rating ours :)
Our concepts are pretty similiar. I guess great minds really do think alike :)
Loved the juice in your game. Unfortunately, we didn't have time to add much (or any) in our game, but despite that I think it's still very fun. Please try it!
One Shot BUGaloo