Nice! Very polished. Bit similar to a samurai minigame from Kirby Super Star. However, the fact that you have to shake your phone to attack adds an unexpectedly great feeling to the game.
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Thank you for playing!
About the difficulty, I definitely agree. The "only one" life thing wasn't really a priority. The truth is we were running out of time so we decided to drop lives and try balancing what we had made up to this point... That may have been a mistake :). Oh well, there is always next time.
In our game, armed with only your wits and one reusable bullet, you have to fight neverending hordes of robo-bugs. Perhaps your surroundings can be of help as well...
One Shot BUGaloo: https://itch.io/jam/gmtk-2019/rate/462587
The presentation isn't as polished as in your game (i like the dynamic camera there) , but it's still pretty fun. Please enjoy!
I've seen many topics about games made in game engines like unity, game maker, godot, etc, but I've yet to see any about Monogame, the framework we used. Some of us on the team have dabbled in monogame before, but it's the first time we have actually finished a game with it.
It's called One Shot BUGaloo: https://itch.io/jam/gmtk-2019/rate/462587
Fight through hordes of robo-bugs using your trusty (if a little unreliable) weapon. Perhaps your surroundings can help as well.
I'm curious if there were others who used Monogame for the jam. Show me your game and I will rate it :)
And please consider rating ours :)
Our concepts are pretty similiar. I guess great minds really do think alike :)
Loved the juice in your game. Unfortunately, we didn't have time to add much (or any) in our game, but despite that I think it's still very fun. Please try it!
One Shot BUGaloo