Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you for playing!

About the difficulty, I definitely agree. The "only one" life thing wasn't really a priority. The truth is we were running out of time so we decided to drop lives and try balancing what we had made up to this point... That may have been a mistake :). Oh well, there is always next time. 

(+1)

I think there's often more we can learn from making mistakes than doing things perfectly, and a GameJam is a perfect time to do some learning!

- Joe