Will be doing a post-jam version to fix these issues. thanks!
OSG
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Nice take on the theme! I admit it took a while for me to wrap my head around this one. I want to see how this would play once you finish implementing all the features. Right now it's kind of laking. Something that annoys me is the fact you have to click and hold to increment how much coal you want to ship and sell, and it increments waaaaaay too slowly. Basically, I have to spend the entire game just click-holding on 2 buttons, and it made the rest of the game, all the strategy of picking which ports to sell to etc, basically irrelevant. My suggestion is to add a "add 10,100,1k" button. In general, that part needs to require way fewer clicks for the game to be playable imo. Other than that, the UI work is really well done, really responsive and good-looking, and I really like the portraits of the characters!
This is an interesting take on the SkiFree-style, it looks like you mixed in some Flappy Bird style mechanics as well. My main issue with it, though, is the controls. They are really confusing to me, maybe because this wasn't intended to be played on PC, but yea I would have preffered if you did some very simple Right Arrow/Left Arrow thing, or something of that sort, would make the game way more fun to me. Great work nonetheless!

I really like the game design on this one! Using the supply camps to build a path that you then use to get further and further feels very realistic and rewarding at the same time. The map seemed to get a bit cropped on the sides and top on my screen though so that prevented me for exploring all of it (my screen is 1920x1080). A thing I would have liked to be able to do is to change which explorers were holding each cards, in general that mechanic was a bit weird, but it was a cool way to distribute tasks to each of them. Overall, great work!

Wow! What an interesting experience. I like the creepy reality-bending apparitions, makes you really feel like you're going insane suck in that ship. And the repetitive tasks drive the point home, without being too boring. Really nicely done! I did find some bugs: The game deleted my inventory when I went back to the main menu then resumed. It also broke when I restarted the game.
I really like this! Took some willpower to not spend the whole day playing this one. I think the UI would use some work in general, it's weird that the menu covers up parts of the ship imo, it feels a little unbalanced visually. But the game design of it is really nice. I wish you could more easily get more people on board, and have more options to hire instead of having only 2 options when you have 3 crew for example. I also feel like this game would work better turn-based perhaps, instead of having to wait 2 seconds for a new event to happen.
Some bugs I noticed: You get a "not enough clothing" event even when you do have enough clothing; During the trip it displays Scientific Equipment as if it was Arctic Clothing
Great work!
It's crazy that you used the entire globe to map the arctic! I like the gameplay, really feels like you're exploring an unknown part of the world. Only realized you don't seem to actually crash into things halfway through, and it made the game less challenging. Would be cool to get some hazards. Nice that you can name the ship, and how much control you have of the experience.
Hillarious sound effects xD the art is great too, especially the animations! The gameplay was very confusing though. Having to decide whether to jump or not over a hole felt counter-intuitive, as well as what each action does to your stats, which made it hard to memorize. Also the game crashed in the second level. I wish there was a way to restart the game without having to reload the page. Regardless, you really went above and beyond with the historical accuracy, so props for that!

Polar Night is a historically-inspired card-based survival strategy game made in 9 days for the HistoricallyAccurate Game Jam #10. You play as the captain of an expedition whose mission is to explore the Arctic and find a route to Asia. Face the many hazards and obstacles the Arctic, including the worst nightmare of all, the 4-month long night known as the Polar Night.

It's a shame you didn't have enough time to finish this, because I really want to see the final product now! I see a lot of potential, and I love the aesthetic of it. The game is pretty incomplete as-is though, even the post-jam version, so it's hard for me to even give it an accurate rating... So yea, I really liked what I saw, and I hope you get to update the game once the jam is over :)
Interesting take on the theme. The assasination of Franz Ferdinand probably was the one that most impacted modern history, so it would be interesting to explore this. I did struggle to understand what I was supposed to do in the beginning though, and the game barely gave me enough time to read the text explanations (I'm a slow reader). Still, a pretty interesting game nonetheless!
Damn, what a professional-looking game! It's a shame that the controls were like this, I was unable to change them on the settings, but I still tried walking around. The game gave my PC a bluescreen after playing for a few minutes, idk what happened. The SFX and music were definitely the best part. Great job!
Pretty good for your first game! I like the noir-style aesthetic, and I think this is a great premise that I would like to see developed further. Maybe other games centered around other famous murders from history? Idk, just an idea. Shame there was no audio and no music, and the game itself was pretty short too. Still, good job!
Nice submission! It was very disorientating for me also because my heaphones have the audio flipped and I can't fix it, but I also think the footstep sfx weren't very well "calibrated" because I could hear footsteps of a guard from like 50 meters away, and when you're inside it's hard to tell if a guard is coming or if they're just on the other side of the wall. Other than that, the animations were nice (and kinda funny) and the whole atmosphere was well put together. I was unable to finish the game because I just can't tell when a guard is coming xD
Very nice game! I especially like the minimalistic 3d style, reminds me of the old Runescape but with better color grading. I did have some issues with the camera though. I know 3rd person view is always a pain to work with. It was hard to tell which objects I was actually interacting with, although I get that in a point-and-click like this the point is that you have to find things. Some sfx were a bit too loud as well. But other than that, no complaints! I love games about more obscure topics like this especially :)

Very short, but well executed, and man that music is unnerving as hell. Here's the VOD: https://www.twitch.tv/videos/2077274887 Thanks for coming to my stream! ^^
Very nice for your first game in Godot! I think it's so cool that we both chose to do a game on Fidel Castro but yours is from the perspective of Fidel and mine is from the perspective of the CIA xD You did some minigames that I would have never been able to come up with. Great job! Here's my VOD: https://www.twitch.tv/videos/2077274889
Great job! I love the sfx and the art especially. The part of the fake name of Oswald was something I would get stuck on if I didn't have the help of chat xD Thanks for coming to the stream! Here's the VOD: https://www.twitch.tv/videos/2077274888


























































