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A jam submission

Lunch at SubOrbitalView game page

Assemble and sell subs for interplanetary customers!
Submitted by Shield Does Pixels (@shielddoespixel) — 1 hour, 48 minutes before the deadline
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Lunch at SubOrbital's itch.io page

Results

CriteriaRankScore*Raw Score
Mood#72.9323.167
Audio#82.9323.167
Humor#92.3152.500
Overall#102.9323.167
Fun#102.9323.167
Theme#113.2403.500
Graphics#122.6232.833
Innovation#142.4692.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game! Though it is pretty hectic, and the bugs on the browser version are a shame.

It's a bit weird that you have to charge the people correctly, and even if you charge less they still get mad and leave xD

Here's the VOD: https://www.twitch.tv/videos/1555924991

Submitted

I can tell that a lot of effort went into Lunch at SubOrbital and for that, great job! The mood is one of my favorite parts. I had a little difficulty playing the game do to a few things I had to figure out through trial and error. But I think that these are things that could easily be fixed with a small update.

As previously mentioned, I had some issues figuring out parts of the game. When a customer walks up and there order sits below the register, the items look like they can be picked up, which confused me. So I walk over to them, try to pick them up, then the customer storms off (I assume because I was interacting with them or the register?). After I stopped doing that, I was able to put the items in the box and ring them up. The second part where I had trouble was remembering which buttons corresponded to what food items. Having some in-game distinction to figure this out, or by having a few levels that progressively add more buttons and ingredients could help with this.

I haven't played many cooking / restaurant sims. But I do think that the restaurant angle for "combo" is a smart one, and an intergalactic restaurant with lots of wacky orders is a clever and fun idea!

The graphics were hit or miss for me. The kitchen felt a little bland. I like the sci-fi, spacey diner in the background of the game and think that adding more of that theme into the kitchen would make the game feel more vibrant. The same goes for the other employees in the kitchen. I would lean into the space theme a bit more and maybe add some crazy looking alien employees to the mix.

The music is one of my favorite parts and it feels very fitting for the space restaurant :)

The title crawl  adds a lot to the humor of the game. I would try to find a way to sprinkle that into the gameplay itself, as it is another one of my favorite parts! Also, the "HMM" that the customer gives when they storm off is also really funny to me.

Thank you for Lunch at SubOrtbital!

Submitted(+1)

Overall: This took a few tries to figure out. I don't do great with walls of text as a tutorial, and my brain just looks at it and goes "eh- I'll figure it out by playing" and then I don't figure it out. Anyway, after several runs without figuring it out, I read over the tutorial, missed the part about placing ingredients in the box, and kept failing. Definitely no fault of your own, and entirely my fault, but I thought I'd share the story. I read it over again, and I enjoyed the game once I knew what I was doing. Also, hot dang, a leaderboard?! Nice!!

Fun: Once I knew what I was doing, I had some fun. That said, the game is pretty much the same actions over and over, which gets a bit bland after a few tries for a good score.

Innovation: Innovation is always a hard category to rate when I'm just not sure. I've played games before centered around you running around a small shop, picking things up, and dropping them off somewhere. Whether you're building a fashionable teddy bear, or a sandwich, the principle is the same. That said, I like added bonus of it needing to be in the right order, and seeing the reaction of the patrons is pretty good.

Theme: I like the food take on the theme. I also like how your combos are more than just two objects, since the sandwiches can have three things, a drink, and a side.

Graphics: The art is nice, but I kept mistaking some object for a carton of milk, and checking "drink" on the register. I guess it wasn't milk? I don't know what It's supposed to be. The robot butlers/cleaners are a fun addition, and I like their goofy faces.

Mood: I like the mood you have set. The story in the opening is nice, and sets the tone for a cool futuristic restaurant. Perhaps leaning a bit further into the future aesthetics could make it even better? I love the alien patrons, but I think it would be cool to have some sort of alien foods to add to the sandwich (as long as it's visually clear what is or isn't a drink / side)

Audio: The music is nice! It's just right for a game about running around making sandwiches.

Humor: Not too much to be said.

Final Thoughts: Ha I beat your score on the leaderboards.  $14.50  Nice game! The details are lovely, like the customers leaving a tip if you do well (or not leaving a tip if you do poor. ha!) Great work!

Submitted(+1)

Nice job men, very cool intro :3

Interesting game, took a second to figure out, crash and broke a few times :)