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A jam submission

GoblinSlayerView game page

Kill all the goblins in sigth
Submitted by jZ3R0 — 18 hours, 36 minutes before the deadline
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GoblinSlayer's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23.7503.750
Mood#33.4173.417
Overall#43.8333.833
Graphics#43.5833.583
Audio#63.0833.083
Theme#103.2503.250
Humor#101.8331.833
Innovation#122.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall: It's a well made game! I like how when you attack, you scoot over a little bit. It makes it more interesting than just having a static character.

Fun: I enjoy the snappy quick paced gameplay, and the difficulty increases at a very well made pace. I think the gameplay gets a bit stale quickly, so to make it more fun I challenged myself to see how far I could move the guy to the left. That definitely spiced it up! I was able to move far enough that the background repeated!

Innovation:  I wish the game had a bit more to it. This jam alone, with a total of 20 games, I have played 2 other games similar to this one. "Generic Game" and "Nobody Grooves like Cadenska Voldmirovna" which both do more than just increase your score with a better combo. In "Generic Game" the score is also points for a shop, and buying things resets the combo making a risk/reward situation where you ponder if it's worth getting that upgrade or healing. In "Nobody Grooves like Cadenska Voldmirovna" the combo also makes your attacks stronger, helping out in the later stages of the game.

Theme: I like how the combo affects your score, but I personally think this is a lazy take on the theme. The score is essentially ((x^2)/2)+(x/2) where x is the number of killed goblins (unless you miss, but for some reason I initially assumed missing would kill me). In the grand scheme of things, why is that more significant than just making the score equal to the number of killed goblins? Especially considering that's the theme of the game. My final score was 2850, so I killed 75 goblins without missing. Going back to my comments on Innovation, I feel like the combo needs to have a more dramatic effect on the gameplay than just the score.

Graphics: Since you didn't draw the artwork, allow me to comment on the other aspects of the visuals. I'm not a fan of the fuzzy grain postprocessing. Additionally, the game over screen is somehow "over" the post processing. I'm also just not a fan of Chromatic Aberration.

Mood: I like the dungeon/crypt aesthetic. The music certainly is too cheerful though. it sounds like I'm vibing at a fair, not fighting for my life.

Audio: The goblin exploding sound effects is pretty great. I also like the music, though it's a bit "stock music" sounding.

Humor: Nonsensical violence is always fun. Also the tiny splat as the goblins explode is humorous.

Final Thoughts: I think the game is a bit short. There's definitely incentive to play it again with the high score, but I feel like there's just not enough content to make it last. That said, it's still fun, and I enjoyed goofing off by moving far to the left and avoiding the objective entirely by playing it in the very much not correct way.

Developer

WOW that's a lot of text, I really apreciate all the feedback you just gave me, It's mi second jam but first alone and I'm glad you like It. I know it needs a lot of imprubement, but I aimed towards finishing it than having a lot of content because I wanted to deliver something playable. XD 

Submitted

Fun and well executed game!

I don't have much else to say about it

Here's the VOD: https://www.twitch.tv/videos/1547568251

Developer(+1)

Thanks a lot for playing my game!! I have a lot of fun watching you playing it xD, thanks for the feedback <3

The speed of my fingers is not fast enough xD

Developer

xD

Submitted

I love the grain/static filter-like effect. That gameplay feels very smooth and the visuals are great! I think the 666 score in the screenshot is perfect xD Great game!

Developer

I didn't notice the 666 in the score xD, thank for the feedback<3

Submitted

An interesting reaction game. However, after a while you get used to it and the game becomes too easy until you get distracted

Developer(+1)

thanks for playing my game!, YES I know is easy and I regret not to add more enemy's patrons but I didn't have any more time😅

Submitted

Good work! I like the feeling and the flow of it. Having the goblins go faster and faster as you build up combo keeps the pace going very well. I also like the risk/reward aspect of keeping a high combo, and the fact that losing the combo on accident and not between waves almost always means death because of the cooldown. I like the juice that's there, even if it could be even juicier, and I like the post prod effects as well. Good job. It's nice to have the big combo meter in the center of the screen, that's a very smart decision and really drives the theme home!

Developer

Thanks you so much for playing my game, I had a really bad time trying to balance it but with help of some "beta testers" I did a good job😅

Submitted

Had a great fun with this game!!! The rhythm works really well, and it's nice that you can choose to break your combo to make the enemies slower. Loved it.

Developer

I'm glad you have fun with it, I really liked for being my second jam 💪

no amigo, tremendo juego, me encanto

Developer

Thank you so much bro💪

Submitted

A decent amount of fun, for the simplicity of it. I know the art wasn't made by you but it did fit the game very well, and everything felt super cohesive. It's definitely on the simple side, but what you do have is fairly engaging and enjoyable! My one main critique is just the fact that the goblins can be a little tough to hit sometimes since the timing is fairly tight. A slightly lower speed on them might have benefited the game, but it was still quite nice for 48 hours :) 

Developer

Wow thanks a lot man, It's my second jam so I'm glad you like it <3

Very good game!!

Developer

thank you!!

Épico

Developer

thanks bro

Solid :)

Developer

thank you <3