anyone in town need a hand on the final crunch?
Mike
Creator of
Recent community posts
pretty large milestone for me, getting 2500+ physically simulated objects with custom physics solvers, feedback system, all in one cohesive loop running on an i5 laptop :D
Finally seeing a couple downloads and happy with progress. Been really hard to manage life and work, but hearing a single good thing makes it feel worth it :')
I want to keep this rolling and build more of a community for feedback on the game, so it that sounds interesting to you, please do reach out :D

First Rating -"5/5 Dude this was so much fun! I got 1000"
Smash over 2,500 items in your shop to gain free moneys >:D But make sure the cameras are not rolling :0

I am really happy with how the game turned out :D I think it's in a pretty solid state, what do you think?
As far as steam goes, steam wants me to buy another credit, unfortunately. I had a credit purchased, but the game changed slightly. It's against their rules to reuse a credit for a "new" game.
So I am going to be more active on itch and stop bending backwards for steam requirements and improve the actual game! Maybe not a bad thing, huh? :)
lol, im glad you made it through :) I intended to have 2 devs but the other had to bail within an hour of starting so I tried my best to get as close to original vision as I could.
I made a lot of sacrifices on the car resetting and lighting, so I guess im just glad you made it through with the hacked wedging/pushing of the car i made lol.
The ending was also supposed to have a lot more into it, but that was the bare minimum I left. I totally should have made something more obvious, but when you walk out there is a trigger. Since its just a still room, prolly did feel really weird, lol.
Also, that picture had me dying laughing, I forgot I put needles in there 🤣 thanks for playing 🥹
Hello, I figured I would post this on the 1 year anniversary since I escaped living with and running from a alleged serial killer. This event and displacement has had catastrophic impact on my life, for better or for worse.
I worked very hard on this software to streamline the art pipeline for level designing. I am about to use it for my game in progress to continue on it's iteration. Any sales contribute to helping a survivor eat, develop, and create. A purchase is more than buying the software, it's giving me a reason to live.
If you are on the fence or have any particular reason why you decide to pass or smash the buy button, please let me know as I will use all feedback to further develop software that you would like to use.
I am grateful to be alive, and living with my roommates who have been more supportive than anyone in my life. They have helped me see things from an lgbt lens that I had not previously considered. I am deeply grateful for their perspectives in making more inclusive software and games. I cannot overstate the gratitude for them. Thank you to all the people who help me become a better person both professionally and personally. And I wish you a happy halloween!
Jumpscares, not cheap. We have an epic sound designer and I studied psychology, and the build up makes sense and pivots the plot.
Also, thank you for the feedback. I feel like we focus heavily on atmosphere.
We have a sound folley artist and I work directly with him to program volumetric audio, foot steps on different surfaces make different effects/penetration, ect. His skill level is out of this world (literally ;D.) I think atmosphere is our strength so we leaned into it.
I will also check out cry of fear. Appreciate the feedback!
Thank you for the wishlist :)
I am working on one that has a couple jump scares through the whole thing, but doesn't rely on them. If you want *none*, it might not be a fit but very few are planned. The game development had been paused because we had some financial issues, but it's been gaining attention so we might resume if we get enough wishlists:
Feels fun! I think moving is a tad slow tho, maybe it's just me being fast paced loving, but it's coo
Hey, I’m building a pixel-level world editor that might help fellow itch pixel devs: https://digiverse.life
I made this while surviving without food or a home. If you're curious, I’d be grateful for any support or feedback. Even a small share or kind word helps me keep going.
Haha, this is good, i liked it. Great first game jam! i like the shooting sound effects and the gameplay. After I complete the match, the longest distance doesn't update and animations (even if just vfx) would help visual feedback a lot, but minor nit picks, good job :)
If you wanna make your pixel worlds better, i am offering pay what you want license to itch devs on my pixel world builder. Any contribution gets me closer to food and stability, but above all else, appreciate your game, thanks it was fun :) <3
Oh, i like the style for this type of game. This also gives me some inspiration for a game idea :) Not really sure how the wolves got me, maybe I am missing an element there, tho.
If you are interested in making a game world, I am working on a pixel level editor and offering pay what you want licenses to itch devs. Any contribution helps me get closer to food and stability. Above all that, I appreciate the game you made, it was fun <3
This game was fun and relaxing, and it actually gave me (mostly) unrelated inspiration. I think if you sped up the speed of them falling a tiny bit every time one is collected, you could make difficulty scale that way
Also, I am working on a pixel level editor that im offering a pay what you want license to pixel devs on itch. Any contributions get me closer to food, but most of all, I appreciate the game. Thanks<3








