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Stellar Studio (Machrom)

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A member registered Dec 08, 2017 · View creator page →

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Great job! Everything fits together really well. Loved the weather changes, they really shake up the game and add more challenge to it. :)

The artstyle is really good! There were some tricky parts to the game, but it was fun trying to overcome them.

Good job! :)

Really great game! Got to level 24 so far. I have to say that I was amazed how each level is unique and difficult in its own way. So many different attacks and strategies, each level feels like fighting a boss.

Great job! Now I'm off to try level 24 again...

Really nice game, enjoyed playing it. It's quite difficult, but these kinds of games are supposed to be so it's balanced pretty well. As it was already said below in other comments it would be really good to give a player a few seconds when entering a new room, most of the times I took damage was upon entering because I was instantly bombarded by attacks.

Great job! :)

Yes the balance and timings are still off, those are still things that need to be fixed. Good point about preserving the momentum and a good point about the block or dodge as well, I didn't realize something like that was missing at all.

Thank you for playing and for the feedback! :)

Okay, so I tried it again (and tried getting squished around the place I remember the foot to get stuck). It happened again when you start going over those cans, The first two cans, one is horizontal, while the other diagonal with something on it (that makes you unable to jump and you slowly go down). I got squished while stuck on that diagonal can, and the foot got stuck.

Hope it helps! :)

If you're still not sure where that is, I can go again and take a screenshot of the place.

Besides the sprite flickering and being able to move outside of the level bounds, sometimes when pressing x and the console is revealed the game won't register it, so you have to move away and come back and press x again so the game registers it. Also sometimes I'll reveal a tile next to the console and the game will register it as being revealed.

Besides those small issues the game is really cute and fun in its own unique way. Loved playing it, good job! :)

Nice little game with a nice story, got it from the second try. Pretty much everything is fine, though I was surprised there was just one scene to solve. 

Good job! :)

Pretty much everything is already in the other comments below, so I'll just say that I had the same two issues: the wall jumping mechanic (I actually had to read the other comments to realize that I could move from that area) and the foot got stuck so I was constantly getting squished (had to restart the game).

I really enjoyed the game, the story and basically all aspects of it! Great job! :)

Thank you very much! It's true the story can use a lot more work, it was kind of put on a backburner with just a general outline since there were a lot of other things to do. Just imagining the changes you suggested for the story makes it a lot better! :)

Thank you for playing! :D

This is my submission:

Curse of the Snowgod


A local co-op RPG for 1-4 players (you can play solo if you want).

Very interesting game. Even with the tutorial a bit hard to figure out what to do the first few codes. I'd really like to see more game modes or something to make it more fun, challenging in different ways or even with some kind of a story? Currently it feels like something that you try a few times and have no more reason to play, unless you want to challenge someone to break more codes than you.

It's probably because the game has such interesting mechanics that i feel it could be expanded to include more stuff. :)

The game won't load on the unity loading screen, so I couldn't play it. I won't rate it currently because of it, tell me when you fix it and I'll try to play it again. :)

As you've said on the game page it's a prototype and a lot of stuff still is not implemented or does not work. I'm not saying this is a bad thing, it's just a bit hard to test as you have no idea what to do or where to go (and what works). But, I talked with a few people and had a few encounters, there are no bugs as far as I could see, it's a very good prototype, I just wish more stuff was in the game so I could say more about it.

All I can say is, so far it's good (the mechanics seem to work fine), keep working as I'd love to play it again once more content is inside. :)

Interesting board game. Everything is written in the rules except the path the pieces take (took me a few turns to figure out). The AI is smart and it almost won, so it takes a bit of strategy to beat the AI. All in all a very good game, I don't really have any remarks.

Great job!

Nice game! I don't really have any remarks to make, maybe that it was too easy and a bit slow going at start (but that's fine since it picks up the pace once you have more workers and graves)? But other than that nothing much. I would really like to see an expanded version of this, maybe either with levels or a bigger graveyard with more things to do.

Really great job! :)

Very good art for something in two weeks, and a good idea. However, I had a bit of an issue with the way the dice rolls are played. 

Everything went pretty much ok with the snail, though I wish there was a way to skip that animation after you make a choice (with those arrows or something). When I got to the cultist, I failed a few choices and then I had a choice that would be activated with dice 1-3, since 4-6 was locked as I failed it. However, the white dice (the dice I can get in a roll) were 4-6, this would mean I had to roll three times (and wait out those animations) for the dice to reset. This honestly felt more like a chore than something fun, a skip for the animation would be good, or a way to reset a fight at any moment (unless I missed something with the controls while playing)?

Good job! :)

A bit hard to figure out controls/what to do at the start, but an interesting concept. Would be better if there were some kind of levels(with words, maybe sentences to type?) or something else. 

Good job! :)

Hi everyone!

First, Happy New Year to everyone. This is my first jam after a long time, I'm aiming to make a snow-themed game in this month. It will be a small RPG that can be played solo or locally with more players. Still a lot of work to be done. :)