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Graveyard Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did this game have great music or sound design? | #55 | 3.674 | 4.500 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #65 | 3.674 | 4.500 |
Overall | #106 | 3.348 | 4.100 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #117 | 3.266 | 4.000 |
VISUAL | Did this game have nice graphics, art or design? | #143 | 3.266 | 4.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #180 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was really well done! I was a little worried when I read the how to play screen since the concept is so morbid... I was scared it'd be like a horror game. But it was actually a lot of fun, and the morbidness of it was definitely balanced out by the adorable graphics.
No complaints gameplay wise! Everything ran perfectly smoothly. The interface was great. The music and sound design provided the perfect ambiance. No glitches, or any balance issues! Just... really polished over all!
If you were to do more with this game, I think the next step would be how to expand it. Something that came to mind is... what if instead of the goal being to buy the grave yard, it was to upgrade it? Like every time you reach a big number, you can add a big asset to the grave yard that improves it and changes up gameplay (like... idk, zombie repelling fountain. Break room, so the workers can recover health, etc.) but as the upgrades are added, the size of the grave yard increases too? That might add a lot of replay value to the game, and have people playing for days, even weeks to get the biggest grave yard!)
Really well done with this! Keep up the good work! With a little more expansion, I could totally see this making a great mobile game! :D
-Sasha
Thank you very much for the nice and detailed feedback :-).
I'm really happy to hear that you like the graphics because I spend a lot of time with them. So it is good to hear that they do their job meaning: reducing the morbidness.
Actually the graveyard was planned to be way bigger - with more graves. After some playtesting I noticed that they made no sense and so sticked to the size as it is right now. I thought about a self-heal-function in the game but decided to not have it. Otherwise the heal-upgrade would become useless. BUT anyway: the idea of having a room sounds interessting! I will keep thinking about that. Having buildings on the graveyard is something I really would love to see!
Nice game! I don't really have any remarks to make, maybe that it was too easy and a bit slow going at start (but that's fine since it picks up the pace once you have more workers and graves)? But other than that nothing much. I would really like to see an expanded version of this, maybe either with levels or a bigger graveyard with more things to do.
Really great job! :)
Thanks for the feedback :-)
I will definitvely add more stuff to the game - but don't know what. I've just implemented a job-system which gives me new opportunites regarding the workers. So since yesterday workers have to clean up a grave after a zombie has spawned. First then the player can place new graves. And I plan to add more stuff. But of course I won't upload a new version while this jam is running :-)