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Curse of the Snowgod's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did this game have nice graphics, art or design? | #57 | 4.000 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #70 | 3.667 | 3.667 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #76 | 3.667 | 3.667 |
Overall | #160 | 3.000 | 3.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #229 | 2.333 | 2.333 |
AUDIO | Did this game have great music or sound design? | #268 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
Started at the beginning of this year with an idea that I wanted to make a local coop for around 4 players. That's what this is, a local co-op RPG for 1-4 players.
Still very early in-dev so there's really almost no content, but I hope I was able to fix all bugs.
Enjoy playing! :)
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Comments
That's impressive you made local co-op for your game! I agree with pretty much everything Scoot said before, the characters and the buildings look nice. I like the rolling animation for the snow monsters, and that pixel lighting too. I think some timings could be improved to make the game feel nicer, like the enemy projectiles could hang in the air longer while you are close to them, and I'd love for the player's forward momentum to be preserved while landing after a jump. Something like a block or dodge action could be fun too!
Yes the balance and timings are still off, those are still things that need to be fixed. Good point about preserving the momentum and a good point about the block or dodge as well, I didn't realize something like that was missing at all.
Thank you for playing and for the feedback! :)
Lots of potential with this one! The art style is ADORABLE, the animations are great, and the concept is a lot of fun. The fact that it can be multiplayer is also a really neat concept. I'm really impressed with how much you were able to put together in just a month!
It could definitely use music, but I'm sure that will come later down the line :)
I totally understand this is an early build so I know more changes will come down the line, but still I figured I'd point out that the biggest issue I had with the game is the dialog. The story itself is really good! But the way it's written could use some work.
In addition to a lot of confusion caused by grammar errors, missing commas, and run-on sentences... there were a lot of sentences that took me a few rereads to understand what was going on. There were also times the writing felt a bit mechanical... like it's just following the structure of this type of story, instead of expanding the word. Both of these things can easily be fixed with a little more detail and rewording though.
To illustrate, I've taken some screen captures of the opening dialog.
The way this is written in present tense makes it seem like it's something that still happens, but you mention in the next sentence that the snowmen are decreasing in number. Make it really clear that this happened in the past. Also, "celebrating winter" is pretty vague, and sounds a bit mechanical.
Perhaps consider something like.
"For many years, snowman building was held in highest regard by the people of Hidden Winter Village. A treasured tradition, to mark the start of the winter season."
This sentence needs some kind of starting conjunction (but, however, alas) to show that it's an unfortunate change from the conditions described in the prior sentence. Also, unless it's a mystery as to why people have stopped building snowmen... it would be good to mention this in the intro. Following the tradition example in the suggestion above.
"But overtime, traditions changed. less and less snowmen were built... until people just, forgot."
This sentence is confusing. I can't tell if you're saying that this is the year that no snowmen were built (like each year there were less and less and then this year it finally hit zero.) Or if there were zero for a long time and this is the year that one was built.
If you mean to say that this is the first year zero snowmen were built, consider something like
Now, as this year's winter solstice approaches, not a single snowman has been built.
And if you mean to say that this is the first year a snowman will be built, consider something like
"and that's the way it went... until this year."
All these suggestions are mere examples and it's TOTALLY ok if they're not really what you were going for. I just made them up as a way of showing some ways to strengthen some areas where the dialog isn't quite hitting right. However way you choose to strengthen the dialog, is totally up to you. I'm sure you will do great!
I really hope these notes help you! I'm eager to see further development of this game. It has a lot of potential so far! With hard work and dedication, I'm sure it'll make a solid RPG!
Great job!
-Sasha
Thank you very much! It's true the story can use a lot more work, it was kind of put on a backburner with just a general outline since there were a lot of other things to do. Just imagining the changes you suggested for the story makes it a lot better! :)
Thank you for playing! :D