That's impressive you made local co-op for your game! I agree with pretty much everything Scoot said before, the characters and the buildings look nice. I like the rolling animation for the snow monsters, and that pixel lighting too. I think some timings could be improved to make the game feel nicer, like the enemy projectiles could hang in the air longer while you are close to them, and I'd love for the player's forward momentum to be preserved while landing after a jump. Something like a block or dodge action could be fun too!
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Curse of the Snowgod's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did this game have nice graphics, art or design? | #57 | 4.000 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #70 | 3.667 | 3.667 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #76 | 3.667 | 3.667 |
Overall | #160 | 3.000 | 3.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #229 | 2.333 | 2.333 |
AUDIO | Did this game have great music or sound design? | #268 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
Started at the beginning of this year with an idea that I wanted to make a local coop for around 4 players. That's what this is, a local co-op RPG for 1-4 players.
Still very early in-dev so there's really almost no content, but I hope I was able to fix all bugs.
Enjoy playing! :)
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