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A Byte War | Classic RTS with a different build system

A topic by Stellar Studio (Machrom) created 25 days ago Views: 61
Viewing posts 1 to 1
(+1)

DEMO is out and available to play: link

Hey everyone!

This chaotic image from the game is mostly what I want to achieve with this RTS. The main pitch or short summary of the game would be:

  • A classic RTS game where you build buildings from patterns, and repel an invasion as a sentient machine. Build up your base, units, attack and defend, play through a campaign with multiple endings and choose your own path!

This is mainly inspired by games like Command and conquer, red alert, and other strategy games of similar style.

So with that I'd like to go over to

Features

The things I consider to be the core features of the game, besides the stuff classic RTS games have would be:

  • Building with patterns
  • Converting the world
  • Choosing your own path

Building with patterns

The main idea here is for each building to have patterns from which they're built. You can imagine it like fitting puzzle pieces, or tetris blocks.

As you can see some building have a U shape, others have a + shape and so on. To build those you first plop down basic "blocks" in that shape and then select that area to detect patterns. All available building patterns will then show up and you'll be able to select which building you want to build.

Converting the world

Both you and your enemy have control over a certain area of the map, this can be expanded with buildings and various other ways.

Both are color coded so the enemy is red, while the player is blue. This is to have a complete visual distinction that can be discerned at a first glance. I call this "influence" and you can use it to convert the environment to resources you can harvest. This area is also used as a spawning area for endless resources.

Choosing your own path

The game will also feature a complete campaign with 3 different endings. So depending on some of your choices in missions you'll end up in a different ending. For the first run of the game you'll be locked into one path that you chose while playing missions. Once you reach the first ending all missions for other choices will be unlocked so you won't have to replay the game from the start to get them.

Each mission will also have 4 difficulties to choose from: easy, normal, hard, supreme.

Further plans

  • I'll be posting more stuff and screenshots of the game, various units and buildings here so you can get an overview of all that's in
  • My main focus currently is to finalize all the content in the game: missions, buildings & units. 
  • My hope is to release this sometime later this year