Game looks cute. I wish you luck on the Greenlight campaign :D Oh and the art...strangely not cute for that kind of game but good none the less.
Recent community posts
More concept art from our team :D This time from our artist Tony who's working on some hub areas for the game...
This area is called "The Hollow Tree". as you can see it's based around this dead Oak tree that is hollowed out at the center (thus providing someplace to take cover from the storm)
Now as we started working on it we were discussing what story takes place around it. What will the player have to think about as they're here besides simply surviving another day? Much of our game is about not only surviving in this tough world but discovering what this world is and who lives or lived in it. In this case, what battle took place that left these bandits around and this knight frozen in place?
We'll leave that for you to find out ;) Oh and here's my current idea of how to integrate it into the journal in the game (Val writes notes on what she shes and experiences throughout the game in a journal, which is also how you save the game)
"reminds me of the sprites that came with the RPG Maker tools."
That's upsetting :P Trying to get very much far away from the default RPGM look.
"I think the bow-shooting one is a bit off because her elbow doesn't come far back enough - it seems kinda short to be pulling a bowstring...? Maybe it should also be raised, toward her head?"
Couple reasons that could be, one is the limited amount of frames we did at the time of that one, we do more now so we'll likely change that. Also different artist for that one then with the 8 frame walk cycle.
"It seems like her legs are "shortening" as opposed to bending (the feet don't seem to change perspective; it just looks like you're moving the foot up the shin).
The lighting could be a bit more consistent and direct, as well; it seems a bit diffused at the moment. Lowering the color count and upping the lighting might help to make the shapes and clothing patterns a little more defined, I think."
I'll forward this to the artist and see what we can do. Thank you for all your feedback!
As title states, figured we'd have a place to share our concepts for our games. Here's some of my team's concepts for our survival game in the works...
[Region 1: The Clearing] is the surrounding area around the cabin and the safest to travel to as you can quickly get back to the cabin. But it lacks resources and you will soon need to venture out.
[Region 2: The Bridge] is to the south of region one. Region two is more abundant in resources than region one but also has many poisonous plants that will do you harm if eaten. There may be a possible route over the frozen river if you manage to find a way up the cliffs further south.
[Region 3: The River] is the frozen river that splits the map in half. The region allows you to cross over to the fourth region but usually comes at great risk. The ice is thin and can easily shatter, sending you to a cold grave beneath the ice.
[Region 4: Deadly Paradise] is the largest and most resource abundant section of the map, however it is hard to travel to and from this region so although it may provide a lot of resources to help you survive, it may also be the final straw in what it takes to end your life. The region begins on the east side of the frozen river. The only way to get across to it is by crossing the river or by creating a bridge in the southern section of the map. The region ends at the base of the eastern mountains. Strangely despite being in the middle of a harsh winter during a brutal storm, this region of the map is warm and alive. Why that is the case, is yet to be discovered.
That does it for me for now but I would love to see everyone else's concepts and learn a bit more about their games.
Dakota of LDE
Not sure how this will end up looking if there's a ton of replies to certain comments. But as Snoutup said a "collapse" button would help with that..perhaps they should be collapsed to start with and you open the replies up like on Discourse forums.
I don't draw myself (it tends to look pretty bad :P) but I do make pixel based games so here's a look at our main character...
Wearing a dress...
Walking in three frames...
Shooting a bow...
Walking in eight frames...
and that's about it for now :P Will add more when we have some!
So this is a project I've had in the works for some time now and it finally went live at the start of November. Here's a video that pretty much sums it up...
Basically Project Shadow takes the idea of a devlog and takes it a step further, using it to teach about the different fields within the entertainment industry. As creators work on their projects they create a class which teaches about a skill of their field and then show how to implement that skill into an actual project they're working on at the time. These classes include...
- A video lesson
- A written guide
- Tips and Tricks
- Tools (such as brushes in photoshop, scripts/plugins for engines, or audio files in music)
- Assets (such as music or art made during the lesson)
- A community forum where you can talk with the teachers and ask questions 24/7
- and more!
I'd like to one day have the service open to more than just our team and teach skills outside of just video games but for now that's what it is. The goals with this is to do two things...
- Help teach those new to the industry to learn the ropes of whatever fields they are interested in.
- Provide developers with another source of income so they can keep creating what they love, whatever it may be.