Played and rated, very nice! Thanks for sharing!
Recent community posts
This is REALLY great! Instantly understandable and fun. The core mechanic and how it slows down while aiming is a very nice touch. Art fits perfectly and can easily be expanded upon. Making a level editor is indeed ambitious and you were able to pull it off! My only suggestion is to make beating a level feel more like "winning". Currently the same stuff and practically the same UI screen appears. I was confused at first and thought I might have died but no, I won. Adding a "Next Level" button and maybe some other effects when you destroy the last enemy will greatly improve the flow of the game. Still, really really really nice jam project!
Atmospheric visuals and music. It's also cool how every level is different and you gave the player more than one way to play. The guy saying "moonshot" every level did get a little old though. Really nice!
I absolutely love Factorio and this is like a more efficient version of it! It is really impressive the amount of content and level of polish you were able to make for this jam. Excellent work!
Beat it! Nice 3D exploration game! I had a little help knowing what to do by watching other play but was still able to figure out all the parts I hadn't seen. Cool environment and characters!
Happy GameOff2020 everyone! My team and I would like to play some more jam games. Please post them here so we can take a look at them!
Also, we are super proud of our game and would love if you checked it out! It is a first-person-shooter game where you shoot enemies then jump off of them. Thanks so much!
Thanks for playing and thank you for the kind words! We really did build the game around the concept of shooting enemies into platforms and then using them to jump farther or higher, so we are thrilled that you find it as interesting and fun as we do! Based on all the feedback we've received (as well as on our own playtests and experiences) we definitely agree that the game needs further development of its tutorials and better game mechanics introductions, including the charging mechanic. We can also explore more control when shooting the enemies away. We love making levels, so we'd be happy to expand upon what we were able to do for the jam and make even more! Thanks again for playing and for the awesome feedback!
Our whole game concept started with the mechanic of turning enemies into platforms, so we are happy you think it is as fun and original as we do! Based on all the feedback we've received (as well as on our own playtests and experiences) we definitely agree that the game needs further development of tutorials and better game mechanics introductions. That'll be the first thing we work on! Thanks for playing!
This is a beautiful game, and it seems like a very fun game too, but unfortunately it doesn't see like I ever get any money when selling things. I am not sure if I am doing something wrong, but nothing seems to be happening or able to be happening once I used up all the moon nutrients. Could you give me some direction or tell me how to play if I am missing something? Thanks!
Very nice game, and very good for your first jam! I like how you tried to innovate on the way to kill enemies by pressing the correct button, and I think further fleshing out that mechanic will make it even more awesome!
Hey, thanks for playing our game and for the feedback! Glad you liked it and had a positive experience overall. We're also honored to be compared to Karlson! When talking about the movement specifically, is there anything you can pinpoint or dive further into detail about in order to improve it? We could probably come up with a few tweaks ourselves based on some playtesting we've seen, but it would very much help us if you had a specific suggestion or idea in mind. Thanks again, all the feedback we've been getting will definitively help us improve the game!