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This is REALLY great!  Instantly understandable and fun.  The core mechanic and how it slows down while aiming is a very nice touch.  Art fits perfectly and can easily be expanded upon.  Making a level editor is indeed ambitious and you were able to pull it off!  My only suggestion is to make beating a level feel more like "winning".  Currently the same stuff and practically the same UI screen appears.  I was confused at first and thought I might have died but no, I won.  Adding a "Next Level"  button and maybe some other effects when you destroy the last enemy will greatly improve the flow of the game.  Still, really really really nice jam project!