This is egg-cellent
Eris ✨ - Lamaxelle
Creator of
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Congrats for your entry!
This game puzzles are really simple, yet challenging and very enjoyable. I would have love to hear some music and sfxs. Also, I think that the movements are a little too much "pixel perfect", it could have been nice to let the player turn when they're close enough instead of when they're exactly at the right position.
Good design job here, congrats!
Hey! Congrats for your entry!
The art and sounds are very good, and I find the first cut scene very interesting. However, I think there might be major bugs in your game since I couldn't find a way to go past the boat, right after the first cut scene : I talked to everybody, interacted with every item possible, totem included, but I couldn't find a way to do more.
Hey there! Congrats for your entry!
I find the physicality of the game really pleasant, it could have been even better with sounds! However, I feel like hitboxes are not very easy to understand, and the first weapon range is quite short. It could be nice to work on monster's shapes and give more range to the player in order to make your game even more enjoyable.
Nice job anyway!
Congrats for your entry!
I liked the creepy atmosphere you tried to build up at the end, especialy the creepy giant man. I think you could make some tweeking here and there, especially for rabbit hit box (too many times I struggled and came back at the beginning because I thought I was jumping on a rabbit head but it killed me instead). Also I think there is a collision issue at the graveyard part : I couldn't go down.
Good job for a solo Godot beginner!
Hey! Congrats on your first finished jam entry!
I really like how you builded up the atmosphere at first, without using jump scares. The close up part was particulary impressive!
I'm a bit disapointed by the end, I would have love to have a little more suspense, maybe a reading of the the tombstone?
Anyway, I think you did a good job here!
Congrats for your first jam entry!
I had a lot of fun twitting my brain to understand how to get through your levels. There is some room for improvement I think, adding sound would definitelly help to enjoy your game even more, and there are some collision issues, but overall I think it's a really nice entry, good job!
First of all, congrats for your entry, especially since it's your first sol-dev jam!
I think your concept was very ambitious, that's why there are only a few non-visual video games out there (the only one I can think of right now is "A blind Legend"). Usually, those games use saptial sounds to help players not getting lost. I think it was missing in your project, and since it demands a lot of memory , as well as to remember how much moves are left, it was particulary difficult to get through.
Also since I have an azerty keyboard, it's sometimes complicated to use WASD moves for me. Since you could use arrow keys in menus, I thought I could use them in game as well, but after a while I understood it wasn't working and it was really frustrating.
If you want to improve your game, I suggest you show somewhere how many movements are left, even if you're blinded, and maybe show your path as a line to help visualize your direction more easily. It would be a very nice addition that could make your game very much enjoyable for those who have a hard time remembering where they are. (For some people it's impossible to visualize in their mind because of aphantasia)
Once again, congrats for your entry, and good job for trying to realise a concept this difficult alone in a week!
Nice puzzle game, I can tell you gave them a lot of thougths and efforts!
The story is simple, yet well executed. Athanas' movement during boss battle gave me the chill when I realized they could go upward too.
I think two of my main issues with this game are that I feel like the last battle against Anthanas could have been a little harder... And that I want more of your game !
Congratulations for your entry !
Congrats for your entry! Especially for two days!
I think sound was really missing a lot, and it would have been great to have an ending, or at least a clear purpose. If I may, I would like to give you some advices : maybe next time focus on a smaller gameplay, and keep time for visual and sound feedbacks. It may seem pointless sometimes, but it actually make every game more enjoyable if done correctly!
Congrats for your entry!
It is visually very impressive, it almost feels like their is too much pixels for a GameBoy!
I think you placed the hiding spots pretty well, however there were some times I got stuck because the reaper wouldn't want to leave. I think it will be a little better if the reaper left the player alone a little more.
Overall, I really enjoy your game, good job!
First of all, congrats for your entry!
I couldn't really see where the game was going because there are some display issues and bugs in the garden.
I would also say that the GameBoy theme is not exactly respected visually here in my opinion, because of the screen resolution, especially for the text, and the additionnal yellow colour you used sometimes. I'm sure you will find a way to fix those issues, especially resolution issues, next time!
On another note, I really liked the art on the game's itch page !
I had a hard time completing this game but I managed to get to the end. Good job, really nice entry!
Visually, it reminds me a lot of old Pokemons and Hearthbound, you did a really nice job with the sprites!
I think the game could be even better if the cost and type of moves were displayed. It also lack of sound feedbacks when you chose an option in menus. However it's really enjoyable as it is, so congrats for your entry !
(I really appreciate the Undertale reference at the end)

I really liked exploring the mansion and the lock picking part!
At first I didn't understand how ghosts appeared, if it was something I've done or just after some time. Then I struggled a little to understand how to make them go away. It would have been nice to have places to hide or something to fight the ghost.
Overall, I did several games until I found all 3 items and I really enjoy playing Hoards of Horrors, congrats for your entry!
Edit : I forgot to mention about it, but be carefull with palette swap, it's technically more than 4 colours 👀
Edit 2 : My bad, see creators reply ^^
A little survival game where you start with nothing on the Island.
I really liked to see constructions appreared on the Island, however i think puting your stats and backpack in a dialogue box, without any back button, is not the best idea. I think for stats and goods, you should have something displayed on screen at every moment, so you don't spend time (and resources) checking them (it's too punishing). It would have made crafting less frustrating : sometimes I failed, and I didn't know if it was because of bad luck or a lack of resources (maybe you shouldn't display crafts you can't make).
The idea is cool however, with a little work on interfaces it should be really enjoyable!
A really cool Island building toy! I think it was a little disturbing at first because you're at the very edge of the map, at the top left corner, and you don't get what you should do.
I would have really like a zoom-in/zoom-out option so I could see the entire map or zoom on details if I wanted to.
However I really liked to build my little islands, that's a nice sandbox!
A really nice vampire survivor-like! I really love your music and your art (the key art is especially good!). The feeling is good, however I had troubles playing since I have an azerty keyboard, I think you could have use the arrow keys as an alternative to wasd controls to make Kitsune Island a little more accessible! (That's not mandatory, but it will always be appreciated!)
I think the prerequisite is present in your game since you start with no money and upgrade your weapon while playing? I think you could have add a different weapon sprite according to the upgrade (even another color of the default sprite could do). Maybe the character could have start with their bare hands to fight and unlock weapons next?
Those are suggestions only, I think your entry is still pretty good, you did a nice job!
I found the mechanism really interesting : really simple to understand, but you have to think a lot about how you'll place your cards and which ones to pick.
The visual is really simple, but quite charming and coherent. I didn't really read the cards' names at first, but it add a little flavour which is always nice.
I'll definitly replay it ! Good job !
(Sick background, is it from our favourite CAD tool, EZM ? 👀)
I think there is a lack of signs here and there, for example I first didn't know I could kill the crows by jumping on them, and I was lost some times as there was nothing to indicate where I should go.
Also, be careful when you use buzzer like that, it can easily hurt your player's hears, especialy on a short loop.
Also, I couldn't use the menu properly since my mouse disappeared and I had no way to select something.
Also, that's just a idea, but since roles are reversed, shouldn't the enemies look the other way ? They probably expect the hero to come, and not necessary the princess to escape.























