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A jam submission

Tummy Bonbons, The Sweet MonsterView game page

Submitted by Lamaxelle (@Jayrrart) — 10 minutes, 50 seconds before the deadline
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Tummy Bonbons, The Sweet Monster's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1403.1753.667
Soundtrack/SFX#2132.8873.333
Graphics#2273.2723.778
Overall#2303.0603.533
Interpretation of the Secondary Theme#2663.0793.556
Gameboy Soul#2852.8873.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
Made Using Game Boy visual requirement (pixel art 160x144), with minimum inputs (arrow keys, x and escap). Everything was done in a week and I made all the assets and the code myself.

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Comments

Submitted

A fun game! It takes a bit to get the hang of it, but once you do, it has a really nice flow. Good job!

Submitted(+1)

I went over 1000 lvls and I didn't even realized it! So addictive! Overall a really cool entry for the jam! Well done!

Submitted(+1)

It's a nice game! I like the use of the colors, and the gameplay is fun. Great job!

Submitted(+1)


That was fun! The art and concept are quite charming. The mechanics are intuitive, and the balance has a nice sense of push and pull.

The flashing candies are a little obnoxious.

Some of the sounds, especially the later witch scaring noises, can stack on top of each other endlessly, consistently peaking the audio above +0.0 dB.

All-in-all, great work!

Submitted(+1)

This is very cool and hectic, fun to play :)

I had a little trouble telling what was happening and why at times but that doesn't really seem like the point anyway, I love the spooky main character and how it changes as you eat!

Submitted(+1)

This is great!! Was instantly surprised with how goofy and silly it all felt right off the bat. Love the amount of bouncy energy to this, the mechanics reminded me a lot of Shark Attack!

Submitted(+1)

So wacky! Loved the animations and music! A fun Halloween adventure!

Submitted(+1)

I really enjoyed Tummy Bonbons, an action survivors-like where you're a monster collecting candy, scaring kids, and attacking witches... fun and cute!

It's also a bit difficult, missing scare dashes into kids can really quickly end your run, but I think the risk versus reward there adds a good amount of tension and effectively deters spamming that ability in a manner more satisfying than a cool down.

My only real feedback is about the circle surrounding the playing field; I think that could be a cool darkening effect to put beneath the layer the upgrades are being drawn on to direct the player's focus on the upgrades, but I think it obscures the playing field a little bit too much during gameplay.

I look forward to seeing what you come up with next! 

(Also, when's the Tummy Bonbon Makeship plush dropping? :P)

Developer (2 edits)

Thanks so much for your review, it's very much appreciated ! ✨

I'm thinking about doing a post jam version in a few days with accessibility features, I think it might be a good idea to let players choose parameters for the darkening effect, or simply let them disable it if it's too much! :)