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Jyzavi

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A member registered Sep 21, 2015 · View creator page →

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Alright well I think that's it from me for what I'll get done during the jam. Please check it out here and let me know if you encounter any issues!

It's getting pretty late in the jam and even though my art isn't exactly high quality it still takes me a while to make and it's just not happening fast enough. So I pulled back on scope and am opting for a more arcadey progression than a story progression. I will keep working at it after the jam ends and update the game later to have two modes, but for now I just want to be able to submit a completed game. Here's my updated todo list, as I have been doing.

Rooms/cutscenes:
Opening scene - 60%
Turtle scene
Bog scene

Boulder scene - 15%
Cave scene
Cave scene 2
Book scene
End scene

Credits

Backgrounds:
Gas Station
Room with a view
Book Page


Sprites:
Rowdy Teen 1-13 - 60%
Turtle - 5%

Sounds:
Rowdy Teen 1-13 85%
Hop - 80%
Rumble 2 - 80%
Boulder - 90%
Wand - 80%
Paper - 80%

Music:
Cave Song - 80%
Turtle Song - 50%

Ending Song - 80%

Code:
Level save system - 10%

And some other code stuff but idk what to call it so whatever. With this reduced scope I will be able to have a short but fun game experience to upload and share. :)

Slowly but surely....Hopefully I can get more done tomorrow and friday....

Rooms/cutscenes:
Opening scene - 40%
Garden Map - 100%
Turtle scene
Bog scene
Boulder scene - 15%
Cave scene
Cave scene 2
Book scene
End scene
Credits

Backgrounds:
Gas Station
Room with a view
Book Page

Sprites:
Rowdy Teen 1-13 - 10%
Turtle - 5%
Signpost - 100%
Rock - 100%
Tall grass - 100%
Arrow icon 100%

Sounds:
Rowdy Teen 1-13 65%
Hop - 80%
Rumble 2 - 80%
Boulder - 90%
Wand - 80%
Paper - 80%

Music:
Cave Song - 80%
Opening Song - 100%
Turtle Song - 50%
Ending Song - 80%

Code:
Level save system - 10%

Didn't get a ton done today, was more focused on homework.

Rooms/cutscenes:
Opening scene
Garden Map - 85%
Turtle scene
Bog scene
Boulder scene - 15%
Cave scene
Cave scene 2
Book scene
End scene
Credits

Backgrounds:
Gas Station
Room with a view
Book Page
Garden Map - 100%

Sprites:
Rowdy Teen 1-13 - 10%
Turtle - 5%
Lantern - 100%
Cave - 100%
Boulder - 100%
Signpost
Rock
Tall grass - 90%
Arrow icon 50%

Sounds:
Rowdy Teen 1-13 65%
Hop - 80%
Stomp - 100%
Rumble 2 - 80%
Boulder - 80%
Wand - 80%
Paper - 80%

Music:
Cave Song - 80%
Opening Song - 80%
Turtle Song - 50%
Ending Song - 80%

Code:
Level save system - 10%

DAY 10

Rooms/cutscenes:
Opening scene
Garden Map - 75%
Turtle scene
Bog scene
Boulder scene
Cave scene
Cave scene 2
Book scene
End scene
Credits

Backgrounds:
Gas Station
Room with a view
Book Page
Garden Map - 95%

Sprites:
Rowdy Teen 1-13 - 10%
Turtle - 5%
Tumbleweed - 100%
Pine tree - 100%
Lantern - 80%
Cave
Boulder
Signpost
Rock
Tall grass - 80%
Arrow icon 50%

Sounds:
Rowdy Teen 1-13 50%
Hop - 80%
Stomp - 90%
Rumble 2 - 80%
Boulder - 80%
Wand - 80%
Paper - 80%

Music:
Cave Song - 80%
Opening Song - 50%
Turtle Song - 50%
Ending Song - 50%

Code:
Level save system - 10%

Super glad to see that authentic dog peeing on fire hydrant content! :)

Yeah! As long as I keep chipping away I will have something cool to share at the end of the week. @w@

I love those colors! Good luck jamming! :)

No staying up late tonight as tomorrow is my first day back to school. Here's where I'm at now though.

Rooms/cutscenes:
Opening scene
Score reveal - 100%
Garden Map - 65%
Turtle scene
Level Select - 100%
Bog scene
Boulder scene
Cave scene
Cave scene 2
Book scene
End scene
Credits

Backgrounds:
Gas Station
Room with a view
Book Page
Garden Map - 65%
Level display - 100%
Score frame - 100%
Ray scene

Sprites:
Rowdy Teen 1-13
Turtle
Tumbleweed
Pine tree
Lantern - 80%
Flame -100%
Plateau - 100%
Cave
Boulder
Tall grass - 80%
Ray effect
Arrow icon 50%
level icon 1-13 100%

Sounds:
Rowdy Teen 1-13
Hop - 80%
Stomp - 90%
Rumble 2 - 80%
Boulder - 80%
Wand
Paper

Music:
Cave Song - 80%
Opening Song - 50%
Turtle Song
Ending Song - 50%

I don't really have any pics or gifs to show off, a lot of work in progress stuff. I decided instead to post my to do list (including the stuff I did today).

Rooms/cutscenes:
Opening scene
Donut summon - 100%
Score reveal
Garden Map - 55%
Turtle scene
Bog scene
Boulder scene
Cave scene
Cave scene 2
Book scene
End scene
Credits

Backgrounds:
Gas Station
Room with a view
Book Page
Garden Map - 60%
Level display
Score frame
Ray scene

Sprites:
Rowdy Teen 1-13
Turtle
Bog Tree - 100%
Burned Tree - 100%
Tumbleweed
Pine tree
Lantern - 80%
Bog fire - 100%
Flame
Steam clouds - 100%
House - 100%
Cave
Boulder
Tall grass
Ray effect
Arrow icon
level icon 1-13

Sounds:
Rowdy Teen 1-13
Hop - 80%
Stomp - 80%
Steam explosion - 100%
Rumble - 100%
Rumble 2 - 80%
Boulder - 80%
Congrats - 100%

Music:
Garden Song - 100%
Cave Song - 80%
Opening Song
Turtle Song
Ending Song

I'm not making my own song or sound effects, so when they are partially complete that means I have the song/effect but haven't put it everywhere it needs to be yet.

As you can see I've got a lot to do still. :V Tomorrow I'm gonna try to finish the garden and all associated sprites, then I'll get to work on the teens.

Day 5

I didn't get a lot done due mostly to a power outage. Since I couldn't use my computer, I instead outlined the level system and story then sketched up some concept looks for rowdy teens. I feel weird about not doing much though and now that the power is back will probably stay up a bit to work on some of the art I'll need

This looks really fun! I love your art style too

I did a decent amount today but don't have as much visuals. First of all I finished up the background for the eating section.


Then I spent some time getting more sound effects in place and finally found a song I like for the eating section.

Next I storyboarded an opening scene and transitions between each section. Then I figured out what the third stage will be and storyboarded that as well. Not telling that part now cause I want to show off when I have more done. :P

Finally I drew up a list of what backgrounds, sprites, sound effects, and music I will need for all the new parts. After all that I finally took some downtime for once, but tomorrow I'll be back at it again.

Thanks! :V

A+ fox, I love how this is coming along!

Thanks! Not sure if I'll get them done today but if not today then tomorrow for sure.

Huh, good point. I might keep it around then.

Thanks! I almost can't wait for the jam to be done so I can share it! Almost... but not really.

Replied to J in [Devlog] Donut Witch

Thanks, I hope it turns out well in the end haha!

Thank you!

Day 3

Lots of tedious stuff today but I made it through!

First of all, I am super proud of this dirty shoe I finally made. Not the best shoe by any stretch, but it's mine and I finally conquered drawing one so there is that. Enjoy the shoe. Use it in your own game if it so pleases you, I hereby free this shoe to the world.


I finished making all the frosting and toppings and adding them in properly. Since the donut dance is a bit short and making it longer would be too hard, I decided to add a celebration mode. Once you have your donut summoned you keep dancing to raise your excitement levels. Then, in the eating mode, if you get hit by broccoli or the shoe, your excitement level takes a hit. The final excitement score gets added to your power level, which means if you get hit too often it will be subtracting from your score. I also made a new, improved cauldron scene for the donut summoning.



Then I got the donut for the eating part to properly display with the frosting and toppings on top. I also put a display for the multiplier you get from eating a donut, and of course have your excitement level displayed as well. I threw in an update to the background but as you can probably tell this one is only half done. Finally I quickly made a placeholder screen for displaying your power level at the end. I am probably not going to keep this but I didn't want the old cauldron scene hanging around any more.


Also, not pictured, I added some chill music to the menu and changed the dance music to a nice salsa. I also put a song for the eating section, but even though I tried a few different ones I'm having trouble finding something that feels right.

My upcoming tasks:

- Brainstorm what to do with power from donuts.

- Find a song for the eating section

- Finish new background for eating section

- Start figuring out how to make levels

- Draw some rowdy teens

NICE!!!!

I like the doorman! Pretty spooky. Good luck planning out more monsters!

I probably will not. I can't think of a way to make that useful to the player. It would just end up making things seem more complicated and not really have a return value. The donuts ARE going to be more interesting to look at once I add the frosting and toppings, if that helps.

I am pretty dang pleased with the amount of stuff I got done today!

First off I added a menu button to go back to the main menu when you are playing.


Then I dug into making a bunch of donut bases and setting up the system so when you do the little dance it generates a donut. This is the thing I was most worried about figuring out and it did take me a while but I got it in the end. I also added a thing to tell you what flavor you got. It's just the base donut for now, next I will have to add the frosting generation and topping generation. The good thing about those is that I just need to get the sprites right, the code will just be a slightly different version of what I've got for the donut generation. The donut base has a score value, but I haven't decided how to display it yet, since I think I just want to show the score for the whole donut not each component.


Then I got it so that the donut you summoned also drops during the eating section. I may need to change how I'm doing this later when I add the frosting and toppings.There is a multiplier and each donut eaten adds 1 to it, but I haven't decided how I want that to be displayed either.

Finally I added another section and put time limits on each of the previous sections. All this area does for now is display the power level you get.


The next stuff on my todo list:

- get the frosting and toppings drawn and coded

- draw that shoe

- getting better (shorter) music

- make new backgrounds for each game section

- brainstorm what happens once you have your sweet donuty powers.

Heck yeah it is! Nice to see you too! :D

Replied to Mayuso in [Devlog] Otsoa

Even if it is dark, it is totally legitimate to make a game exploring dark themes. Not all of life is happy and fun and all art forms including video games reflect this. I like the idea of implementing hunger and thirst!

This is looking really good! I also like the selling door to door idea.

(Edited 1 time)

I love your art style and this idea is seriously the best! I know you plan to have an actual cat sprite, but maybe if you have time/after the jam you can add a character select? Cause dang I'd love to play as dogcat.

I love your art style! It makes me think of games like Ace Attorney and Ghost Trick, even though it is not the same.

Posted in [Devlog] Otsoa

This is a really interesting concept. I like your idea about not being able to escape the zoo. If you still want a way for the player to win or lose, maybe there is another way to do this even though you can never achieve the ultimate goal of true freedom?

This is so cute! I love the way the cat just tromps up the side of the wall.

Hey, I'm Jyzavi. Most people call me Jay. I participated in the summer version of the jam last year and started with a twine game to get my feet wet. This time I'm trying out Game Maker Studio. I don't have any experience with it so wish me luck, haha.

My current favorite games are Overwatch, Kentucky Route Zero, and Job Simulator 2050. There are more, many more. I'm not sure if any of them in particular inspired me to make my own, I'm just madly in love with video games as a form.

Other than games I'm really into theatre, specifically the behind the scenes parts like set design and tech crew and all that. Food is also just...so important to me ok. I love cooking and trying out new recipes, I love experimenting with spices.

I'm not sure how much of a veteran I count as, but my advice to other people would be: Give it your all and don't worry about failure! Even if you don't really have a game at the end of the jam you will learn a lot and maybe even make some new friends along the way. Especially if you hang out in the voice chat.

Ahhhh! I love this! Can't wait to see what you do next!

DAY 1

I got a lot more done today than I thought! Here is what I have so far:

-A main menu:

When you start the game I have a main menu. There is a play button to start the game, an info button to go to an info page about the game, and an exit button to close the game. The info page has a back button. They get bigger when you mouse over them and bark when clicked, in addition to their assigned task. I need to make a menu button for easy access back here from the game.


I also got the dancing scene set up, though I need to make a better background. The witch dances when you press the arrow keys, but it doesn't create any value to be used for donut shenanigans yet. There is music here but I think I need to adjust the volume levels. There is also a whistle sound effect for whenever you do a move.


I also set up the eating scene, which also needs a better background. The witch can move left and right but is blocked from running off the screen. I have a donut object set up with a placeholder image, but it still needs to be set to add to the multiplier when eaten. For now it falls from the sky and can be eaten. Eating it displays an effect, makes a munching sound effect, and causes the item to disappear. It also poofs away if it hits the floor before you can catch it.


I also added a broccoli item, which knocks you on your butt for a second. I might change the sprite for falling over and also have it penalize you more, since right now if doesn't count for much. May also add an alternate sprite so that sometimes it is a shoe instead of broccoli, but we shall see.


That's about everything I did on day one! Hopefully day two will also be productive, but then I have to face the donut shenanigans....

Created a new topic [Devlog] Donut Witch

Hello it is I, Jyzavi. I am making a game called Donut Witch. :V For this first post I am going to outline what I am trying to do.

My main goal for this jam is to get a feel for Game Maker Studio and hopefully have a finished game.

---

This is a game about a donut witch. The witch does a dance to summon donuts, then eats them to gain their power. Then the powers are unleashed.

The dance is performed by using arrow keys. There are nine moves in a full donut dance - 3 for the donut, 3 for the frosting, 3 for the topping. Each three move combo corresponds with a different power/flavor.

Then the completed donut will rain from the sky and the witch will run left and right across the screen to catch donuts in their mouth. For increased difficulty other objects might also rain down, like vegetables or dirty socks.

In the final phase, the powers will be unleashed. The donut will be a base 10, the frosting adds 5, and the sprinkles add another five. If two flavors match it will be a plus 1 bonus, if all three match a plus 2 bonus. The donuts value will then be multiplied by how many donuts were eaten.

---

(Edited 2 times)

1. Hi there! What's your name? Want to introduce yourself?

Hi, I'm Jay. I am 23. They/them. I like mythology, pastries, and fat birds. When I was very young I was convinced I would grow up to be either an Egyptologist or a unicorn, couldn't quite make up my mind.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did not participate in the last jam. I kinda eyed it but was busy with work at the time. I recently moved and am jobless for now. Returning to college in the fall. So I have room to give this a shot.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I really like the Legend of Zelda: Oracle of Time, Kindom Hearts 2, Star Control II, Gone Home, Kentucky Route Zero, and Oxenfree. That said some of the games that have most inspired me were Off and Pom Gets Wifi. But I really only became determined to make my own game from some stuff said by people I follow on twitter.

4. Do you have experience with game development? What did you do/with what engine?

Not really. I have done writing before (and NaNoWriMo) and I have made up little texting adventures on the fly with my friends, but nothing really qualifying as a full game.

5. Tell us about something you're passionate about!

I mean, video games? Also theatre, cryptology, and uhh history in general I guess. I like learning new things, which I pursue really sporadically and with a lot of topic hopping.So I am kinda hoping that doing a jam like this will help me stay focused and see something through to completion