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A member registered Jun 10, 2020 · View creator page →

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I was kind of worry in the first few moments of gameplay cause I thought the controls would be too hard for me to handle, but after a bit of time I got the hang of it ! And I would have loved to see another level after the first one.

I though maybe the enemies were not really that useful and more environmental hazard instead would have been nice.

Really good jam jam all over !!

Really cool, maybe the dash could have been a little bit more powerful, I didn't really feel like I need it to use it, but it might just be because it used it badly haha

Realy simple yet inventive game ! Well done !

Realy cool, kind of addicting, maybe you should have the possibility to keep the structure you already made after each level

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I know art when I see it. Realy fun art style, i love the idea of using stock photos !

I realy like the assets you made ! It made me wan t to see a pirate boat themed vampire survivor game in that style

Thank you <3

Thank you for the feedback ! I'll try to fix this bug in a post jam version !

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Thank you so much <3

We had Resident Evil in mind  when making this yes !

On est bien une équipe française :) We were a bit afraid that having a title in French would put us at a disadvantage and that people would click on it less in the list of submissions, but in the end, it may have the opposite effect haha or maybe it's our thumbnail that is very attractive, it's always difficult to measure these things.

I'm not really sure what your point is here haha 😅

We thought about progression but it would have been a bit much to implement during the jam, but if we ever come back to this game that will definitely one of the things we would implement first 👍
We tried making the customers unable to ask for things you don't have by having them only ask for things that are either in your inventory or your trash can, but maybe we should have done things a bit different to make the gameplay a bit easier in the "end game"

That was definitely a source of inspiration hehe ;)

Yes, we were unsure about this part of the gameplay and feared players wouldn't make the connexion between Icons and Loot they represent, but it seems like people get it so we are really glad about it :)

I realy enjoyed the simplicity of what you made :) good job 👍👍

Realy neat game !! I love the fact that balls bounce of each others, well done :)

Thank you :) We hesitated about making the shop table and the selling window to refill automatically when you use theme but it might have brought up some other problem. Because we select what the customer  wan t based on what you already saw and did not sell it means that you could just pass things from the sell table to the customer without having to use the inventory

Very cool puzzle mechanic !! I couldn t get pass the pack of wolves at the end though haha

It is crazy to me that you managed to make this polish of a product in only 48 hours (espacially the fact that they are 15 levels !!), very well done, I realy enjoyed it ❤

That's a great concept ❤ I would love to see a more polished game developing on it! I'm sure there are plenty of things to do here, like boss battle and with the player complaining if you don't succeed to capture him, the boss and its projectile attack in the frame correctly haha

Haha never actually played vampire survivor (which is itself a reverse bullet hell I think, so I guess it is opposite opposite day in here XD) but I can tell this is a great twist on the formula! Good job :)

I really like the perfect dodge mechanic it really makes the game that more enjoyable! I'm curious if you thought about implementing early during development or if it came later during playtest?

i was hopping it would be a bit longer haha, its very cool but maybe the screen transition make it a bit difficult to see what comes next, i don t see why it shouldn t be in one screen only?

I love the concept of the game so much, very well though of puzzle mechanic !! Bravo !

So beautifull <3 well done ! 

Relly cute game ! Nice twist on the theme with a tamagochi like gameplay, well done

Yeah didn t expect to make that kind of art, turns out throwing noise on basic pixel art and adding some photosoph filters in creating some interesting textures

Hehe the game is hard, but its okay I suck at it too
We've made the bomb pickable again at first but we though it was a bit overpowered as you could drag them on top of a big group of zombies with ease.

I'm trying your game next <3

It is very cool to make a jam game playable on android ! I don t know if its only in the mobile version but there are some issues with the camera not scrolling as fast as the character. Despite this the game is very cute <3

I realy like the guards animation <3

I just love the visual theme of the game haha so fun I couldnt get path the second level though death is trully inevitable
Maybe it would hae been nice to be able to ditch your ability to get a new one (it may be possible and i didn t understand how to do it though)

You need to add the .pck along with the .exe for a godot project to be playable... The screenshots make me want to try out your game though

Very pretty, I'm curius to see what it will become in the future

For the last Ludum Dare I've created along with two friends of mine, TATTOOZ.

You run your little tattoo shop with new customer coming every 10 seconds.
You'll get to draw over more than 100 hundred original design created by a real tattoo artist @yuvrajav.
You can also upload you're own and challenge your friends by sendings original drawings to them !

Have fun !

Also check out the page on the LUDUM DARE website if you want to give us a rating ❤️




Oh yeah you're right weird, I' m going to try to fix that for post jam !

I love it, but I'm not sure the scoring system works correctly. After locking dice I feel like new one I roll won't have an effect on old one. Like I add 5 sixs, rolled an other one and was still zonked.
The game seemed to have return to the welcome screen on its own. Or maybe I died and didn't realize but I feel like I had a bunch of life left. (and when i relaunch the game the music (wich is incredible) booted a second time on top

PS: I love the credit sections too ♥

It's feels like iot could be a good ininite runner, but the gameplay is a bit to janky, especially the roll, spam it just a bit and you'll go through the floor. Nice visuals though

I really dig this minimalist artstyle. And the puzzle mechanics are strong as well ♥

Very creative puzzle mechanic. It's realy impressive for a Jam to create puzzles like that. And the visuals are just incredibles ! Bravo !

The gameplay is incredible though I don't think it realy fit the theme. I love the artstyle as well.