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Yah ' Dungeon Crawler ' Tzee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #740 | 3.650 | 3.650 |
Overall | #1210 | 3.350 | 3.350 |
Presentation | #1383 | 3.450 | 3.450 |
Enjoyment | #1783 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It s a Rogue Like Yahtzee Game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very creative concept! I liked the mechanic of having to fight on the dice themselves. It was a little difficult to move and aim myself at the same time, but despite that I enjoyed playing :) Great work!
Fun gameplay with a strong, simple aesthetic. Definitely a satisfying base for a game, although I kept getting caught out since the top left diagonal attack didn't seem to work.
Oh yeah you're right weird, I' m going to try to fix that for post jam !
I liked the idea in general although as mentioned controlling the character was a bit difficult. Nice art and nice music too!
Great to see another game using Yahtzee. I found it a bit difficult to control the character and aim at the same time with a keyboard. Quite a novel concept!
I like the overall idea of doing multiple strategic dungeon runs to get a higher score. It was a little frustrating until I understood the controls (it's like a twin-stick shooter for keyboard!) and the mechanic of clearing out a room to then capture it for your Yahtzee score. It's a pretty easy game, so unfortunately I got a little bored and didn't finish, but with additional elements to make the rouge-like part more entertaining (different enemies or weapons or traps, maybe?) and additional strategic elements (like why can't I go to all six sides of the die?), I could see this being something I would play for a long time!
Yes it s definitly a bit to easy as off now I agree, I'll have to go back and ad at least cool down to the weapon wich might make things more interesting, Other element would be greate as well but it will definitly take more time
I really enjoyed this, I thought the premise was really creative. It was a little tricky to maneuver and attack, I think because both WASD and Arrow keys seemed required, in addition to the attack button. Movement was very satisfying when it worked though. Really like the animations and art and overall premise - great job!
A lot of people seems unfamiliar with "tween stick keyboard" I will definilty add Controller support after the Jam !