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jevans2497

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A member registered 34 days ago · View creator page →

Creator of

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Thank you so much for playing and for making it all the way through! I struggle with making games too challenging so it means a lot that you powered through. 

I honestly thought most people would just skip over the dialogue so I tried to make it as unobtrusive as possible and play faster when you hold down a button. I made it so that you have to hold down a button AFTER the dialogue starts in order to speed it up but this is very helpful feedback. I also tremendously appreciate that you would restart the game just to reread dialogue, that is very kind of you. 

Level 7 is tough for sure, this is really helpful feedback. The trick is to grab the time dilation right when the lasers are leaving the bottom of the screen but it requires a lot of moving parts and this probably could've been the second to last level. I know you played the game 10 hours ago but was there anything you thought was particularly hard about that level? 

And you're so right about the space bar. In my head, I knew I should've done it and I just had a million things to do and let it slip. It would've taken 5 minutes but it slipped my mind somehow. 

Thanks for playing! Truly, it means so much to me that you'd make it to the end

Hey, you finished my game so I finished yours. Here are my thoughts:

I struggled to learn the game at first and didn't really understand how to play. The instructions disappeared quickly and I had a bug on the first level where even though I put the polaroid down, I was falling when I tried to walk across it. I restarted twice and was able to fix this and after that, omg I loved this game. 

Your puzzles were incredible. They felt really fair despite being super challenging at times. Level 6 was a masterpiece, honestly. Like, 3/4 of the way through, I literally said "this must be broken, there's no way to solve it" and then I spent a bit more time on it and realized and like, that was the best feeling. It was so satisfying to figure it out. I also loved the art style. My main critique besides the bug I faced was that I didn't really ever understand what each polaroid would actually look like once it was placed on the map so I ended up just placing all of them down, looking at the map, then figuring out which one I needed to move. It was a relatively small thing but I think it would've made the game feel better to know what I was doing with the polaroids a little more. 

Overall, I really loved this game. Omg the puzzles were so good. Truly, you did an amazing job on them which is not easy. The puzzles are the core of the game and while some of the other stuff could've been better, I didn't care too much cause I was having so much fun playing it. This rocked!

Omg someone made it to the end!! You have no idea how happy this makes me. I worry I made things a bit too challenging as I like that in games and historically have made things too hard but thank you so much for sharing. This made my day!

Hey, you reviewed my game and so I played yours. Here's my thoughts: 

Liked:

- The sound, atmosphere, and coloring were incredible. It felt like just the right amount of lighting where I could see and understand the world, while still feeling terrifying. 

- Your objective was very clear and I knew instantly what I needed to do. I was not confused on the objective at all. When I got enough food, it was clear that it was time to go home which feels maybe like a small thing but it's not

- The first time I saw the horse was so terrifying. I still didn't know if there was gonna be anything actually dangerous out in the world but it was so spooky I knew there could be. That felt great

- The dialogue on food pickup was a really nice, fun touch that gave the game a lot of heart 


Things I thought could be improved or different:

- I held shift basically the entire time which is funny cause my game is the one where holding shift is tough but I thought you could maybe just split the difference and have a single speed in between the slow and fast or just keep the fast as the main speed you move at. I think I understand why they're different but ultimately, I just wanted to move fast the whole time because...

- There was not very much food out there and it felt like I was hitting a ton of dead ends. I don't think it makes sense to constantly find food but with how lost I was getting, I think it would've felt better if more paths had a clear reward. Even just doubling the amount of food would've made the game feel much better to me as I sometimes spent over a minute running around with no "result."

- It was hard to find my way home. It took me awhile to realize that the light was where my home was but even then, it was still pretty challenging. I'm not sure what the fix is here because I loved the fact that I'm wandering around and it's so mysterious but my bad idea would be that you could just teleport the player home instantly. It's really hard to find your way around the maze and I already was so lost and had traveled so far while looking for food. 


Overall, I really enjoyed this game. I think my main critique is the pacing issue but in all honesty, I really didn't mind it nearly as much as it may sound because I just really enjoyed running around your world. It felt really interesting and the vibe felt extremely intentional

Aww I'm sorry to hear that. You're not the first person that has struggled with holding shift as the core mechanic. Thanks for playing regardless, I'm gonna play your game now!

The core of my game is a time dilation mechanic where you manipulate time to solve platforming challenges. Not sure if that's experimental enough but you'll get the idea in the first 30 seconds so feel free to try it and see if it matches up with what you like!

https://itch.io/jam/brackeys-15/rate/4310994

This is my first jam but I have lots of experience playing games at a high level, designing (non-video) games, and I watch a ton of content about game development. By no means am I an expert but I'd be happy to tell you my analytical and emotional thoughts on your game. Feel free to take anything I say as just my opinion but I love games and want to review as many as I can. If you're interested, my game is linked below but no pressure to play it, I'm just happy to be jammin.

https://itch.io/jam/brackeys-15/rate/4310994

Hi!

Would love feedback! Happy to play your game too. Taking a day or two off after the jam cause I'm a bit burnt out but gonna play a bunch soon. Thanks!


https://itch.io/jam/brackeys-15/rate/4310994

I would really love some feedback. I worked so hard on my game and it's my first one. I'm unemployed so I spent easily like, 60-70 hours on it. Everyone's games are sooooo good here though, I just want to get better. Thank you!

https://itch.io/jam/brackeys-15/rate/4310994

Thanks! The internet said there was no way to slow down music in Unity without  changing the pitch but I spent like, 30 minutes on it and figured it out. The trick is to have two separate tracks and switch between them by changing their volume and syncing the times properly

Damn this shit rocks. Awesome, unique concept. The demons are super funny. I didn't really understand what the fake IDs did and I pretty much never checked them