What I liked:
- The game was fun, clean, and addicting. You took tetris, a game I personally find to be a bit boring sometimes, and changed just one rule to make it imo much more interesting. If you've read The Art of Game Design by Jesse Schnell, he talks about an exercise he would do with students where he said "Change exactly one rule in Tic-Tac-Toe to make a new game" and there was a ton of different ideas that made the game so much more interesting. In the exercise, you can only change one rule, not two, just one and it was incredible how much of a difference it made and idk if you've read it but I feel like you nailed that concept here.
- It might've been obvious but thank you building a speed up button haha. I think I would've liked it if it had more variance or if there was a "hold to speed" ability cause sometimes I wanted to see what an apartment was worth but I knew that 3 bathrooms was nothing.
- The game was very intuitive. I read your description and honestly, the diagram with the apartments helped a ton just to get me going but your game was very easy to understand and it was clear what I was trying to do. Of course, it helps that it's based on Tetris but still, your added elements were easy to get!
- The UI was so simple and clean, really can't state enough how that makes a big difference!
What I thought could be improved:
- This is probably obvious and I'm guessing you probably know this or wanted to build this but I would win a game and then my score would just go into the vacuum of space, never to be seen again, of no consequence. Even just like a "beat X score" or ideally, some sort of round system would've definitely hooked me even more than I already was.
- Honestly usually I have more to say but that's pretty much it! Great game!