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Omg I wrote up a whole long ass comment and then accidentally clicked away and it got deleted ughhhh. Here's my second go - 

What I liked:

- The movement and jetpack was really fun, intuitive, and enjoyable. I loved flying around, the upgrades made it even better, and the gravity felt great. Landing on a planet with a thud had a great feel to it.

- The art and atmosphere were really cohesive and in general, it felt immersive

- The objectives were clear and although I agree with a lot of the comments about the lack of tutorial, ultimately, I found the game pretty intuitive to play. It's much better to have an intuitive game without a tutorial than a confusing game with one so all in all, I actually figured it out pretty quick and enjoyed the game loop a lot!

- The first thing I did was fly straight into the sun and that was very fun haha

What I thought could be improved:

- I think my biggest issue was the scaling with the orders. While I felt like the game loop was intuitive, it also was a bit unfair. On my second play through, my first order was for like, 3 radishes and my second order was for 5x pumpkins and 4x pumpkins. That's a whole lot of pumpkins for a guy who takes 2 seconds to plant stuff. I had also just bought a jetpack fuel upgrade so I just didn't have the money and I felt like I was punished for trying to learn and explore your game mechanics. 

- I like that you can fly far out into space and that the jetpack required somewhat precise controls but I thought it was a little too extreme. It was especially tough when I ran out of fuel and was flying through space. I think there's probably gotta be a middle ground between flying out of control and just going straight into something. I'm glad you made it so there's a limit to how long you can be stranded out there but still


Overall, I genuinely really enjoyed this game. This was the first one I've played where I'm like, I actually would love to play a full, developed version of the game. Either as a rougelike or a farming sim but conceptually, I found it really fun and wanted to play more!

Thank you for the deep dive! I really enjoyed your game, too <3.

The chance of getting 5 and 4 pumpkins on the second order is really really low. Just unlucky xD. Maybe if we decide to finish the game we would nerf it to be impossible to be that hard. About the planting: I made the price for upgrading planting cheaper than the others, because it is the best one. I wanted players to steer to it first.
The game is about managing your funds also, so indeed it is possible to run out of money to complete orders. But that might be really punishing. I will have to think about how to avoid running our of money for orders. Maybe some passive income?

I think I'm okay with running out of money, just not so early on. This is probably too in the weeds but at the start, I just wanna be able to get the hang of your game, explore your systems, and learn what's worth money and what's not. By making the planting cheaper, I actually interpreted it as not as good as the more expensive options lol. Plus the jetpack was so fun, I wanted to get better at it. I think a potential solution could just be to gate the other upgrades until you buy the farming one so I can both a) understand your system and b) see how much things improved after I purchased an upgrade. Idk if that's right but you get the idea. 

And totally understand about the pumpkins, I figured that was likely the case. I think just in general, when you make a game about managing resources, you gotta give the player some time to explore and learn what is valuable and what isn't so that they can strategize. The crux of resource games is making decisions and tradeoffs and if I know nothing, I can't really make an even remotely educated tradeoff.