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What I liked:

- The art, the style, and the atmosphere are soooooo excellent here. The UI is hands down the best UI I've seen at the jam, it's so fitting for the game and clean

- You all clearly were so intentional and developed such a deep, rich system and gameplay loop. It's very clear that a lot of effort and thought went into the details of this game and it's really impressive

- The programming is very well done and I was unable to find any bugs despite your game having so many different elements to it, 

What I thought could be improved:

- The lack of tutorial is really killer for a game with this level of complexity. With so many mechanics, it just was really hard to learn each individual piece one by one. 

- While I loved the UI, it would've really helped to have a little more information or if you allowed me to hover over one of the many elements and just like, have the word "Sanity" or "agitation" pop up so I would instantly be able to know what's what

- I think in general, there was a lot about this game that was overwhelming. Besides being put right into the middle of the action, the fact that you can discard, draw from up to 6 piles, and modify your deck so broadly was a lot for my first loop through your game.