What I liked:
- This is such a clever, unique idea for a game. Wwitching between being the character and being the setting is so original and then I thought the framing of it was perfect, being based on Dante's inferno and a theatrical performance. Lev's movement and animation really felt theatrical and I just found it really immersive
- The audience reactions and gasps were such a nice touch. It made me feel a lot more invested and I found myself gasping too
- The background art and curtain and audience were excellent. Loved the artistic feeling of this game!
What I thought could be improved:
- I think my biggest issue was that in the levels where you manage the setting, Lev is really hard to control and it can feel pretty unfair at times. I tend to like difficult platformers and challenges but I found myself shooting Lev through the ceiling with what I thought was a relatively slight touch. I noticed later that there are lines showing where Lev is gonna move which helped but even still, there was a number of times where I put a platform in what seemed like a very good spot for him and it still wasn't right.
- There was a lot of noise with the platforms. I ignored a ton of them and while I understand maybe you were trying to have multiple different solutions to levels, it felt to me more like clutter honestly. This was especially difficult in the after levels because those platforms just got in the way. I understand that may have been intentional to increase the difficulty but it didn't feel fun, it just felt more annoying to me to try and avoid them, especially since the after levels were so much more difficult.
Overall, I genuinely loved your concept and a lot of the execution was great. I think fine tuning some of the gameplay elements could leave you with a really enjoyable, wonderful game!