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(+1)

What I liked:

- The leaderboard omg, I felt so compelled to get a decent score. I got spot #18 which isn't as high as I would like to be but I'll take it. Implementing this must've been a FEAT and it really added so much to a game that has a simple concept. I wanted to WIN.

- The art and feel and atmosphere was really cohesive and fun. The story and the art played well together and I just liked the world you created a lot. Loved the backgrounds and different aesthetics you explored here.

- It was very clear what the objective is and how to win. No tutorial needed whatsoever

What I thought could be improved:

- The first time I saw the washing machine portal at the end of the level, I wasn't sure if it was gonna help or hurt. This is a small thing but maybe just like, a little sign that says "Enter" or something

- I feel like in some ways it's good how quickly you fall after jumping in this game, but at the same time, for a game where the core mechanic is jumping, I felt like the jump was a little unfair or not properly tuned. I feel like I died a lot because the jump didn't act how I expected. Maybe this is a matter of personal preference but it just died off so quickly. Even holding the jump button, it still was tough. 

- There was a lot of visual noise and a lack of visual hierarchy. While usually the socks stood out, the coins didn't always and the obstacles sometimes were a little hard to read as I was quickly scanning the screen for the next thing. Visually, my eyes weren't naturally drawn to what was important and with all the noise, I feel like I died sometimes because something was blending in too much to the background. 


Overall, despite my suggested improvements, I really enjoyed this game. Mad respect to Sushi, whoever they are haha

Thanks for the thoughtful feedback! All of this is noted as learning points.

You're absolutely right about the portal. I disable input right before it so players can't jump over it, but there definitely should've been a clearer"finish line" indicator. I wanted to add something like that but just ran out of time.

The visual noise point is fair too. It's definitely something we'll be more intentional about in the future. I agree, it muddies the path ahead and makes it hard to track with the eyes.

The jumping, oh man...lol I can spend weeks fine tuning the jump feel alone. I only gave like at most a day dedicated to it, and even that was too much for a jam. At some point I just had to step away and say "it's good enough" XD. Still, thanks a lot for letting me know. Feedback like this helps me understand what feels good and doesn't.

Seriously, though, I'm glad you enjoyed it and took the time to write all that. And #18 is nothing to scoff at :)

Thanks for playing!

(+1)

Honestly, the portal thing is a pretty small one time thing but thought it was worth mentioning. 

The visual noise thing is tough but I feel like having a dark or light outline on the foregrounded objects or adding a layer on top of the background that made it darker would've done a ton with very little effort. Just some ideas.

And in case you haven't seen it, Game Maker's Toolkit has a really helpful interactive video essay about platformers and making them feel good that I found very helpful. I run through this almost every time I make a game lol

https://gmtk.itch.io/platformer-toolkit