Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the thoughtful feedback! All of this is noted as learning points.

You're absolutely right about the portal. I disable input right before it so players can't jump over it, but there definitely should've been a clearer"finish line" indicator. I wanted to add something like that but just ran out of time.

The visual noise point is fair too. It's definitely something we'll be more intentional about in the future. I agree, it muddies the path ahead and makes it hard to track with the eyes.

The jumping, oh man...lol I can spend weeks fine tuning the jump feel alone. I only gave like at most a day dedicated to it, and even that was too much for a jam. At some point I just had to step away and say "it's good enough" XD. Still, thanks a lot for letting me know. Feedback like this helps me understand what feels good and doesn't.

Seriously, though, I'm glad you enjoyed it and took the time to write all that. And #18 is nothing to scoff at :)

Thanks for playing!

(+1)

Honestly, the portal thing is a pretty small one time thing but thought it was worth mentioning. 

The visual noise thing is tough but I feel like having a dark or light outline on the foregrounded objects or adding a layer on top of the background that made it darker would've done a ton with very little effort. Just some ideas.

And in case you haven't seen it, Game Maker's Toolkit has a really helpful interactive video essay about platformers and making them feel good that I found very helpful. I run through this almost every time I make a game lol

https://gmtk.itch.io/platformer-toolkit